NPC-WOD
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- Virtue: Charity Faith Fortitude Hope Justice Prudence Temperance; Vice: Envy Gluttony Greed Lust Pride Sloth Wrath; Concept: X
- Attributes
- Mental: Intelligence X, Wits X, Resolve X
- Physical: Strength X, Dexterity X, Stamina X
- Social: Presence X, Manipulation X, Composure X
- Abilities
- Mental: Academics X, Computer X, Crafts X, Investigation X, Medicine X, Occult X, Politics X, Science X
- Physical: Athletics X, Brawl X, Drive X, Firearms X, Larceny X, Stealth X, Survival X, Weaponry X
- Social: Animal Ken X, Empathy X, Expression X, Intimidation X, Persuasion X, Socialize X, Streetwise X, Subterfuge X
- Merits
- Mental: Common Sense (••••), Danger Sense (••), Eidetic Memory (••), Encyclopedic Knowledge (••••), Holistic Awareness (•••), Language (•), Meditative Mind (•), Unseen Sense (•••)
- Mage: the Awakening: Proximus (•), Sleepwalker (••••)
- WoD: Armory: EOD (••••), Technophile (• — ••)
- WoD: Second Sight: Anti-Psi (•••••), Doubting Thomas (•), Lucid Dreamer (•), Psychic Resistance (• — •••)
- Blood of the Wolf: Territorial Familiarity (• — •••), Wolf-Blooded (•• — •••••), Lunatic Glare (••)
- Tome of the Watchtowers: Higher Calling (••), Feral Mien (•••), Friend of Beasts (• or ••)
- Guardians of the Veil: Trained Memory (•)
- Magical Traditions: Magical Tradition (••), Lu (• — •••••), Astral Adept (•••), Seventh Son of a Seventh Son (••••), Entheogen Synesthesia (•), Trip Sitter (•••)
- Sanctum and Sigil: Geomancer (•)
- Physical: Ambidextrous (••••), Brawling Dodge (•), Direction Sense (•), Disarm (••), Fast Reflexes (• — ••), Fighting Finesse (••), Fighting Style: Boxing (• — •••••), Fighting Style: Kung-Fu (• — •••••), Fighting Style: Two Weapons (• — ••••), Fleet of Foot (• — •••), Fresh Start (•), Giant (••••), Gunslinger (•••), Iron Stamina (• — •••), Iron Stomach (••), Natural Immunity (•), Quick Draw (•), Quick Healer (••••), Strong Back (•), Strong Lungs (•••), Stunt Driver (•••), Toxin Resistance (••), Weaponry Dodge (•)
- WoD: Armory: Fighting Style: Archery (• — ••••), Fighting Style: Chain Weapons (• — ••••), Fighting Style: Combat Marksmanship (• — •••••), Fighting Style: Fencing (• — •••••), Fighting Style: Filipino Martial Arts (• — •••••), Fighting Style: Sniping (• — •••••), Fighting Style: Spetsnaz Knife Fighting (• — ••••), Fighting Style: Staff Fighting (• — •••)
- WoD: 13th Precinct: Fighting Style: Police Tactics (• — •••)
- Blood of the Wolf: Demolisher (• — ••)
- Social: Allies [Area] (• — •••••), Barfly (•), Contacts [Areas] (• — •••••), Fame (• — •••), Inspiring (••••), Mentor (• — •••••), Resources (• — •••••), Retainer (• — •••••), Status [Area] (• — •••••), Striking Looks (•• or ••••);
- WoD: 13th Precinct: Sworn Officer (• — ••••)
- WoD: Skinchangers: Animal Affinity (• — •••), Predator's Bearing (••), Socially Small (••), Den/Hideout (•••)
- WoD: Second Sight: Believers (• — •••••), Ghost Ally (••• — •••••), Hypnotic Voice (••••)
- Blood of the Wolf: Anonymity (•• — ••••), Fetish (• — •••), Watched (• — •••••)
- Strange Alchemies: Fighting Style: Brute Force (• — ••••), Parkour (• — •••••)
- Mental: Common Sense (••••), Danger Sense (••), Eidetic Memory (••), Encyclopedic Knowledge (••••), Holistic Awareness (•••), Language (•), Meditative Mind (•), Unseen Sense (•••)
- Health [Size + Stamina], Willpower [Resolve + Composure], [Morality] X ([Derangements])
- Size [5], Speed [Strength + Dexterity + 5], Defense [Lowest of Dexterity and Wits], Initiative [Dexterity + Composure]
- Weapons: Weapon (Stats)
- Armor: X (equipment/source)
- Flaws: X
Second Sight Merits
- Merits from World of Darkness: Second Sight
- ESP (Second Sight): Astral Projection (•••), Clairvoyance (•••), Dowsing (•), Dream Travel (• — •••••), Postcognition (• or •••), Precognition (••••), Psychometry (••• or ••••)
- Mediumist (Second Sight): Automatic Writing (••), Channeling (•••), Death Sight (••••), Ghost-Calling (•••)
- Psychokinetic (Second Sight): Biokinesis (• — •••••), Cryokinesis (• — •••••), Plant Empathy (•), Psychic Healing (•••• or •••••), Psychic Vampirism (•••• or •••••), Pyrokinesis (•••••), Pyrokinetic Immunity (•• or ••••), Pyrokinetic Shaping (•••••), Telekinesis (• — •••••), Thermokinesis (• — •••••)
- Telepathic (Second Sight): Animal Empathy (•• or ••••), Animal Possession (••••), Animal Rapport (••• — •••••), Aura Reading (•• or •••••), Mental Blast (•••••), Mind Breaker (•••••), Mind Control (•••••), Mind Reading (••• — •••••), Psychic Empathy (•••• or •••••), Psychic Illusions (•••••), Psychic Invisibility (•••••), Telepathic Communication (••••), Telepathic Rapport (•••), Thought Projection (•••)
- Thaumaturge (Second Sight): Alchemy: External (•• or ••••), Alchemy: Internal (•• or ••••), Communion (•• or ••••), Countermagic (•• or ••••), Curse of Ill-Fortune (•••), Divination (•••), Dream (• — •••••), Dream Travel (•••), Enchantment (•• or ••••), Evocation (•• or ••••), Familiar (••• or ••••), Favorable Fortune (•••), Geomancy (•••), Healing (••••), Invocation (•• or ••••), Library (• — •••), Longevity (•••••), Luck Magic (•• or ••••), Magical Nexus (• — ••), Psychic Projection (••••), Sacrifice (•), Scrying (•••), Second Sight (•••), See Auras (••), See Spirits (••), Soul Jar (•• or ••••), Visionary Trances (•• or ••••), Warding (•••), Weather Control (••••)
- Abominable (Second Sight): Cult of Things That Must Not Be (• — •••••), Reality Blasphemy (• — •••••)
Mages
- Virtue: Charity Faith Fortitude Hope Justice Prudence Temperance; Vice: Envy Gluttony Greed Lust Pride Sloth Wrath; Concept: X
- Path: X; Order: X; Legacy: X; Tradition: X
- Attributes
- Mental: Intelligence X, Wits X, Resolve X
- Physical: Strength X, Dexterity X, Stamina X
- Social: Presence X, Manipulation X, Composure X
- Abilities
- Mental: Academics X, Computer X, Crafts X, Investigation X, Medicine X, Occult X, Politics X, Science X
- Physical: Athletics X, Brawl X, Drive X, Firearms X, Larceny X, Stealth X, Survival X, Weaponry X
- Social: Animal Ken X, Empathy X, Expression X, Intimidation X, Persuasion X, Socialize X, Streetwise X, Subterfuge X
- Merits
- Mental: Common Sense (••••), Danger Sense (••), Eidetic Memory (••), Encyclopedic Knowledge (••••), Holistic Awareness (•••), Language (•), Meditative Mind (•)
- WoD: Armory: EOD (••••), Technophile (• — ••)
- WoD: Second Sight: Anti-Psi (•••••), Doubting Thomas (•), Lucid Dreamer (•), Psychic Resistance (• — •••)
- Blood of the Wolf: Territorial Familiarity (• — •••)
- Tome of the Watchtowers: Higher Calling (••), Feral Mien (•••), Friend of Beasts (• or ••)
- Guardians of the Veil: Trained Memory (•)
- Magical Traditions: Magical Tradition (••), Lu (• — •••••), Astral Adept (•••), Seventh Son of a Seventh Son (••••), Entheogen Synesthesia (•), Trip Sitter (•••)
- Sanctum and Sigil: Geomancer (•)
- Physical: Ambidextrous (••••), Brawling Dodge (•), Direction Sense (•), Disarm (••), Fast Reflexes (• — ••), Fighting Finesse (••), Fighting Style: Boxing (• — •••••), Fighting Style: Kung-Fu (• — •••••), Fighting Style: Two Weapons (• — ••••), Fleet of Foot (• — •••), Fresh Start (•), Giant (••••), Gunslinger (•••), Iron Stamina (• — •••), Iron Stomach (••), Natural Immunity (•), Quick Draw (•), Quick Healer (••••), Strong Back (•), Strong Lungs (•••), Stunt Driver (•••), Toxin Resistance (••), Weaponry Dodge (•)
- WoD: Armory: Fighting Style: Archery (• — ••••), Fighting Style: Chain Weapons (• — ••••), Fighting Style: Combat Marksmanship (• — •••••), Fighting Style: Fencing (• — •••••), Fighting Style: Filipino Martial Arts (• — •••••), Fighting Style: Sniping (• — •••••), Fighting Style: Spetsnaz Knife Fighting (• — ••••), Fighting Style: Staff Fighting (• — •••)
- WoD: 13th Precinct: Fighting Style: Police Tactics (• — •••)
- Blood of the Wolf: Demolisher (• — ••)
- Social: Allies [Area] (• — •••••), Barfly (•), Contacts [Areas] (• — •••••), Fame (• — •••), Inspiring (••••), Mentor (• — •••••), Resources (• — •••••), Retainer (• — •••••), Status [Area] (• — •••••), Striking Looks (•• or ••••);
- WoD: 13th Precinct: Sworn Officer (• — ••••)
- WoD: Skinchangers: Animal Affinity (• — •••), Predator's Bearing (••), Socially Small (••), Den/Hideout (•••)
- WoD: Second Sight: Believers (• — •••••), Ghost Ally (••• — •••••), Hypnotic Voice (••••)
- Blood of the Wolf: Anonymity (•• — ••••), Fetish (• — •••), Watched (• — •••••)
- Strange Alchemies: Fighting Style: Brute Force (• — ••••), Parkour (• — •••••)
- Awakened: Artifact (•••+), Destiny [Bane] (• — •••••), Dream (• — •••••), Enhanced Item (•+), Familiar (••• or ••••), Hallow (• — •••••), High Speech (•), Imbued Item (••+), Library [Areas] (• — •••••), Occultation (• — •••), Sanctum (• — •••••), Sleepwalker Retainer (+•), Status [Order/Consilium] (• — •••••), Thrall (•••)
- Tome of the Watchtowers: Daimon (•••), Identity Anchor (••), Master Exorcist (••), Otherworldly Eyes (••), Long Shifting (•••), Spirit Status (••, •••• or •••••), Potent Familiar (••)
- Guardians of the Veil: Ancient Signs (•••), Masque (•)
- Tome of the Mysteries: Ritual Synergy (••• or •••••), Law of Embodiment (•••••), Gesture Lore (• — •••••), Glyph Lore (• — ••••), Alchemical Lab (• — •••••)
- Sanctum and Sigil: Guardian Ghost (•• or •••••), Guardian Retainer (• — •••••), Guardian Spirit (•• or •••••), Sanctum Gauntlet (• or ••), Sanctum Materials (• — •••••)
- Mental: Common Sense (••••), Danger Sense (••), Eidetic Memory (••), Encyclopedic Knowledge (••••), Holistic Awareness (•••), Language (•), Meditative Mind (•)
- Gnosis: X (Mana/Turn: X); Arcana: Death X, Fate X, Forces X, Life X, Matter X, Mind X, Prime X, Space X, Spirit X, Time X
- Rotes
- [Rote Name]: [Spell], [Arcanum] •••••, [Attribute + Ability + Arcanum]; [Factor Bonuses]; Tradition Rote: [Details, if it is a Tradition Rote]
- Legacy Attainment: 1st — X, 2nd — X, 3rd — X
- Health [Size + Stamina], Willpower [Resolve + Composure], Wisdom X ([Derangements])
- Size [5], Speed [Strength + Dexterity + 5], Defense [Lowest of Dexterity and Wits], Initiative [Dexterity + Composure]
- Weapons: Weapon (Stats)
- Armor: X (equipment/source)
- Flaws: X
- Nimbus: X
- Magical Tools: X
Vampires
- Virtue: Charity Faith Fortitude Hope Justice Prudence Temperance; Vice: Envy Gluttony Greed Lust Pride Sloth Wrath; Concept: X
- Clan: X; Covenant: X; Bloodline: X
- Attributes
- Mental: Intelligence X, Wits X, Resolve X
- Physical: Strength X, Dexterity X, Stamina X
- Social: Presence X, Manipulation X, Composure X
- Abilities
- Mental: Academics X, Computer X, Crafts X, Investigation X, Medicine X, Occult X, Politics X, Science X
- Physical: Athletics X, Brawl X, Drive X, Firearms X, Larceny X, Stealth X, Survival X, Weaponry X
- Social: Animal Ken X, Empathy X, Expression X, Intimidation X, Persuasion X, Socialize X, Streetwise X, Subterfuge X
- Merits
- Mental: Common Sense (••••), Danger Sense (••), Eidetic Memory (••), Encyclopedic Knowledge (••••), Holistic Awareness (•••), Language (•), Meditative Mind (•)
- WoD: Armory: EOD (••••), Technophile (• — ••)
- WoD: Second Sight: Anti-Psi (•••••), Doubting Thomas (•), Lucid Dreamer (•), Psychic Resistance (• — •••)
- Blood of the Wolf: Territorial Familiarity (• — •••)
- Tome of the Watchtowers: Higher Calling (••), Feral Mien (•••), Friend of Beasts (• or ••)
- Guardians of the Veil: Trained Memory (•)
- Magical Traditions: Magical Tradition (••), Lu (• — •••••), Astral Adept (•••), Seventh Son of a Seventh Son (••••), Entheogen Synesthesia (•), Trip Sitter (•••)
- Physical: Ambidextrous (••••), Brawling Dodge (•), Direction Sense (•), Disarm (••), Fast Reflexes (• — ••), Fighting Finesse (••), Fighting Style: Boxing (• — •••••), Fighting Style: Kung-Fu (• — •••••), Fighting Style: Two Weapons (• — ••••), Fleet of Foot (• — •••), Fresh Start (•), Giant (••••), Gunslinger (•••), Iron Stamina (• — •••), Iron Stomach (••), Natural Immunity (•), Quick Draw (•), Quick Healer (••••), Strong Back (•), Strong Lungs (•••), Stunt Driver (•••), Toxin Resistance (••), Weaponry Dodge (•)
- WoD: Armory: Fighting Style: Archery (• — ••••), Fighting Style: Chain Weapons (• — ••••), Fighting Style: Combat Marksmanship (• — •••••), Fighting Style: Fencing (• — •••••), Fighting Style: Filipino Martial Arts (• — •••••), Fighting Style: Sniping (• — •••••), Fighting Style: Spetsnaz Knife Fighting (• — ••••), Fighting Style: Staff Fighting (• — •••)
- WoD: 13th Precinct: Fighting Style: Police Tactics (• — •••)
- Blood of the Wolf: Demolisher (• — ••)
- Social: Allies [Area] (• — •••••), Barfly (•), Contacts [Areas] (• — •••••), Fame (• — •••), Inspiring (••••), Mentor (• — •••••), Resources (• — •••••), Retainer (• — •••••), Status [Area] (• — •••••), Striking Looks (•• or ••••);
- WoD: 13th Precinct: Sworn Officer (• — ••••)
- WoD: Skinchangers: Animal Affinity (• — •••), Predator's Bearing (••), Socially Small (••), Den/Hideout (•••)
- WoD: Second Sight: Believers (• — •••••), Ghost Ally (••• — •••••), Hypnotic Voice (••••)
- Blood of the Wolf: Anonymity (•• — ••••), Fetish (• — •••), Watched (• — •••••)
- Strange Alchemies: Fighting Style: Brute Force (• — ••••), Parkour (• — •••••)
- Kindred: Haven (• — •••••), Herd (• — •••••), Status [Covenant] (• — •••••)
- Mental: Common Sense (••••), Danger Sense (••), Eidetic Memory (••), Encyclopedic Knowledge (••••), Holistic Awareness (•••), Language (•), Meditative Mind (•)
- Blood Potency: X (Vitae/Turn: X); Disciplines: Animalism X, Auspex X, Celerity X, Coils of the Dragon X, Cruac X, Dominate X, Majesty X, Nightmare X, Obfuscate X, Protean X, Resilience X, Theban Sorcery X, Vigor X
- Rituals: Cruac — X; Theban Sorcery — X
- Health [Size + Stamina], Willpower [Resolve + Composure], Humanity X ([Derangements])
- Size [5], Speed [Strength + Dexterity + 5], Defense [Lowest of Dexterity and Wits], Initiative [Dexterity + Composure]
- Weapons: Weapon (Stats)
- Armor: X (equipment/source)
- Flaws: X
Werewolves
- Virtue: Charity Faith Fortitude Hope Justice Prudence Temperance; Vice: Envy Gluttony Greed Lust Pride Sloth Wrath; Concept: X
- Auspice: X; Tribe: X; Lodge: X
- Attributes
- Mental: Intelligence X, Wits X, Resolve X
- Physical: Strength X/+1/+3/+2/X, Dexterity X/X/+1/+2/+2, Stamina X/+1/+2/+2/+1
- Social: Presence X, Manipulation X/-1/—/-3/X, Composure X
- Abilities
- Mental: Academics X, Computer X, Crafts X, Investigation X, Medicine X, Occult X, Politics X, Science X
- Physical: Athletics X, Brawl X, Drive X, Firearms X, Larceny X, Stealth X, Survival X, Weaponry X
- Social: Animal Ken X, Empathy X, Expression X, Intimidation X, Persuasion X, Socialize X, Streetwise X, Subterfuge X
- Merits
- Mental: Common Sense (••••), Danger Sense (••), Eidetic Memory (••), Encyclopedic Knowledge (••••), Holistic Awareness (•••), Language (•), Meditative Mind (•), Unseen Sense (•••)
- Physical: Ambidextrous (••••), Brawling Dodge (•), Direction Sense (•), Disarm (••), Fast Reflexes (• — ••), Fighting Finesse (••), Fighting Style: Boxing (• — •••••), Fighting Style: Kung-Fu (• — •••••), Fighting Style: Two Weapons (• — ••••), Fleet of Foot (• — •••), Fresh Start (•), Giant (••••), Gunslinger (•••), Iron Stamina (• — •••), Iron Stomach (••), Natural Immunity (•), Quick Draw (•), Quick Healer (••••), Strong Back (•), Strong Lungs (•••), Stunt Driver (•••), Toxin Resistance (••), Weaponry Dodge (•)
- Social: Allies [Area] (• — •••••), Barfly (•), Contacts [Areas] (• — •••••), Fame (• — •••), Inspiring (••••), Mentor (• — •••••), Resources (• — •••••), Retainer (• — •••••), Status [Area] (• — •••••), Striking Looks (•• or ••••)
- Uratha: Fetish (• — •••••), Totem (• — •••••)
- Primal Urge: X (Essence/Turn: X); Renown: Purity X, Glory X, Honor X, Wisdom X, Cunning X
- Gifts: X; Rituals: X
- Health [Size + Stamina]/+2/+4/+3/X, Willpower [Resolve + Composure], Harmony X ([Derangements])
- Size [5]/+1/+2/+1/-1, Speed [Strength + Dexterity + 5]/+1/+4/+7/+5, Defense [Lowest of Dexterity and Wits], Initiative [Dexterity + Composure]/X/+1/+2/+2
- Weapons: Weapon (Stats); Bite (+2L; Gauru, Urshul, Urhan); Claw (+1L; Dalu, Gauru, Urshul)
- Armor: X (equipment/source); +1/+1 (Gauru)
- Flaws: X