Pirate Carl
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Revision as of 19:05, 8 March 2015 by Chillos (talk | contribs) (New page: {{DND5CharacterSheet |Image=center|350 px |CharacterName=Carl |Race=Human |Class=Rogue 5, Fighter 1 |Background=Pirate |Alignment=Chaotic Neutral |Patron Deity=TBA...)
Carl
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Race: Human, Class: Rogue 5, Fighter 1 Background: Pirate, Alignment: Chaotic Neutral Patron Deity: TBA Factions: {{{Factions}}} |
Ability Scores
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Strength 18 (+4), Dexterity 16 (+3), Constitution 18 (+4); Intelligence 8 (-1), Wisdom 12 (+1), Charisma 11 (0) |
Proficiencies
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Bonus: 3 Saving Throws: Dexterity, Intelligence Skills: Acrobatics, Athletics, Intimidation, Perception, Sleight of Hand, Stealth, Survival Tools: Thieves Tools, Disguise Kit, Poisoner Kit, Navigator's Tools, Vehicle (water) Languages: Common Armor: Light & Medium Weapons: Simple & Martial |
Traits
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Expertise (Athletics & Stealth), Sneak Attack (3d6), Thieves' Cant, Cunning Action, Uncanny Dodge, Assassinate, Fighting Style (Defensive), Second Wind |
Feats
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Medium Armor Master |
Combat
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Attacks: XXX Armor Class: 20, Initiative: +3, Speed: 30 Hit Points: 64, Hit Dice: 1d10 & 5d8 |
Social
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Personality Traits: {{{Personality}}} Ideals: xxx Bonds: xxx Flaws: xxx |
"Yarr!" - Steve the Pirate
Origin
Resources
Moneys:
Carried Equipment: Scalemail, shield, rapier, dagger, backpack, waterskin, thieves' tools, disguise kit, poisoner kit, navigator's tools, common clothes, 50' rope, bedroll, mess kit, tinderbox, 10x torches, rations (10)
Stored Equipment:
Other Important Individuals
- Name: Words go here.
- Name: Words go here.
Projects, Goals and/or Downtime
Journal
Session 1, x.x.x - |