SW Gadget Crafting

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Templates

Item Price/Rarity Check Difficulty Time Enc Profile
Simple Tool 50 credits/1 Mechanics Difficulty-die.png 2 hours 4 The tool allows the character to make checks with a General skill. At the GM's discretion, this may count as the right tool for the job.
Specialist Tool 400 credits/4 Mechanics Difficulty-die.pngDifficulty-die.png 10 hours 8 Choose a General skill; this item grants an automatic Success-result.png to checks with that skill in specific contexts (Athletics, while climbing; Medicine, treating poison; etc)
Precision Instrument 150 credits/3 Mechanics Difficulty-die.pngDifficulty-die.pngDifficulty-die.png 16 hours 5 Choose a General skill; this item removes Setback-die.pngSetback-die.png from checks with that skill.

Results

Results marked with an asterix can only be chosen once.

After making the crafting check, the craftsman may purchase one additional Advantage-result.png per rank of the Skill used in the crafting by taking an equal number of Threat-result.png. These are unique in that they do not cancel one another out.

Result Effect
Success-result.png Success*. The item is constructed successfully.
Additional Successes. Reduce crafting time by 2 hours per additional success.
Advantage-result.png or Triumph-result.png Lightweight. Reduce the Encumbrance of teh item by 1.
Practice Makes Perfect. You learn something valuable, and gain Boost-die.png on the next check you make with the same skill before the end of the session.
Advantage-result.pngAdvantage-result.png or Triumph-result.png Lessons Learned. Reduce the difficulty of your next crafting check by 1.
Compact. If the item is Encumbrance 3 or lower, add Setback-die.png to checks to determine that the character has the implant installed; this may be purchased up to three times.
Advantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png Efficient Construction*. A sizeable portion of the material is unused or can be reclaimed from the crafting process: reduce the Material Price needed to craft the item by 50%.
Precision Features*. Add automatic Advantage-result.png to checks with the General skill chosen for this item.
Advantage-result.pngAdvantage-result.pngAdvantage-result.pngAdvantage-result.png or Triumph-result.png Inbuilt Weapon*. Choose a weapon of encumbrance 2 or lower possessed by the crafter to install into the item. Add Setback-die.png to checks to determine that the character has the weapon installed.
Triumph-result.pngTriumph-result.png Supreme Craftsmanship. Choose a General skill. When using this item, upgrade checks with that skill when using this item.
Threat-result.png or Despair-result.png Exhausting Effort. Upon completing construction of the weapon, you suffer 3 Strain.
Heavy. Increase the Encumbrance of the item by 1.
Threat-result.pngThreat-result.png or Despair-result.png Difficult to Repair. Increase the Difficulty of checks to repair this item by 1.
Delicate*. The GM
Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png Wear and Tear. The tools used to craft this implant are worn down or destroyed, and are damaged by one step.
Threat-result.pngThreat-result.pngThreat-result.pngThreat-result.png or Despair-result.png Fragile*. Whenever the implant becomes damaged, upgrade any minor damage to moderate.
Severe Feedback*. When spending Threat-result.png on actions that may involve this implant to inflict Strain, half of the total Strain (round down) is also taken as Damage.
Despair-result.pngDespair-result.png Unexpected Flaw*. The implant has a serious problem the crafter does not detect. At some point in the future, the GM may spend a Destiny Point to cause the weapon to fail. When it does, this counts as the weapon suffering major damage. Once this has been repaired, the flaw is removed.