Divine Inspiration

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Sources of Divine Inspiration

Common Sources

Source Max Inspiration
Entering a location consecrated to your characters Divine Parent 1

Maithe

Source Max Inspiration
Unveil a lie or deception 1
Causing an opponent to "lose track" of Maithe. Via Teleportation or Invisibility, etc. 1
Overcome an obstacle through the use of Summoned Creatures. 3
Crafting and donning a new persona or disguise 5


Tomtom

Source Max Inspiration
Defending an innocent / being the last in a fight. 1
Teaching a Halfling or small folk community how to defend itself. 3
Slaying a Large+ Creature while defending or protecting others. 3
Actively fighting in Defense of a Halfling Community 5

Alvar

Source Max Inspiration
Fighting in Defense of a Hearth or Home. 1
Provide hospitality to a Stranger 1
Enforcing the Laws of Hospitality. 3
Participate in a Large Battle (100+ individuals) 5


Casaadi

Source Max Inspiration
Acting against my self interest out of loyalty to a person or group. 1
Being present and focused at the moment of someone's death, or when rites for the dead are performed. 3
Being present for a rite of passage or other liminial ceremony. 3
Participating in the Creation of a New Community. 5

Ahvain

Source Max Inspiration
Spending time immersed in the Elven Community of among Elven Art. 1
Using Fire as a Creative Tool. 1
Rousing a Crowd to Action. 3
Creating a new Work of art or Magic. 5

Uses for Divine Inspiration

Common Uses

Power Cost
Gain advantage on a attack roll, ability check or a saving throw. 1
Turn a failed Death Save into a success. 1
Regain the use of an ability that recharges with a Short Rest. (Takes a Bonus Action) 2
Restore a level of Exhaustion. 2

Maithe

Power Cost
Caste Major Image as a 3rd level spell. When cast this way the spell does not use concentration. 1

Passive Powers

  • Ignore all obscurement caused by fog and mist.


Tomtom

Power Cost
Cast Crusader's Mantle as a 3rd level spell. When cast this way the spell does not use concentration. 1
Enchant any bag, magical or not, with the Bounty of the Lost. "Bounty of the Lost" lasts for 24 hours. While under this enchantment, Tom-Tom may pull an object worth less then 100 gold in order to give it to someone. The object must be something that the recipient actually needs. 2

Passive Powers

  • Resistance to Psychic Damage
  • Immune to the Frightened Condtition
  • Domain Sense: PC can detect elements of their domain within 1 Mile.
  • Ears of the Faithfull: PC can hear the Prayers of their Faithfull within 10 miles.
  • Domain Supremacy: While around Orphan's or Urchins, Tom Tom has Advantage on all rolls. (Godborn do not count for this purpose).

Alvar

Power Cost
Cast the spell sanctuary as a bonus action. 0
Cast Haste as a 3rd level spell. When cast this way the spell does not use concentration. 1
Cast Heroe's Feast as per the Spell. When cast in this way it does not require a Material compnonent. 3

Passive Powers

  • Domain Sense: PC can detect elements of their domain within 1 Mile.
  • Ears of the Faithfull: PC can hear the Prayers of their Faithfull within 10 miles.
  • Domain Supremacy: While in an inn or other place of Hospitality, Alvar has advantage on all rolls.

Casaadi

Power Cost
Cast Speak with the Dead as a 3rd level spell. 1
Cast Bless the Gathering Place in 1 hour without need for a material component. 3

Passive Powers

  • Resistance to Necrotic Damage.
  • Domain Sense: PC can detect elements of their domain within 1 Mile.
  • Ears of the Faithfull: PC can hear the Prayers of their Faithfull within 10 miles.
  • Domain Supremacy: While either in a place of community(i.e Town Hall or Public green) or at a community event(Wedding, Rite of passage, Funeral) Casadi has advantage on all rolls.

Ahvain

Power Cost
Cast Detect Magic. When cast in this way, Detect magic might shore more details then normal. 0
Cast Melf's Minute Meteors as a 3rd level spell. When cast this way the spell does not use concentration. 1

Passive Powers