Deltario Military

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House Deltario

Black Sash Worldless - Veteran Personal Guard

  • Discipline: -3 • Defense: 4 • Armor: 7 (-4) Bulk: 2
  • Movement: 20yds • Damage: F5/M0 • Health: 9

Abilities: Athletics 4, Endurance 3, Fighting 4
Qualities and Upgrades: Shields, Standing Force, Chosen Few

Black Sash Worldless - Veteran Personal Guard

  • Discipline: -3 • Defense: 4 • Armor: 7 (-4) Bulk: 2
  • Movement: 20yds • Damage: F5/M0 • Health: 9

Abilities: Athletics 4, Endurance 3, Fighting 4
Qualities and Upgrades: Shields, Standing Force, Chosen Few

Black Sash Worldless - Veteran Personal Guard

  • Discipline: -3 • Defense: 4 • Armor: 7 (-4) Bulk: 2
  • Movement: 20yds • Damage: F5/M0 • Health: 9

Abilities: Athletics 4, Endurance 3, Fighting 4
Qualities and Upgrades: Shields, Standing Force, Chosen Few

Red Sash Wordless - Elite Personal Guard

  • Discipline: -6 • Defense: 5 • Armor: 7 (-4) Bulk: 2
  • Movement: 20yrds • Damage: F6/M0 • Health: 9

Abilities: Athletics 5, Endurance 3, Fighting 5
Qualities and Upgrades: Shields, Chosen Few, Terrifying, Standing Force

Deltario Archers - Trained Archers

  • Discipline: 9 • Defense: 6(8) • Armor: 2 (-1) Bulk: 1
  • Movement: 30yrds • Damage: F1/M5LR • Health: 6

Abilities: Agility 3, Awareness 2, Marksman 4
Qualities and Upgrades: Pavise

Semphair Knights - Veteran Cavalry

  • Discipline: 0 • Defense: 5 • Armor: 5 (-3) Bulk: 2(3*)
  • Movement: 30(70) yards • Damage: F3(6)/M0 • Health: 6(12)

Abilities: Agility 4, Animal Handing 3, Fighting 4, Athletics 2(4), Endurance 2(4)
Qualities and Upgrades: Warhorse, Shields.

House Daytower

Daytower Fleet - Veteran Warships

  • Discipline: 3 • Defense: 8 • Armor: 5 (-) Bulk: -
  • Movement: 60yds • Damage: F3/M3LR • Health: 6

Abilities: Awareness 4, Fighting 2, Marksmanship 5
Qualities and Upgrades: None

Daytower Fleet - Veteran Warships

  • Discipline: 3 • Defense: 8 • Armor: 5 (-) Bulk: -
  • Movement: 60yds • Damage: F3/M3LR • Health: 6

Abilities: Awareness 4, Fighting 2, Marksmanship 5
Qualities and Upgrades: None

Lighthouse Horse Archers - Veteran Light Horse

  • Discipline: 6 • Defense: 7 • Armor: 2 (-1) Bulk: 0(1*)
  • Movement: 40(80)yds • Damage: F2/M5LR • Health: 6(12)

Abilities: Agility 4, Animal Handling 2, Marksmanship 5, Athletics 2(4), Endurance 2(4)
Qualities and Upgrades: Warhorse, Hit and Run

House Lukas

Green Axes - Trained Infantry

  • Discipline: 6 • Defense: 6 • Armor: 2 (-1) Bulk: 1
  • Movement: 30yrds • Damage: F5/M0 • Health: 9

Abilities: Athletics 3, Endurance 3, Fighting 3
Qualities and Upgrades: Heavy Weapons, Ferocious

Sealion Fleet - Veteran Warships

  • Discipline: 3 • Defense: 7 • Armor: 5 (-) Bulk: -
  • Movement: 60yds • Damage: F3/M3LR • Health: 6

Abilities: Awareness 3, Fighting 4, Marksmanship 4
Qualities and Upgrades: None

House Skye

Skyespire Garrison - Green Garrison

  • Discipline: 6/12 • Defense: 4 • Armor: 3 (-2) Bulk: 0
  • Movement: 40yrds • Damage: F3/M0 • Health: 6

Abilities: Awareness 2(2B), Endurance 2, Fighting 3
Qualities and Upgrades: Observant, Standing Force, Shields, Uncoordinated

Bandmund's Brothers - Trained Archers

  • Discipline: 9 • Defense: 6 • Armor: 2 (-1) Bulk: 0
  • Movement: 40yrds • Damage: F1/M5LR • Health: 6

Abilities: Agility 3, Awareness 2, Marksman 4
Qualities and Upgrades: None

House Daytower of Widow's Rest

Widow's Rest Garrison - Trained Garrison

  • Discipline: 3/9 • Defense: 4 • Armor: 3 (-2) Bulk: 0
  • Movement: 40yrds • Damage: F3/M0 • Health: 9

Abilities: Awareness 2(2B), Endurance 3, Fighting 3
Qualities and Upgrades: Observant, Standing Force, Shields, Uncoordinated

Widowmakers - Green Infantry

  • Discipline: 9 • Defense: 5 • Armor: 3 (-2) Bulk: 0
  • Movement: 40yrds • Damage: F3/M0 • Health: 6

Abilities: Athletics 2, Endurance 2, Fighting 3
Qualities and Upgrades: Shields

Widowmakers - Green Infantry

  • Discipline: 9 • Defense: 5 • Armor: 3 (-2) Bulk: 0
  • Movement: 40yrds • Damage: F3/M0 • Health: 6

Abilities: Athletics 2, Endurance 2, Fighting 3
Qualities and Upgrades: Shields