Talon Two Tails
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Revision as of 23:05, 8 July 2015 by Shawn (talk | contribs) (New page: {{DND5CharacterSheet |Image=center|250 px |CharacterName=Talon Two Tails |Race=Sorcerer |Background=Guild Artisan |Alignment=Neutral |Patron Deity=Bahamut |...)
Talon Two Tails
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Race: Sorcerer, Class: {{{Class}}} Background: Guild Artisan, Alignment: Neutral Patron Deity: Bahamut Factions: {{{Factions}}} |
Ability Scores
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Strength 14 (+2), Dexterity 20 (+5), Constitution 18 (+4); Intelligence 16 (+3), Wisdom 14 (+2), Charisma 20 (+5) |
Proficiencies
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Bonus: {{{Bonus}}} Saving Throws: Skills: Arcana, History, Insight, Medicine, Nature, Persuasion, Religion. Tools: Languages: Common, Draconic, and Elvish. Armor: Cloth Weapons: Daggers, Darts, Slings, Quarterstaffs, Lgt Crossbows |
Traits
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Feats
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Skilled: You have 3 additional skills. |
Combat
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Attacks: Armor Class: 18, Initiative: +4, Speed: 30 ft Hit Points: 132, Hit Dice: 12d6 |
Social
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Personality Traits: Kaz watches over his friends as if they were a litter of newborn pups. Ideals: Life is like the seasons, in constant change, and we must change with it. Bonds: My family, clan, and tribe are the most important things in my life; even when they are far away. Flaws: Violence is my answer to almost any challenge. |
Something, Something, Quote. -Unknown
ORIGIN
APPEARANCE
TRAITS
RACIAL TRAITS
CLASS TRAITS
BACKGROUND TRAITS
Feats
Name of Feat:Feat Details
Resources
- Moneys: silver; gold
- Carried Equipment:
- Stored Equipment:
- Lifestyle:
Other Important Individuals
Current Projects
Projects, Goals and/or Downtime
Experience Points
Total: 100,000
- Updated Last: 07.08.2015