Tower of Mahare
- Aspect: Air
- Rating: 4/5
- Hearthstone: Savant's Icy Eye
- Drawbacks: None
- Powers: Attunement Recognition, Basic Senses, Cosmetic Displays, Basic Conveniences (1, light table on second floor, frostbreath jars on level four, running water, Essence safe), Hidden Escape Route (2, dif 5 to find, two passages), Power Grid (1; Powers Maharesh), Summoning Chamber (1, able to summon two creatures at a single casting with Terrestrial summoning), Workshop Manse (3, considered a Shogunate-quality workshop, Resources 4 per year to keep running)
The central Manse, the Tower of Mahare, was Mahare's dominion alone – the only way to enter it without her leave was to set the Hearthstones of the four subordinate Manses in the city into the sockets in the door, no easy task given those Hearthstones were carried by the rest of her Circle.
Though certainly a powerful Manse, a significant quantity of the power in Mahare's Tower was channeled towards another purpose – that of maintaining the city. The Tower of Mahare literally provided power to all of the city, pumping Essence into the orichalcum and crystal monoliths found at the center of every neighborhood that served to power the magical technology of that neighborhood – simple things like lights, running water, climate control and the like.
The Tower served as Mahare's palace and library, and it boasted a number of impressive outbuildings that served a variety of functions, from guest quarters to city bureaucracy buildings to the massive academies built to support the education of the populace.