Evendur Old
"Quote." - Who
Contents
Origin
Evendur Husteem was born into the noble and ancient House Husteem. Evendur was a dutiful and scholarly child, while he did well in the martial lessons his father insisted on, he preferred the world of tomes and lore. He did exactly what he was required to and returned to his beloved boks as soon as possible.
When Evendur was 12 he was on a tour of some of the family properties, when he asked why they didn't keep them in better repair. He argued with his father that it was their obligation to provide a safe place to live. When they were returned home his father had him beaten t within an inch of his life.
From a young age Ven was fascinated with magic. He read everything he could find in the family library on it, and would incessantly pester Sundagost Fareye when he came to the family home on business. Uncle Orlpar tormented him by saying that he would tell Maaril that Ven was a girl and sell him to the Wizard as an apprentice.
He defied his family and joined the Temple of Mystra as an initiate.
Appearance
Evendur stands 6'1" tall, he has long brown hair and a neatly trimmed beard. He typically wears simple blue robes trimmed with white, on his head is a blue skullcap. In Winter he wears a cloak of deep blue. On his Chest is an 8 Pointed blue white star. Evendur wields a mahogany staff decorated with inlaid silver runes, at the top is the 8 pointed star of Mystra.
Character Record
Lawful Good male Human Cleric & Priest of Mystra . DoB: X th day of X in the year Z. 20
- Ability Scores: Strength 15(+2), Dexterity 12(+1), Constitution 15(+2), Intelligence 18(+4), Wisdom 17(+3), Charisma 16(+3)
- Saving Throws: Wisdom & Charisma
Proficiencies
- Skills: History(Int), Insight(Wis), Religion(Int), Persuasion(Cha), Search(Int), Perception(Wis), Medicine(Wis)
- Armor: Light Armor, Medium Armor
- Weapons: All Simple Weapons
- Tools: Healers Kit
Traits & Languages
- Traits: Speed 30, Temple Services, Loremaster Feat
- Dweomerkeeper: You gain advantage on saving throws against magical effects. Additionally, your cleric magic functions normally in areas of wild or dead magic.
- Languages: Common, Undercommon, Chondathan, Espruar, Gnim, Halruuan, <int>, <int>
Interactions
- Ideals: Magic is a great gift that should be used to the benefit of civilization.
- Flaws: Reacts with hostility to Bullies, afraid of his family, afraid of priests of Loviatar,
- Bonds: His Older Sister Alyra
Combat
- Armor Class: 15
- (Armor: 14 + Dex Mod: 1 + Shield: 0 + Other: 0)
- Armor: Scale Mail, AC: 14, Weight: 45 lb.
- Hit Points: 10, Hit Dice: 1d8
- Initiative: +1, Speed: 30
- Attacks
- Staff: Bonus: +3, Damage: 1d6(versatile 1d8) +2, Weight: xx
- Spell: Bonus: xx, Damage & Effects: xx, Weight: n/a
Spells
- Maxinum # of Prepared Spells: 2
- Magic Ability: Wisdom
- Saving Throw DC Total: 12,
- (Base DC (8+mod): 11 + Spellcasting Bonus: 1)
Cantrips
- Read Magic (School)
- Prestidigitation (Transmutation)
- Light (Evocation) - Weaveglow, this light is always a blueish white light.
- Guidance (School)
- Resistance (School)
Domain Spells
- Identify
- Detect Magic
Prepared Spells
- Cure Wounds
- Detect Good and Evil
Spells Per Day
- 1st: 2/2
Resources
Money: 11 GP 9 SP 3 CP
- Banked:
Carried Equipment: Holy Symbol, Staff(Mage tool), Scale Mail, Mystran Vestments, Component Pouch, Chalk (5 pcs), Gaming Set(Cards),
material Components: Crystal(Read Magic)
Stored Equipment: Fine Clothing, Adventures Kit, Javelin x4, Ink(1 Bottle), Ink Pen, Parchment(10 Sheets)
Magic Items: Scatterspray Scroll Attuned Magic Items: (1/3) Blackstaff Tower
Tomes: Ancient Practices of the Religion of Mystril in the Empire of Netheril (Religion DC 20), X (Y DC 15)
Lifestyle: Freeloader, 0/month.
- Evendur lives in Blackstaff Tower
Prayer Book
Cantrips
- Read Magic (School)
- Prestidigitation (Transmutation)
- Light (Evocation) - Weaveglow, this light is always a blueish white light.
- Guidance (School)
- Resistance (School)
Domain Spells
- Detect Magic (Divination)
- Identify (Divination)
Typically Prepared Spells - Guard
- Shield of Faith
- Detect Good and Evil
Typically Prepared Spells - Kitchen
- Cure Wounds
- Bless
Typically Prepared Spells - Study
- Cure Wounds
- Detect Good and Evil
Other Important Individuals
- Lord Orbos Husteem: Evendur's Father. A stern figure who showed Ven little in the way of love growing up.
- Orlpar Husteem: Evendur's Uncle. Ven hates and fears his uncle.
- Ilbrost Mythyl. Cleric of Mystra. Evendur's Mentor.
Projects and/or Downtime
Experience Points
Earned: 20 XP
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