Werewolf Rage
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Revision as of 11:17, 15 April 2015 by Oakthorne (talk | contribs) (New page: * Rage measures the amount of immediate autonomy the Feral Wolf has, and how close it is to attempting to exert its will and force the werewolf into Going Feral. *...)
- Rage measures the amount of immediate autonomy the Feral Wolf has, and how close it is to attempting to exert its will and force the werewolf into Going Feral.
- Rage is a pool, similar to Willpower. It is never rolled, but points are added and subtracted to it in response to things that happen in game.
- Rage is gained by things that happen to or around the werewolf, or by actions the werewolf takes. These are called Feral Triggers.
Feeding the Feral Wolf
- At any time that a werewolf gains a point of Rage, she may choose to spend a point of Essence to reduce the amount of Rage gained by 1.
Fighting the Feral Wolf
- Anytime a werewolf gains a point of Rage, and if the total Rage pool is equal to or greater than the werewolf's Composure + Harmony, the Feral Wolf may spend 1 Rage to inflict the Fighting the Wolf on the werewolf. The werewolf is assumed to be fighting going feral at that point.