Gwald

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Gwald the Red Grizzly
Gwald.jpg
Race: Human, Class: Barbarian (Totem Warrior)
Background: Outlander, Alignment: Chaotic Good
Patron Deity: Uthgardt
Factions: {{{Factions}}}
Ability Scores
Strength x (+x), Dexterity x (+x), Constitution x (+x);
Intelligence x (+x), Wisdom x (+x), Charisma x (+x)
Proficiencies
Bonus: x
Saving Throws: Strength & Constitution
Skills: Athletics, Survival, xxx, xxx
Tools: Musical Instrument
Languages: Common, xxx, xxx
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Traits
Wanderer • Rage, Unarmored Defense, Reckless Attack, Danger Sense, Primal Path (Totem Warrior), Spirit Seeker, Totem Spirit (Bear)
Feats
None
Combat
Attacks: {{{Attacks}}}
Armor Class: xxx, Initiative: +xxx, Speed: 30 ft
Hit Points: xxx, Hit Dice: 3d12
Social
Personality Traits: {{{Personality}}}
Ideals: Glory in battle • Personal honor over stifling laws • The places of the Uthgardt must remain for them alone • I protect those who cannot protect themselves
Bonds: The clan of the Blue Bear • My good name • My trophies of battle
Flaws: Violence is my first resort • I resent being made to feel stupid or lesser • I do not forgive slights quickly • 

Let us go forth with fear and courage and rage to save the world. -Grace Paley

Origin

xxx

Appearance

xxx

Traits

Outlander Traits

  • Wanderer: Excellent memory for maps and geography. Can always recall the general layout of terrain around me. Can find food and water for myself and up to five others per day, as long as the land offers such resources.

Barbarian Traits

  • Rage (3/day): Enter a rage as a bonus action; lasts for one minute or until knocked unconscious, or if haven't attacked or taken damage since last turn. May end as bonus action. Gain the following benefits:
    • Advantage on Strength checks and saves.
    • +2 bonus damage to Strength-based melee attacks.
    • Resistance to bludgeoning, piercing, slashing damage; gain resistance to all damage except psychic due to Totem Warrior Spirit Seeker (Bear) trait.
  • Unarmored Defense: When not wearing armor, AC equals 10 + Dexterity modifier + Constitution modifier. May still use shield.
  • Reckless Attack: Gain advantage on Strength-based melee attack roll, but attacks have advantage against you until your next turn.
  • Danger Sense: Advantage on Dexterity saving throws against effects that can be seen; must not be blinded, deafened or incapacitated.

Path of the Totem Warrior

  • Totem Animal: Blue Bear (Bear)
  • Spirit Seeker: Can cast beast sense and speak with animals as rituals.
  • Totem Spirit (Bear): When raging, gain resistance to all damage except psychic damage.

Resources

  • Moneys:
  • Carried Equipment: xxx
  • Stored Equipment: xxxx
  • Lifestyle: xxx

Important Individuals

  • x

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2014: x