Werewolf Senses

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A werewolf's sight, hearing and olfactory senses all sharpen dramatically. Use of any activated sense causes a momentary flash of the Wolf's Eyes.

  • Sharp Senses: May add Primal Urge rating to Perception checks of all kinds.
  • Heartbeats: Werewolves can also hear the stutter of the heartbeat that comes when someone tells a lie or is afraid. This grants the werewolf 9-Agains on Empathy rolls to detect those traits in someone in their presence.
  • Low Light Vision: Werewolves can see with perfect detail in low-light conditions.
  • Hearing Sensitivity: In addition to being able to notice more, the ranges at which reasonable hearing-based Perception tests are strongly increased, by roughly a factor of ten. Unfortunately, this means that they are vulnerable to unexpected loud noises, particularly if they are actively listening to something beyond the range of normal hearing when it occurs.
  • Scent: Werewolves have dramatically increased senses of smell, and are able to make normal perception checks to examine scent the way a human might examine something visual or auditory. This roll is at a -2 penalty while in human form, however.
  • Tracking: A werewolf can even track using his sense of smell, using a Wits + Survival roll to do so (with the normal bonuses and penalties for such Perception rolls applied).

Olfactory Senses

Using a wolf's olfactory senses works in one of three ways: to detect the scent of an individual, to detect the scents in a location, or to track. These are always Wits + Survival + Primal Urge rolls, and are considered perception tests for mechanics that affect such things.

Scenting a Person

  • Modifiers: Person is perspiring or bleeding (+2) • Cold environment (-1 - -3)

For each success on the roll

  • x

Scenting an Area

  • x

Tracking