Captain Estian Orjas
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Jump to navigationJump to searchEstian Orjas d'Deneith
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Art by Slugette |
Race: Human (Mark of the Sentinel), Class: Fighter 1st Background: Soldier, Alignment: Neutral Good Patron Deity: Dol Arrah and Dol Dorn Factions: FACTIONS |
Ability Scores
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Strength 17 (+3), Dexterity 12 (+1), Constitution 14 (+2); Intelligence 14 (+2), Wisdom 8 (-1), Charisma 10 (+0) |
Proficiencies
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Bonus: +2 Saving Throws: Strength & Constitution Skills: Acrobatics, Animal Handling, Athletics, Intimidation, Survival Tools: Gaming set, vehicles (land) Languages: Common, OTHER LANG Armor: All armor, shields Weapons: Simple and martial weapons |
Traits
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Military Rank • Fighting Style (Protection), Second Wind |
Feats
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Tavern Brawler |
Combat
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Attacks: • Shield: +5, xdx+x, TRAITS Armor Class: 17 (scale mail + shield), Initiative: +1, Speed: 30 ft Hit Points: 12, Hit Dice: 1d10 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
“I'm with you until the end of the line.” -Captain America
Traits
Class Traits
- Interception Fighting Style: When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
- Second Wind: As a bonus action, regain hit points equal to 1d10 + fighter level.
Background Traits
- Military Rank: x
Feats
- Tavern Brawler: Gain +1 Strength • Proficient with improvised weapons and unarmed strikes • Unarmed strike causes 1d4 damage • When hitting a creature with an unarmed strike or an improvised weapon on my turn, may use a bonus action to attempt to grapple the target.
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: Shield
- Worn: Scale mail, explorer's pack
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- Born a byblow of a d'xxx noble.
- Grew up with single mother in a rough part of Sharn.
- Had a friend Stanislaus, who he grew up running beside.
- Brawled a lot with some of the street gangs, with Stanislaus at his side.
- They didn't want to join the gangs, and so were often chased and attacked by them.
- Stanislaus was the big brawler, very offensive; Estian was the defensive one, often sacrificing himself to protect Stanislaus in those fights.
- During those teenage years, they became lovers, and where wholly inseparable from that point on.
- When his dragonmark manifested, he found his way into service with House XXX.
- They promised a good, comfortable life for his mother while he was in service to them, so he joined them.
- Refusing to be left behind, Stanislaus joined as well.
- On the battlefield, Stanislaus was cut down by the enemy.
- A surge on the field pushed him away from Stanislaus' remains. Afterwards, he couldn't find them, and it is a point of some grief and pain for him.
- He left his blade with his House commander, refusing to return to service. Swore to never raise a blade again.
- Has lived in the bottle for a while now, drowning in his grief.
- Living in a slum for a while, he has started to come back out of that grief when he saw some of his poor neighbors being preyed upon by gangs.
- He stepped up to defend them. He is working to sharpen his fighting skill once again, but is still upholding his oath to not lift a blade again.
Important Individuals
Stanislaus Martikov The Night to my Day xxx | |
xxx xxx xxx |
Advancement
- Starting Coin & Equipment: 160gp.
- Scale mail + shield (60gp)
- Explorer's pack (10gp)
- 2nd level: +1d10 +2 hp, Action Surge (1/lr)
- 3rd level: +1d10 +2 hp, Martial Archetype (Eldritch Knight), Spellcasting (DC 12, +4 to hit, 2 1st-level spell slots), Spells (booming blade, sword burst; absorb elements, protection from evil and good, shield), Weapon Bond
- 4th level: +1d10 +2 hp, Feat (Athletic, +1 Str), +1 1st-level spell slot, +thunderwave (1st)
- 5th level: +1d10 +2 hp, +3 proficiency bonus, Extra Attack
- 6th level: +1d10 +2 hp, Feat (Shield Master)
- 7th level: +1d10 +2 hp, War Magic, +magic missile (1st), +1 1st-level and +2 2nd-level spell slots
- 8th level: +1d10 +2 hp, Feat (Sentinel), +shatter (2nd)
- 9th level: +1d10 +2 hp, +4 proficiency bonus, Indomitable (1/lr)
- 10th level: +1d10 +2 hp, Eldritch Strike, +true strike (can), +earth tremor (1st), +1 2nd-level spell slot