Garwyn Blackhorn

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Revision as of 14:54, 31 October 2011 by Rufuscub (talk | contribs)
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garwyn.jpg

Abilities

  • Agility - 2
  • Animal - 4; Ride +1B
  • Athletics - 4
  • Awareness - 2
  • Cunning - 2
  • Deception - 2
  • Endurance - 5
  • Fighting - 4; Spear +1B & +1D
  • Healing - 2;
  • Language - 2
  • Knowledge - 2; Uncultured -1D
  • Marksmanship - 2; Unsteady -1D
  • Persuasion - 4; Charm +3B
  • Status - 3; Tournaments +1B
  • Stealth - 2; Obvious -1D
  • Survival - 2
  • Thievery - 1
  • Warfare - 2
  • Will - 2


Intrigue & Combat

  • Intrigue Defense: 7; Naive: 4 (Awareness+Cunning+Status)
  • Composure: 6 (Will Ranks x3)
  • Combat Defense: 12 (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty)
  • Health: 17 (Endurance Ranks x3)
  • Armor: Splintmail and Tower Shield
  • Armor Rating: 8
  • Armor Penalty: -3; Bulk 4
  • Weapons
    • Tourney Lance: Test 5D+2, Damage 7, Bulk 1, Fragile, Mounted, Powerful, Reach, Slow
    • Spear: Test 5D+1B, Damage 4, Fast
    • Dagger: Test 4D, Damage 1, Defensive +1, Off-Hand +1


Qualities

  • Tourney Knight: +2 to Fighting checks while in a Tournament, +2 to Animal Handling checks to stay in the saddle
  • Spear Expertise: +1D with Spears
  • Blood of the First Men: +2 to Endurance tests, +2 to Health
  • Armor Mastery: +1 Armor rating, -1 Bulk
  • Famous: Change Charm bonus dice into Test dice.
  • Attractive: Re-Roll 1's on Persuasion rolls equal to half Persuasion rating.
  • Favored of Small Folk: +1D to Persuasion rolls if defender is Status 3 or Lesser.
  • Magnetic: Increase positive disposition by Charm Bonus Dice whenever you win an intrigue through Charm.
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