Bad Moon Research
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Werewolf Lore (Main Topic)
Skill: Occult
Werewolf Lore, Basic
Obscurity: Occult 0 (General Knowledge Test applies)
Progress: Elaine 16 successes, 6 rolls
- 1 success: Simple awareness of the concept - dudes who turn into wolfy monsters. The province of Halloween costumes and scary movies.
- 2 successes: Pop culture knowledge of werewolves, covering the contents of movies, fiction and television shows of the last decade or so.
- 4 successes: Wikipedia-level information, including use of terms like "lycanthrope" and some of its folklore.
- Werewolf Banes (Traditional) (•)
- Werewolf Abilities (•)
- Lycanthropy Medical Conditions (•, Medicine)
- 7 successes: Rarer anthropology-level information, including some of the legends of specific cultures.
- Pre-Christian European Werewolf Legends (•, Academics)
- Post-Christian European Werewolf Legends (•, Academics)
- Non-European Werewolf Legends (•, Academics)
- Werewolf Origins (••)
- Other Shapeshifters (••)
Werewolf Banes, Traditional
Obscurity: Occult •
Progress: Elaine 15 successes, 6 rolls
- 1 successes: There is a huge body of lore discussing the kinds of things that injure or repel werewolves, most of it very different depending on the culture.
- 5 successes: Silver seems to be a universally indicated bane for them. Its touch is variously said to sicken, agonize, weaken or injure them.
- An Intelligence + Academics -2 test reveals that the main areas that don't corroborate that tend to be from areas without large native silver deposits.
- Werewolf Bane: Silver (•)
- 7 successes: Rowan, or the mountain ash, seems to be play an important role in folk practices to repel or protect a dwelling from werewolves.
- Atropopaic Warding (•)
- Atropopaic Abjuration (••)
- 10 successes: Aconite, or wolfsbane or monkshood, is another weakness attributed to werewolves. It is a poison that is said to be even more deadly to wolves and foxes than it is to humans.
- Werewolf Bane: Aconite (••)
- Werewolf Banes: Scientific (••, Occult + Medicine)
- 12 successes: Certain texts seem to indicate that mercury is a useful poison against werewolves as well, as a substance with lunar associations in the occult.
- Werewolf Bane: Mercury (••)
- 14 successes: Belladonna, or deadly nightshade, is given as a protection against werewolves in some legends, supposedly operating on them as a soporific.
- Werewolf Bane: Belladonna (••)
Werewolf Abilities
Obscurity: Occult •
Progress: Elaine 11 successes, 6 rolls
- 5 successes: Werewolves are first and foremost known for their various forms of shapeshifting. Different legends attribute different degrees and kind of shapeshifting to them.
- Werewolf Shapeshifting (•)
- 7 successes: Werewolf legends also seem to attribute strong senses to them, including strong eyesight, hearing and olfactory senses.
- Werewolf Senses (••)
- 10 successes: It is said that a werewolf possesses within himself an "inner wolf" from which he draws some of his power, and that those who bear the curse of lycanthropy must fight against.
- Werewolf Inner Beast (••)
Atropopaic Warding
Obscurity: Occult •
Progress: Elaine 13 successes, 6 rolls
- 3 successes: Nearly every culture features techniques for keeping monsters and spirits at bay. There seems to be little agreement in methods, ingredients and philosophy, however.
- 7 successes: With sufficient study, a pattern has come to the fore. Supernatural creatures seem to have elements which ban them from entering an area or passing a barrier. These substances must be used or prepared in certain ways, however.
- 13 successes: The character learns the technique for Warding (GMCUpdate p232), as long as he knows the appropriate bane to use.
Werewolf Shapeshifting
Obscurity: Occult •
Progress: Elaine 5 successes, 2 rolls
- No Milestones