Refuge of Maldiglas

From OakthorneWiki
Revision as of 17:15, 25 February 2014 by Oakthorne (talk | contribs) (New page: thumb|right|The Refuge of Maldiglas ==The Refuge== The Refuge is a hide-away in the heart of Mount Waterdeep. It has many layered magics (not all of which are known to...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
The Refuge of Maldiglas

The Refuge

The Refuge is a hide-away in the heart of Mount Waterdeep. It has many layered magics (not all of which are known to the player characters), and the only way to access it is through one of the invisible gates scattered around the city, activated simply by walking through the appropriate archway in the Refuge, or by touching the appropriate keystone in the city and whispering the name of the Magister who created them: Maldiglas.

The Keystones of Waterdeep

These keystones are activated by touch and the use of the name of the Magister who created them: Maldiglas. They seem to be normal stones, even to the use of magics such as detect magic, unless the viewer is less than ten feet away from them. There are two keystones in each of the Wards, plus another two in the City of the Dead.

Castle Ward

  • Fetlock Court: A cobblestone set into the edge of the courtyard, in the southwestern portion just past the horse-trough.
  • Watching Tower: South of the Fetlock Court keystone, another street-cobble, in the middle of the street, almost exactly between the back of the Palace Stables and the Watching Tower

Sea Ward

  • Rivuryn's Stone: In the small copse of trees south of Seaeyes Tower, a small footstone marking the burial of one of the ancient Open Lords' hound companion, Rivuryn. The memorial stone itself is the keystone.

North Ward

Trades Ward

South Ward

Dock Ward

City of the Dead