Ciro
"QUOTE." - Attribution
Contents
Origin
x
Appearance
x
Character Record
Neutral Good Human Male Clerice (LVL 1) BACKGROUND. DoB: Xth day of X in the year X DR.
- Ability Scores: Strength 16 (+3), Dexterity 8 (-1), Constitution 12 (+1), Intelligence 14 (+2), Wisdom 18 (+4), Charisma 16 (+3)
- Saving Throws: Wisdom & Charisma
Proficiencies
- Skills: Deception, Search, Stealth, and Persuasion
- Tools: Healer's Kit, Disguise Kit, Thieves' Tools, Artisan's Tools
- Armor: Light, Medium Armor
- Weapon: All Simple Weapons
Traits & Languages
- Traits: Speed 6
- Languages: Common, Chondathan, Thorass, Alzhedo, Espruar
Interactions
- Ideals: Knowledge is meant to be shared regardless of class and level of education; in fact, the most privileged and clandestine individuals are the very ones whose secrets should be exposed.
There is no greater power than words to affect the world.
- Flaws: Ciro makes a vice out of following fashion. He must stay ahead of the current fashion trends, and better yet will go to great effort to dictate those trends.
Ciro also believes that a good chronicler should not involve himself in the events he chronicles, but he frequently fails on this front, as meddling comes naturally to him.
Although Deneirans are expected to be accomplished scribes, Ciro has abysmal penmanship bordering on blasphemy.
- Bonds: x
Combat
- Armor Class: 15
- (Armor: 14 + Dex Mod (-1) + Shield (+2))
- Armor: Scale Mail, AC: 14, Weight: 45 lbs.
- Hit Points: 9, Hit Dice: 1d8
- Initiative: -1, Speed: 6
- Attacks
- Mace: Bonus: +4, Damage & Effects: 1d6+3 Bludgeoning, Weight: 4 lbs
- Javelin: Bonus: +4, Damage & Effects: 1d6+3 Piercing, Weight: 4 lbs
Spells
- Maxinum # of Prepared Spells: 2
- Magic Ability: Wisdom
- Saving Throw DC Total: 13,
- (Base DC (8+mod): 12 + Spellcasting Bonus: 1)
Cantrips
- Read Magic (Divination)
- Message (Transmutation)
- Sacred Flame (Evocation)
- Thaumaturgy (Transmutation)
- Spare the Dying (Necromancy)
Domain Spells
- Comprehend Languages
- Healing Word
Prepared Spells
- Command
- Bless
Spells Per Day
- 1st: 2/2
Resources
Money: 31 gp, 9 sp, 8 cp
- Banked: x
Carried Equipment: Scale Mail, Shield, Mace, Javelins (4), Adventurer's Kit, Holy Symbol, Flask of Holy Water, Scrivener's Kit, Disguise Kit, Small Steel Mirror, Satchel w/ Secret Compartment, Ink, Ink Pen, Journal
Stored Equipment: Book: History of Candlekeep and the Rise of the Cult of Deneir (Religion DC 20)
Lifestyle: Freeloader, 0/month.
Other Important Individuals
- x:
Projects, Goals and/or Downtime
- x
Experience Points
Earned: 0
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