Paragon Paths of Liminal
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Class Paragon Paths
Arcane Paragon Paths
- Academy Master: Any Arcane. Liminal produces many Academy Masters, by virtue of its promulgation of schools of arcane lore.
- The Argent (Silverstar): Any Arcane or Divine who worships the Empyrean gods. Priests and magi who wield powers of silver luminance and illusion against lycanthropes and other agents of deceit and murder, the Argent are most often found among the priesthoods of Xanayr. There are a great many Argent magi among the House of a Thousand Veils.
- Battleweaver: Any Arcane with at least two illusion powers. There are many illusionists among the House of a Thousand Veils. The tradition is also taught to mages of Arderin.
- Demonologist: Any Arcane. The disciplines of demonology are vital to Liminal's survival. The Order of the Rose holds the best-known hero-demonologists, although there are rumors of much darker masters of this study in the Hellsward and Warrens.
- Familiar Keeper: Any Arcane with a Familiar. Mages who have invested greater reserves of power into their familiars, the Familiar Keepers are capable of great feats when aided by their companions.
- Master of Flame: Any Arcane. The undisputed masters of this discipline hail from the Three Towers of the Coalman's District, although many other magi dwell on fire magics as well.
- Ravenkin: Any Arcane, training in Religion. The Ravenkin are the especial servitors of Gauntpeak's Raven Queen, and share her fascination with the gods of the mortal realms. The vast majority of these magi hail from the Raven Queen's court directly, or from the Fallen House academy.
- Shadowthief: Any Arcane. Dabbling in the powers of shadow magic or running afoul of certain curses can result in the creation of a shadow thief. There are noteworthy shadowthieves among the mages of the Fallen House, as well as one or two in the House of a Thousand Veils.
Artificer
- Arcane Armorer: Artificer with shielding elixir infusion. Foremost in their use of defensive magics, the arts of the Arcane Armorer are an ancient dwarven discipline. Today, many mercenary companies use their secrets, and the Phoenix Tower in Liminal continues to teach its arts, as does the Spellwrights' Guild (whose dwarven artificers consider the talent almost proprietary to their race).
- Battle Engineer: Artificer. Potent warriors in their own right, Battle Engineers prefer to turn their talents inward, unleashing terrible devastation with their powers on the front lines. Most of the military forces in Liminal know these secrets.
- Clockwork Engineer: Artificer. Makers of automatons, Clockwork Engineers eschew more traditional golemcraft in favor of the clanking and whirring advances of clockwork technology. These arts are found almost exclusively among the Spellwright's Guild in Liminal, as most of the other magi think of this discipline as being distinctly human.
- Familiar Bloodsmith: Artificer. Merging golemcraft with the secrets of alchemical homonculi-making, the Bloodsmiths create potent familiars invested with their own sorcery-infused blood. There aren't many of these folk even in Liminal, and almost all of them are part of the Spellwrights' Guild.
- Self-Forged: Artificer of any race except warforged. Driven by the need to create in all ways, the Self-Forged are artificers who have turned that need inward. Investing parts of themselves with golem-like magic items, the Self-Forged are often feared as monsters or madmen.
- Spell Commander: Artificer. Battlefield strategists who turn their talents to imbuing troops with potent spells, Spell Commanders can be found in most major militaries. The most common place for this kind of training in Liminal is the Gruenmar Levy, though the Phoenix Tower teaches its disciplines as well.
Martial Paragon Paths
- Corsair (Sword Coast Corsair): Any Martial. Masters of the open seas, corsairs come from all walks of life and legal standing, from the noblest of naval officers to the foulest of pirates. They are most at home on the rocking deck of a ship at sea, but carry their bravado and quick-footed skills everywhere they go.
- Soldier of Conquest: Any Martial or Any Divine who worships the Talion gods.. Favored by the Red Lady, there are masters of battlefield violence to be found in all the Talion priesthoods, and even among those who are not priests themselves.
Divine Paragon Paths
- The Argent (Silverstar): Any Arcane or Divine who worships the Empyrean gods. Priests and magi who wield powers of silver luminance and illusion against lycanthropes and other agents of deceit and murder, the Argent are most often found among the priesthoods of Xanayr.
- Chromatic Bane: Any Divine. Holy dragon-hunters who hunt down and extinguish the lingering Primoridal powers that gather in wicked dragons, the Chromatic Banes all belong to the Order of the Platinum Dragon, an order of holy knights sponsored by all the churches, Empyrean and Talion.
- Doomguide: Any Divine who worships the Empyrean gods or the Grim. Doomguides make their primary task the laying to rest of the undead, returning them to their proper place in the Cycle of Souls. There are Doomguides in all the Empyrean priesthoods, but the best-known of them are the priests of the Grim.
- Exorcist of the Silver Flame: Any Divine who worships the Empyrean gods. The Mission of the Silver Flame is an order of Empyrean priests who are dedicated to battling the undead, demons, lycanthropes and all such scourges. Their exorcists are the foremost among them, wielding the powers of the holy Silver Flame directly.
- Fortune Blessed: Any Divine who worships the Empyrean gods. Touched by the luck of the gods themselves, the Fortune Blessed are agents of serendipity and fortune found among the Empyrean churches.
- Heartwarder: Any Divine who worships the Empyrean gods. Champions of love, beauty, art and passion, Heartwarders hold a special place in the church of Elibitara, though they may be drawn from any of the Empyrean priesthoods.
- Morninglord: Any Divine who worships the Empyrean gods. Champions of civilization and renewal, Morninglords are beacons of hope to those around them. Though they are all blessed of Khoro in their own way, Morninglords may come from any priesthood.
- Oak Shield: Any Divine who worships the Empyrean gods. Defenders of the wild and natural places of the world, Oak Shields are blessed by Ulandira, but found among all the Empyrean priesthoods.
- Soldier of Conquest: Any Martial or Any Divine who worships the Talion gods.. Favored by the Red Lady, there are masters of battlefield violence to be found in all the Talion priesthoods, and even among those who are not priests themselves.
- Soul Reaper: Any Divine. Blessed by Aldinmure and the Grim alike, Soul Reapers serve to speed those whose time has come to their final demise. There are Soul Reapers in the priesthoods of both Empyrean and Talion churches.
Avenger
- Agent of the Unbroken Circle: Avenger. Most church hierarchies are careful to monitor their numbers for signs of heresy and apostacy. To this end come the Agents (who are often known by different names in different faiths), who are tasked with finding such corruption and rooting it out. Unwavering in their duties and nigh incorruptible themselves, the coming of these Agents is often an intimidating event to the faithful.
- Ardent Champion: Avenger with Censure of Pursuit. Some Avengers are unconcerned with heirarchies and churchly organizations, eschewing formal initiations and training. Instead, they seek the truths of their god within, in the burning kernel of soul-deep devotion that drives them. These are the Ardent Champions, and most of the organized orthodoxies of the various religions consider them dangerous and uncontrolled rebels.
- Covenant Agent: Avenger. The finest of holy assassins, Covenant Agents can be found in a variety of religious orders. Most of the Talion churches maintain multiple separate orders for their agents. Though the Empyrean churches often deny its existence, and fear what could happen if its influence and power grew, they do maintain the Heavenly Convenant, an order of holy assassins whose aid may be invoked in terrible circumstances.
- Dervish of Dawn: Avenger. Ascetics who go into wild, harsh natural places to dwell for a time, seeking spiritual ecstasy and a hardening of the body which houses the soul, the Dervishes are a tradition known among the faithful of Aevo, the Two Mothers, Aldinmure and Khoro (although due to their eschewing of civilization, it is nearly a heretical vocation there).
- Dread Imperator: Avenger of a Talion god. Terrible would-be priest-kings, Dread Imperators instill obedience and fear in their enemies, and deep fanatical loyalty in their allies. They are most common in the Makorynite Iron Heresy, but all of the Talion churches have had to deal with avengers who are divinely inspired to not simply serve with their power, but to actively rule.
- Favored Soul: Avenger. Found in all faiths, Favored Souls have been touched by their god directly, and become more like their angelic or devilish servitors than the priests who worship them. The coming of a Favored Soul is often a mixed blessing in a parish: they carry the favor and word of their gods directly, but they also often bring death in their wake.
- Hammer of Judgment: Avenger. As steel must bend to the smith's hammer, so must the enemies of the avenger's god be broken by the Hammer of Judgment. Weilders of hammers and maces, these avengers often are part of various knighthoods and warrior orders.
- Oathsworn: Avenger. Defined by his mastery of the oath of enmity, the Oathsworn's vow of destruction against a foe has terrible and holy power over that enemy. The Oathsworn are some of the most populous of Paragon Paths among Avengers.
- Relentless Slayer: Avenger. Investing their oaths with even greater fervor than other avengers, Relentless Slayers are consummate hunters and inquisitors, always seeking the influence of their enemies.
- Serene Initiate: Avenger. Monks and cloistered ascetics who balance the fury and vengeance of their vocation with a need for contemplation and meditation, Serene Initiates are unwavering in their duties. Though many faiths have monastic orders whose numbers include Serene Initiates (sometimes without even the other monks knowing), the largest gathering of these is in the Heavenly Convenant.
- Unveiled Visage: Avenger. An initiate into the most sacred of rites, these avengers have seen the literal face of their gods and been transformed by it. Their own visages glow with divine radiance, and they must often go masked or veiled. As the power grows within them, they become angelic (for Empyrean avengers) or devilish (for Talion ones). Unveiled Visage traditions are usually taught as part of secret initiatory societies and occult religious orders.
- Watchful Shepherd: Avenger. Hidden in plain sight, these avengers almost never belong to formal orders. They are often wanderers, or have been in disguise in an area so long that no one thinks of them oddly. They do not wear their affiliations or show their talents openly, and the tradition is one among the avengers of the faiths often taken up by those who have seen too much violence and wish to retire without giving up their holy avocation.
Primal Paragon Paths
- Nocturnal: Any Primal. Night hunters and shadowy predators, the Nocturnals find the creatures of night and ferocious freedom most worthy of their reverence, and embody those traits themselves.
- Gatekeeper Mystagoguge: Any Primal. Charged with defending the borders between the worlds and hunting down the unnatural, Gatekeeper Mystagogues are the sworn enemies of aberrants and other horrors of the Far Realms.
Psionic Paragon Paths
There are very few psionic-based orders or organizations in the world of Liminal. As such, most Paragon Paths are basically either the rediscovery of ancient lore or are refinements of already-possessed psychic techniques.
- Incandescent Champion: Any Psionic. These psionicists have tapped not just into the powers of their minds, but their very souls, igniting them with psionic power like burning, white-hot stars within their bodies. Incandescent champions are enemies of those who would traffic in or corrupt souls.
Ardent
- Anarchic Adept: Ardent. Rigid self-control is the first tool ardents learn to wield, but a rare few later discover there is tremendous power waiting within the well of that roiling chaos they lock away in their minds. Tapping into this chaos is dangerous, but also grants tremendous power.
- Argent Soul: Ardent. Bolstered and empowered by pure and good emotions, the Argent Soul glimmers with a silvery light to those who see him. Argent Souls are a source of confidence and a balm for pain for those around them.
- Awakened Visionary: Ardent. When the Far Realms punch ragged holes into the mortal realms, some ardents begin to experience painful, traumatic visions. The flood of energy from the madness realm seeks out those who are sensitive to all emotions and flays them like knives. A rare few learn to resist and take advantage of these insights to battle the aberrants of the Far Realm.
- Catalyst: Ardent. All ardents stir emotion within their allies to aid them. The Catalyst takes this one step further and causes not simply emotion, but the actual potential of their allies to rise to the surface when most needed. Their touch isn't simply bolstering - it is transformative.
- Contemplative Ardent: Ardent. Accustomed not just to the mental voices of those around them, Contemplatives have - through meditation and ascetic practices - tapped into the very voice of the universe itself, listening in on it to gain guidance and awareness remarkable even among ardents.
- Phrenic Invader: Ardent. Potent empathy blooms into full-blown telepathy, and the din of raw emotion resolves itself into clear thoughts. The Phrenic Invader seeks into the mind of those around him, using a foe's thoughts against him and soothing the minds of his allies.
- Psionic Binder: Ardent. Though all ardents may turn the thoughts of their foes against them, the Binder has mastered a technique their fellows cannot fathom: imprisoning their enemies within their own heads. Psionic Binders first rose to prominence repelling the aberrant horrors of the Far Realms.
- Siphon: Ardent. Some ardents are wholly drained by what they experience, and seek sustenance in the only place they know: the minds of those around them. Siphons are psychic vampires, draining others of their vitality, passion and emotion, leaving them weary husks.
- Stygian Adept: Ardent. The shadows of fear, pain and madness are potent weapons in the mind of a foe, tucked away waiting to be discovered and used by those skilled enough to do so. The Stygian Adept is a master at plucking out these weapons and using them with deft touch against their foes.
- Talaric Strategist: Ardent. The ancient Talaric Codex was written by a psionic warrior society devoted to destroying incursions from the Far Realms. Occasionally, modern ardents discover fragments of this ancient Codex, unlocking its secrets for turning their psionic potency into a finely-honed tactical weapon in battle.
Racial Paragon Paths
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Other Paragon Paths
- Elemental Anchorites: Any character with an elemental attack power. Weilders of potent elemental energies, Elemental Anchorites sequester themselves and study - via meditation, practice, prayer or other techniques - the secrets of tapping into greater elemental power within themselves. There are Elemental Anchorites in nearly all disciplines and organizations.
- Shadow Dancer: Any character with teleportation powers; must be trained in Stealth. Those who have delved into the secrets that lie behind every shadow, and have mastered the quick movement between them, the Shadow Dancers are a rare breed most often found among assassins and nethermancers.
Theme-based Paragon Paths
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