Deltario Military
Contents
House Deltario
Black Sash Worldless - Veteran Personal Guard
- Discipline: -3 • Defense: 4 • Armor: 7 (-4) Bulk: 2
- Movement: 20yds • Damage: F5/M0 • Health: 9
Abilities: Athletics 4, Endurance 3, Fighting 4
Qualities and Upgrades: Shields, Standing Force, Chosen Few
Black Sash Worldless - Veteran Personal Guard
- Discipline: -3 • Defense: 4 • Armor: 7 (-4) Bulk: 2
- Movement: 20yds • Damage: F5/M0 • Health: 9
Abilities: Athletics 4, Endurance 3, Fighting 4
Qualities and Upgrades: Shields, Standing Force, Chosen Few
Black Sash Worldless - Veteran Personal Guard
- Discipline: -3 • Defense: 4 • Armor: 7 (-4) Bulk: 2
- Movement: 20yds • Damage: F5/M0 • Health: 9
Abilities: Athletics 4, Endurance 3, Fighting 4
Qualities and Upgrades: Shields, Standing Force, Chosen Few
Red Sash Wordless - Elite Personal Guard
- Discipline: -6 • Defense: 5 • Armor: 7 (-4) Bulk: 2
- Movement: 20yrds • Damage: F6/M0 • Health: 9
Abilities: Athletics 5, Endurance 3, Fighting 5
Qualities and Upgrades: Shields, Chosen Few, Terrifying, Standing Force
Deltario Archers - Trained Archers
- Discipline: 9 • Defense: 6(8) • Armor: 2 (-1) Bulk: 1
- Movement: 30yrds • Damage: F1/M5LR • Health: 6
Abilities: Agility 3, Awareness 2, Marksman 4
Qualities and Upgrades: Pavise
Semphair Knights - Veteran Cavalry
- Discipline: 0 • Defense: 5 • Armor: 5 (-3) Bulk: 2(3*)
- Movement: 30(70) yards • Damage: F3(6)/M0 • Health: 6(12)
Abilities: Agility 4, Animal Handing 3, Fighting 4, Athletics 2(4), Endurance 2(4)
Qualities and Upgrades: Warhorse, Shields.
House Daytower
Daytower Fleet - Veteran Warships
- Discipline: 3 • Defense: 8 • Armor: 5 (-) Bulk: -
- Movement: 60yds • Damage: F3/M3LR • Health: 6
Abilities: Awareness 4, Fighting 2, Marksmanship 5
Qualities and Upgrades: None
Daytower Fleet - Veteran Warships
- Discipline: 3 • Defense: 8 • Armor: 5 (-) Bulk: -
- Movement: 60yds • Damage: F3/M3LR • Health: 6
Abilities: Awareness 4, Fighting 2, Marksmanship 5
Qualities and Upgrades: None
Lighthouse Horse Archers - Veteran Light Horse
- Discipline: 6 • Defense: 7 • Armor: 2 (-1) Bulk: 0(1*)
- Movement: 40(80)yds • Damage: F2/M5LR • Health: 6(12)
Abilities: Agility 4, Animal Handling 2, Marksmanship 5, Athletics 2(4), Endurance 2(4)
Qualities and Upgrades: Warhorse, Hit and Run
House Lukas
Green Axes - Trained Infantry
- Discipline: 6 • Defense: 6 • Armor: 2 (-1) Bulk: 1
- Movement: 30yrds • Damage: F5/M0 • Health: 9
Abilities: Athletics 3, Endurance 3, Fighting 3
Qualities and Upgrades: Heavy Weapons, Ferocious
Sealion Fleet - Veteran Warships
- Discipline: 3 • Defense: 7 • Armor: 5 (-) Bulk: -
- Movement: 60yds • Damage: F3/M3LR • Health: 6
Abilities: Awareness 3, Fighting 4, Marksmanship 4
Qualities and Upgrades: None
House Skye
Skyespire Garrison - Green Garrison
- Discipline: 6/12 • Defense: 4 • Armor: 3 (-2) Bulk: 0
- Movement: 40yrds • Damage: F3/M0 • Health: 6
Abilities: Awareness 2(2B), Endurance 2, Fighting 3
Qualities and Upgrades: Observant, Standing Force, Shields
Bandmund's Brothers - Trained Archers
- Discipline: 9 • Defense: 6 • Armor: 2 (-1) Bulk: 0
- Movement: 40yrds • Damage: F1/M5LR • Health: 6
Abilities: Agility 3, Awareness 2, Marksman 4
Qualities and Upgrades: None
House Daytower of Widow's Rest
Widow's Rest Garrison - Trained Garrison
- Discipline: 3/9 • Defense: 4 • Armor: 3 (-2) Bulk: 0
- Movement: 40yrds • Damage: F3/M0 • Health: 9
Abilities: Awareness 2(2B), Endurance 3, Fighting 3
Qualities and Upgrades: Observant, Standing Force, Shields
Widowmakers - Green Infantry
- Discipline: 9 • Defense: 5 • Armor: 3 (-2) Bulk: 0
- Movement: 40yrds • Damage: F3/M0 • Health: 6
Abilities: Athletics 2, Endurance 2, Fighting 3
Qualities and Upgrades: Shields
Widowmakers - Green Infantry
- Discipline: 9 • Defense: 5 • Armor: 3 (-2) Bulk: 0
- Movement: 40yrds • Damage: F3/M0 • Health: 6
Abilities: Athletics 2, Endurance 2, Fighting 3
Qualities and Upgrades: Shields