Backgrounds of Liminal

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Player's Handbook

  • Acolyte: Acolytes serve as the ordained priesthood of the land, a personage in service to the Gods, whether Empyrean or Talion. These priests have taken oaths of service and devotion, and frequently also tend to a congregation or other population of the faithful, performing the sacred rites of that faith.
  • Charlatan: Con men and mountebanks, the lands of Rinhony abound with those who use deceit to make their way in the world. The shirefolk are notorious for their quick hands at games of chance, and the forgery of false documents, while it's said that the mountebanks of Guild trade-towns are masters of coin-clipping and the sales of goods that don't belong to them...or don't even exist at all!
  • Criminal: Those who break the law in order to make a living - or just for the excitement of it - are plentiful in all the lands of Rinhony. Most such folk about in cities, where there is plenty of anonymity and wealth in one place to ply their trade.
  • Entertainer: Though it is rare to find entertainers who are so broadly-traveled as there once were in the days of Liminal, those who perform for the joy of an audience still wander the roads, seeking out warm inns in which to trade song and story for a bit of coin and a bit of ale.
  • Folk Hero: With the lands of Rinhony torn apart by war and the Incursion, there are plenty of folk who have cause to rise up and defend their allies in this era.
  • Gladiator (Entertainer Variant): Fallen are the great gladiators of Liminal's height. No more do these celebrities bleed for thousands of screaming adorers - the art of the gladiator has been reduced to back-alley fisticuffs exhibitions and bar-basement sport fighting just to make ends meet.
  • Guild Artisan: The craftsfolk of the Guilds are inheritors of an old system of dwarven craftsmanship and artisan's brotherhood. Though the ancient dwarven kings are long extinct, the Guilds remain and continue to ply their trade, gaining in power through wealth and trade power.
  • Guild Merchant (Guild Artisan Variant): The Guilds do not merely craft goods, but also sell them - this is the specialty for members of the Mercantilists' Guild. They may run a market, master a caravan, invest in others' businesses or something similar.
  • Hermit: There is a long-standing tradition in Rinhony of the hermit in the wilderness, escaping the pressures and distractions of civilized life in order to contemplate the mysteries that haunt or fascinate them.
  • Noble: The myriad lands of Rinhony are scattered with petty nobility. For the most part, their authority and nobility is observed only in their home dominion, although their wealth is usually welcome everywhere.
  • Knight (Noble Variant): There are many knights - that is, warriors of somewhat elevated birth (if not quite noble) who serve a lord. Knighthood isn't just a title, but a profession, including a period of apprenticeship (when they are called squires) to other knights. Only a knight can confer the title of knighthood onto a squire, and usually do so only after a great deed or a period of faithful service.
  • Outlander: x
  • Pirate (Sailor Variant): x
  • Sage: x
  • Sailor: x
  • Spy (Criminal Variant): With the destruction of Liminal, there are spies aplenty in all the lands, each reporting to some master or another...or simply selling what they discover to the highest bidder.
  • Soldier: x
  • Urchin: x

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