Werewolf Physical Augmentation
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- May spend 1 Essence to increase a Physical Attribute by +1 for one scene.
- Limit: May not increase any Attribute by more than Primal Urge.
Superhuman Range
Attributes increased to 6+ are obviously supernatural to witnesses, but also grant extra abilities:
- Strength 6+: Unarmed attacks inflict Knockdown if damage is above target's Stamina, for 1yd/dot over 5.
- Dexterity 6+: May use Defense against one extra attack/dot above 5 before taking penalties to Defense.
- Stamina 6+: May downgrade 1 lethal to bashing per dot above 5, per turn.
For each dot above 5 an Attribute is pushed, the Feral Wolf gains 1 Rage.