Template:Condition-Madness

From OakthorneWiki
Revision as of 20:08, 1 July 2014 by Oakthorne (talk | contribs) (New page: <div style="float: center; width: 295px; border: 1px black solid; margin: 3px; padding: 3px;"> {| class="wikitable" style="margin: 1em auto 1em auto" | style="background:lightblue; color:b...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Madness (Persistent)
Your character saw or did something that jarred her loose from reality. This isn’t a mental illness born of brain chemistry — that, at least, might be treatable. This madness is the product of supernatural tampering or witnessing something that humanity was never meant to comprehend. The Storyteller has a pool of dice equal to 10 – (character’s Integrity). Once per chapter, the Storyteller can apply those dice as a negative modifier to any Mental or Social roll made for the character.
Resolution: Regain a dot of Integrity, lose another dot of Integrity, or achieve an exceptional success on a breaking point.
Beat: The character fails a roll because of this Condition.