Reed Blackleaf
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Reed Blackleaf
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Race: Halfling, Class: Rogue (Assassin) Background: Urchin, Alignment: Chaotic Neutral (with Good tendencies) Patron Deity: DEITY Factions: {{{Factions}}} |
Ability Scores
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Strength 11 (+0), Dexterity 19 (+4), Constitution 11 (+0); Intelligence 14 (+2), Wisdom 13 (+1), Charisma 14 (+2) |
Proficiencies
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Bonus: +2 Saving Throws: DEX & INT Skills: Arcobatics, Deception, Investigation, Perception x2, Sleight of Hand, Stealth x2 Tools: Thieves' tools, Disguise kit, Poisoner's kit Languages: Common, Halfling Armor: Light Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords |
Traits
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TRAITS |
Feats
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Combat
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Attacks: xxx Armor Class: 15, Initiative: +4, Speed: 25 ft Hit Points: 21, Hit Dice: 3d8 |
Social
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Personality Traits: {{{Personality}}} Ideals: "I help people who help me-that's what keeps us alive" Bonds: "I escaped my life of poverty by robbing an important person, and I'm wanted for it" Flaws: "if I'm outnumbered, I will run away from a fight" |
If a man can bridge the gap between life and death, if he can live on after he's dead, then maybe he was a great man. -James Dean
Life and death are one thread, the same line viewed from different sides. -Lao Tzu
Origin
xxx
Appearance
xxx
Traits
Personality Traits
- "I hide scraps of food and trinkets in my pockets"
- "I ask a lot of questions"
Halfling Traits
- Lucky: If you roll a 1 on an attack roll, ability check, or saving throw then reroll. Must take second roll.
- Brave: Advantage on saving throws against being frightened.
- Nimbleness: Move through any creature larger.
- Lightfoot: +1 to Charisma; Can attempt to hide behind a creature one size larger than me.
Rogue Traits
- Expertise: Choose two skill proficiencies and double the bonus.
- Sneak Attack: Once per turn deal extra xd6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use finesse or a ranged weapon. You don't need advantage if another enemy of the target is within 5 feet of it (and not incapacitated), and you don't have disadvantage on the attack roll.
- Thieves' Cant: Can convey secret messages/read secret signs/symbols to and from others who understand the Thieves' Cant
Assassin Traits
- Bonus Proficiencies: You gain proficiencies with disguise and poisoner's kit
- Assassinate: You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised in a critical hit.
Urchin Feature
City Secrets: You know the secret pattern and flow to cities. When you are not in combat you and companions you lead can travel between any two locations twice as fast as your speed would normally allow.
Feats
x
Resources
- Moneys:
- Carried Equipment: xxx
- Stored Equipment: xxxx
- Lifestyle: xxx
Other Important Individuals
- x
Projects, Goals and/or Downtime
- x
Experience Points
Total: x
- 0.0.2014: x