Lady Astra

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Lady Astra
Astra3.jpg
Race: Elf, Class: Sorceress
Background: Folk Hero, Alignment: Chaotic Good
Patron Deity: Orntaural-The King of The Delannwood
Factions: {{{Factions}}}
Ability Scores
Strength 9 (-1), Dexterity 14 (+2), Constitution 13 (+1);
Intelligence 11 (+0), Wisdom 13 (+1), Charisma 17 (+3)
Proficiencies
Bonus: {{{Bonus}}}
Saving Throws: Constitution & Charisma
Skills: Insight, Perception, Persuasion, Stealth, Survival
Tools: Woodcarver's Tools
Languages: Common, Elven
Armor: Cloth
Weapons: Lng & Sht Bow, Lng & Sht Sword, Daggers, Darts, Slings, Quarterstaffs, Lgt Crossbows
Traits
Feats
Spell Sniper
Combat
Attacks: (cantrips) Ray of Frost, Chill Touch, Fire Bolt, (lvl. 1) Chromatic Orb
Armor Class: 14 (15 w/Mage Armor), Initiative: +2, Speed: 35 ft
Hit Points: 26, Hit Dice: 4d6
Social
Personality Traits: Lady Astra always wants to know how things work, and what makes people "tick".
Ideals: Freedom; Everyone should be free to pursue their own path through life.
Bonds: The Delannwood & all it's inhabitants including Animals, The Shifter tribes, Local nature spirits, and The Wood Elves.
Flaws: I have trouble keeping my true feelings hidden; my sharp tongue can land me in trouble.

Perfection is not attainable, but if we chase perfection--knowing when and how to alter our course, we can achieve excellence. -Unknown

ORIGIN

The Delannwood

APPEARANCE

6'1; 100lbs; Fair skin; the color of the heart of a pine tree. Hair, like autumn leaves.

TRAITS

When it comes down to it, I judge people by their actions; not by their words. Words are malleable things, and actions have a certain concrete nature that I appreciate. When I set my mind on something, I follow-through with all of my will, not matter the cost.

RACIAL TRAITS

Wood Elf

Dark Vision 60ft.

Trance

Mask of The Wild Attempt to hide when lightly obscured.

CLASS TRAITS

SPECIALTY TRAITS

Meta Magic Quickened Spell, Subtle Spell

Wild Magic Magic Surge, Tides of Chaos

BACKGROUND TRAITS

Feats

"Spell Sniper:With spells that require an attack roll, the distance can be doubled. Ranged spells ignore 1/2 and 3/4 cover.

Resources

  • Moneys:409 silver; 76 gold
  • Carried Equipment:1 Backpack; 1 Satchel
  • Stored Equipment: N/A
  • Lifestyle: N/A

Other Important Individuals

  • My Mother, Amari, means the world to me. She lives with my people, the wood elves of the Delannwood. She has been a font of joy and inspiration throughout my life.
  • My late Father, L'loryan was a hero--a member of the famed adventuring company The company of the Rose & Thorne. It is because of him that my mother was able to leave a life of slavery, and come home to her tribe. I honor him through my actions towards the people of the world.

Opal

Opalmain.jpg

Stuff about Opal

Projects, Goals and/or Downtime

  • Defending the Delannwood and it's inhabitants against invasion.
  • Reaching out to the spirits of the ArchFey for guidance and wisdom.
  • Defeating slavery in every land possible.
  • Finding a place of influence in The Empire of the Nine; then using that influence to further my own goals.
  • Founding a settlement for elvenkind that does not shy away from the rest of the world, but realizes the importance of interacting with it. A wondrous place of beauty and repose.

Experience Points

Total: 3,310

  • Updated Last: 03.20.2015