Aldinmure

From OakthorneWiki
Revision as of 10:35, 11 September 2013 by Oakthorne (talk | contribs) (New page: '''God of Crossroads, Travel, Mercantilism'''<br> <div style="float: right; width: 300px; border: 1px black solid; margin: 20px; padding: 10px;"> <div style="text-align: center; font-size:...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

God of Crossroads, Travel, Mercantilism

Aldinmurite PCs
  • Domains: Change, Skill, Trickery
  • Channel Divinity Feats: Power of Aumanator, Moradin's Resolve, Progress of Erathis, Traveler's Gift, Fleetness of Mielikki

Avengers of Aldinmure

XXX.

Clerics of Aldinmure

XXX

Invokers of Aldinmure

XXX

Paladins of Aldinmure

XXX

Runepriests of Aldinmure

XXX

Also called XXX

  • Portfolio: XXX
  • Depiction: XXX
  • Symbols: XXX
  • Origins: XXX

The Ancient Crossroads

The divine realm of Aldinmure is a massive divine city, built around the Palace of the Four, a palace built over the corners where four roads meet. These roads travel to other planes - one to the Empyrean Court, another to the Talion Court, a third to some place in the Shadowfell, and the fourth to a distant reach of the Feywild. The angelic messengers of Aldinmure fill the skies overhead, and the planar peoples of the city - both the still-living and the shining souls of those who embraced Aldinmure's philosophy of mutability, mercantilism and movement beyond limitations - fill its many markets and byways.

FACTION

X

Theology

X

Rituals & Observances

X

Hierarchy

X

Orders

X

FACTION

X

Theology

X

Rituals & Observances

X

Hierarchy

X

Orders

X

FACTION

X

Theology

X

Rituals & Observances

X

Hierarchy

X

Orders

X