Veles
From OakthorneWiki
Moros; Guardians of the Veil (Prophets); Tamers of Stone; Lamplighters (Position)
Disciple 1º
Konstantin Voroshilov; Faith/Wrath; Lord of the Underworld
Background
No one really knows where Veles came from. He's the second mage to bear that Shadowname, certainly, and both have served as the Reeve of Salem for Salem's Hierarch, Stoughton. Veles led the Salem cabal known as Bastion, responsible for seeing to the defense of Salem.
Recently, Veles broke with Bastion and petitioned for permission to enter the Consilium of Roses as a member. After an interview with the Hierarch and Council, he was given permission, and assigned to the newly formed Lamplighters cabal.
Rumors
There are a variety of rumors about Veles:
- He once served in the KGB, until he was recruited by a Guardians Labyrinth.
- He actually grew up in a Siberian gulag, the son of political prisoners, and earned his gang contacts and tattoos there.
- As an agent of the Guardians, Veles has acted as Interfector in Salem every time someone needed to be killed.
- Veles adheres to a strange code of honor.
Traits
- Attributes: Intelligence 2, Wits 2, Resolve 3; Strength 3, Dexterity 2, Stamina 3; Presence 1, Manipulation 3, Composure 3
- Abilities: Investigation 2, Politics 2; Athletics 2 (Thrown), Brawl 3 (Punch), Drive 1, Larceny 2, Stealth 3 (Urban); Persuasion 3, Socialize 1, Streetwise 2, Subterfuge 2
- Merits
- Mental: Language (Russian); Trained Memory
- Physical: Fighting Style, Boxing 1
- Social: Allies, Gangs 2; Allies, Laborers 1; Allies, State Government 1; Contacts 3 (Police, Society, Criminals); Resources 5; Status, Society 2; Status, Underworld 3
- Awakened: High Speech; Masques (Crown of Eyes, Lord Asp, Weaver of Whispers); Network Spider; Occultation 2; Sanctum 2; Status, Guardians of the Veil 3 (Contacts, Status, Occultation); Status, Consilium 1
- Advantages: Health 8, Willpower 6, Morality 5, Size 5, Speed 10, Defense 2 (Armor 3), Initiative 5
Magic
- Gnosis: 3
- Arcana: Death 2, Matter 3, Space 2
- [Rote Name]: "Animate Shadows", Death ••, [Attribute + Ability + Arcanum]; [Factor Bonuses]; Tradition Rote: [Details, if it is a Tradition Rote]
- [Rote Name]: "Decay", Death ••, [Attribute + Ability + Arcanum]; [Factor Bonuses]; Tradition Rote: [Details, if it is a Tradition Rote]
- [Rote Name]: "Breach Point", Matter •, [Attribute + Ability + Arcanum]; [Factor Bonuses]; Tradition Rote: [Details, if it is a Tradition Rote]
- [Rote Name]: "Backbite", Matter •••, [Attribute + Ability + Arcanum]; [Factor Bonuses]; Tradition Rote: [Details, if it is a Tradition Rote]
- [Rote Name]: "Intrusion Warning", Space ••, [Attribute + Ability + Arcanum]; [Factor Bonuses]; Tradition Rote: [Details, if it is a Tradition Rote]
- [Rote Name]: "Ward", Space ••, [Attribute + Ability + Arcanum]; [Factor Bonuses]; Tradition Rote: [Details, if it is a Tradition Rote]
- Legacy: Tamer of Stone 1st — X, 2nd — X, 3rd — X
- Nimbus: A darkening of the light, as though a great shadow passed in front of all sources of light. From beneath the ground, a wailing emanates, the howling of the furious dead, just at the edges of hearing.
- Masques
- Crown of Eyes: The Crown is a collector of secrets, of all manners. (Token: Camera or notebook; Benefit: +2 to Streetwise; Drawback: -2 Expression)
- Lord Asp: The Lord follows a strident code of honor, and extracts brutal retribution to those who cross him (Token: Armed at all times; Benefit: +2 Brawl; Drawback: -1 Composure)
- Weaver of Whispers: The Weaver lends help, not by his own effort, but through a network of others. (Token: Notebook or cell phone; Benefit: +2 to rolls involving Allies and Contacts; Drawback: -2 to Intimidate)
- Future Masques: Avenging Son, Opener of Ways, Runehold, Sighing Tower, Prince of Feasts
Equipment
- Possessions: X
- Magical Items: X
- Magical Tools: X
- Weapons: X
- Other Notes: X
Experience
- XP Earned: 60; XP Spent: 60; Current XP: 0
- Arcane XP Earned: 0; Arcane XP Spent: 0
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Mundane XP Purchases
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Merit Details
- Fighting Style: Boxing
- Body Blow (•): Your character can deliver powerful blows that leave opponents reeling and gasping for air. If successes inflicted in a single Brawl attack equal or exceed a target's Size, the victim loses his next action.