Ophelia
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Identity: xxx • Affiliation: xxx • Base of Operations: xxx |
Ethnicity: xxx • Nationality: xxx |
Age: xxx • Gender: xxx • Height: xxx • Weight: xxx lb |
Eyes: xxx • Hair: xxx • Other Features: xxx |
Origin: Sorcerer • Power Level: 8 (120 Points: Abilities 10, Defenses 0, Skills 5, Advantages 0, Powers xxx) |
Abilities
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Strength | 0 | Stamina | 0 |
Agility | 0 | Dexterity | 0 |
Fighting | 0 | Intellect | 0 |
Awareness | 5 | Presence | 0 |
Points: 10 (2pts per rank) |
Defenses
|
Defense | Ranks | Ability | Other | Total |
Dodge | 0 | 0 | – | 0 |
Fortitude | 0 | 0 | – | 0 |
Parry | 0 | 0 | – | 0 |
Toughness | - | 0 | – | 0 |
Will | 0 | 5 | – | 5 |
Points: 0 (1pt per rank) |
Combat
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Initiative: 0 + 0 = +0 |
Attacks: • ATTACK: ROLL • RANGE • Damage XXX |
Skills
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Skill | Ranks | Ability | Other | Total |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
xxx | x | x (xxx) | x | +x |
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{{{Skill14}}} | {{{Skill14Ranks}}} | {{{Skill14Ability}}} | {{{Skill14Other}}} | {{{Skill14Total}}} |
Points: 5 (1pt per 2 ranks) |
Advantages
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Combat: xxx |
Fortune: xxx |
General: xxx |
Skill: xxx |
Points: 0 (1pt per rank) |
Powers
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• POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS • POWER: EFFECT • x ranks (COST/rank) • ACTION • RANGE • DURATION • EXTRAS • FLAWS |
Points: xxx |
Other Traits
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Equipment: xxx |
Complications: xxx |
Powers
Stygian Nature (Boon)
- Points: 27 points (Immunity 9p • Movement 6p • Comprehend 12p)
Ophelia's innate magic is some kind of vital connection to the Styx. She has the following abilities based on this innate magic.
- Half-Living: Immunity 9, 1p/r. Immune to aging, disease, poison, starvation and thirst, the need for sleep or breathing, and to Necromantic descriptor effects.
- Seek the Stygian Waters: Movement 2 (Dimensional Travel 1), 2p/r • Free Action, Close Range, Sustained • Portal
- Ophelia can open a mist-filled portal into the River Styx at will.
- Watery Adaptation: Movement 1 (Environmental Adaptation: Water), 2p/r • No Action, Personal, Permanent
- She can also move about in watery environments, unhindered by the normal limitations that others might face in them.
- Otherworldly Communication: Comprehend 6, 2p/r • No Action, Personal, Permanent
- Ophelia can be understood by anyone when she speaks, regardless of their known languages, and she can read any and all languges (Languages 4).
- She can also perceive and interact with spirits in her vicinity (Spirits 2).
Reaper's Mantle (Relic)
- Points: 48 points (Concealment 8p • Insubstantial 20p • Flight 14p • Immortality 10p • Removable -4p)
Shortly after arriving in the River Styx, Ophelia's mentor led her to a strangely discarded mantle of tattered, soft grey-black cloth that she called a "Reaper's Mantle." It bonded itself strongly to her, and can only be removed if she is rendered unconscious (Flaw: Removable 1)
- Moving Unseen: Concealment 4 (all visual), 2p/r • Free Action, Personal, Sustained
- Raising the hook of her cloak, Ophelia can fade from view to all visual senses.
- Ghostly Corpus: Insubstantial 4 (incorporeal), 2p/r • Free Action, Personal, Sustained
- Ophelia can fade from physical existence, becoming a ghostly shade. She has no physical Strength and cannot affect the physical world, save through sensory effects or those with the Affects Corporeal extra.
- She can pass through matter at her normal speed, and is immune to Physical and Energy damage. Sensory effects and those targeting Will still affect her, as do those with the Affects Insubstantial extra.
- VULNERABILITY
- Upon the Winds of Death: Flight 6, 2p/r + 2p • Free Action, Personal, Sustained • Subtle 2
- Ophelia can rise into the air while physical or immaterial, borne aloft on the winds off the Styx. She can travel up to 1800 feet per round (or 120 mph), and is able to hover in place.
- Ophelia is completely silent in flight, and is assumed to pass any Stealth attempts to remain silent while aloft.
- Returning to the Styx: Immortality 5, 2p/r • No Action, Personal, Permanent
- Should Ofelia die while wearing the mantle, it vanishes from her. Twenty-four hours later, her remains disappear from wherever they are and she emerges, alive once more, from the River Styx.
Background
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People
- x
Locations
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