House Daytower

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House Daytower
daytower.png
Ever We Watch
Status: Landed Knight (Status 3)
Seat: The Daytower
Current Lord: Ser Meribald Daytower
Current Lady: Marsella Daytower
Realm: Dorne
Heir: Allyria Daytower
Liege: Ser XXX Deltario
Cadet Branch: None
Vassals: None
Founder: Unknown
Founded: Andal Invasion
House Traits
Defense: 18
Influence: 14
Lands: 29
Law: 15
Population: 13
Power: 35
Wealth: 18

XXX

Domains

  • House Fortune Rolls: -5 Law
  • Tower (Def: 10)
  • Hills; Coast, Grasslands (Lands: 11)
  • Mountains; Light Woods, Stream (Lands: 13)
  • Veteran Warships x2 (Pow: 24)
  • Trained Archers/Cavalry (Pow: 11)

XXX

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Members of the House

  • Ser Meribald Daytower: Golden-haired and moving towards fat, Ser Meribald is well-regarded as a charitable and goodly man. He is also humorously notorious for his clumsiness, frequently not paying attention to his environs; fortunately, he is very good natured about it. (43 years)
  • Marsella Daytower: A crofter's daughter who won Ser Meribald's affection, Marsella is a heart-faced beauty who is unfortunately deeply common - she is fond of coarse humor and is often scolded by her husband and daughter alike for picking at and biting her nails. She tends to just laugh off their shock. Nonetheless, she runs a fine household. (36 years)
  • Allyria Daytower: Black of hair and temper, Allyria is a beautiful young woman with her eye set on high prospects: the young lord of House Deltario. A lover of music, she can often be heard whistling some snatch of music or another while tending to her tasks. Allyria is frequently embarrassed by her mother's unrelenting commonness, and doesn't hesitate to scold her in such situations (although never when her father or uncle are around). (17 years)
  • Wynton Daytower: A short boy for his age, Wynton has his father's sandy-blonde hair. Known for his (sometimes too blunt) honesty, Wynton is a squire for XXX, a knight in service to House Deltario. Unfortunately, that is a problem - the boy can barely restrain his dislike for animals, particularly horses. (14 years)
  • Minisa Daytower: Dark haired, but with a ruddy complexion she inherited from her father, Minisa is an intelligent girl, driven by a desire for learning. She has wrung all the education she can out of her kin, and has begun to insist to come along to trips to Dawn Point in order to harass the maester there. Unfortunately, Minisa's face, neck and chest is quite scarred from a childhood pox. (10 years)
  • Melesa Daytower: Little Melesa, delicate of frame, is Hosue Daytower's youngest girl. She has only recently discovered the existence of other religions besides that of the Seven, and routinely proclaims herself to worship those gods, as well, even though she doesn't really know anything about them. (6 years)
  • Cortnay Daytower: A wee, red-faced toddler, Cortnay is usually bruised or banged up, thanks to already demonstrating his father's lack of awareness with his environs. (2 years)
  • Ser Gormon Daytower: Brown-haired and handsome, with a lightly-bearded square jaw, Ser Gormon has always been a lady's man. Just arrogant enough to draw the eye of women who like that kind of thing, but a generous lover, Ser Gormon always intended to simply serve his House as Master-at-Arms and take paramours where he found them. Recently, though, an unexpected pregnancy with an innkeep's daughter has swayed his mind, ending in a quick marriage to the young woman, who has just now come to join the household. (37 years)
  • Walda Daytower: The innkeeper's daughter, now well-rounded with child, is an olive-skinned beauty, a true Sandy Dornishwoman. Though squeamish around blood and somewhat oblivious of her surroundings, she is a hard worker, and a boon to Marsella. She and the mistress of the House have become fast friends, and both are quite looking forward to the birthing. (21 years)

Retainers of the House

  • XXX: x
  • XXX: x
  • XXX: x
  • XXX: x
  • XXX: x

History

  • Ascent: +5 Inf, +3 Lands, +2 Power, +2 Wealth
  • Madness: -2 Defense, -6 Influence, -2 Lands, -3 Law, -6 Pop, -4 Pow, +3 Wealth
  • Infrastructure: +6 Influence, +3 Wealth
  • Glory: +4 Def, +2 Inf, +1 Law, +4 Pow
  • Madness: -1 Def, -1 Inf, -1 Lands, -2 Law, -2 Pop, +3 Pow, -2 Wealth