Tehlvin FAD

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Tehlvin Ohmidarr
Tehlvin-mistsabre.jpg

Tehlvin.jpg
Species: Human • Career: Seeker • Specializations: Ataru Striker
{{{OtherTraits}}}
Characteristics
Brawn 2 Agility 4 Intellect 2
Cunning 2 Willpower 3 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) {{{Astrogation}}} Spacer2.jpg Athletics (Brn) {{{Athletics}}}
Charm (Prs) {{{Charm}}} Spacer2.jpg Coercion (Will) {{{Coercion}}}
Computers (Int) {{{Computers}}} Spacer2.jpg Cool (Prs) {{{Cool}}}
Coordination (Agl) {{{Coordination}}} Spacer2.jpg Deception (Cun) {{{Deception}}}
Discipline (Will) {{{Discipline}}} Spacer2.jpg Leadership (Prs) {{{Leadership}}}
Mechanics (Int) {{{Mechanics}}} Spacer2.jpg Medicine (Int) {{{Medicine}}}
Negotiation (Prs) {{{Negotiation}}} Spacer2.jpg Perception (Cun) {{{Perception}}}
Pilot:Planetary (Agl) {{{Pilot-Planet}}} Spacer2.jpg Pilot:Space (Agl) {{{Pilot-Space}}}
Resilience (Brn) {{{Resilience}}} Spacer2.jpg Skullduggery (Cun) {{{Skullduggery}}}
Stealth (Agl) {{{Stealth}}} Spacer2.jpg Streetwise (Cun) {{{Streetwise}}}
Survival (Cun) {{{Survival}}} Spacer2.jpg Vigilance (Will) {{{Vigilance}}}
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) {{{Brawl}}} Spacer2.jpg Gunnery (Agl) {{{Gunnery}}}
Lightsaber (Brn) {{{Lightsaber}}} Spacer2.jpg Melee (Brn) {{{Melee}}}
Ranged:Light (Agl) {{{Ranged-Light}}} Spacer2.jpg Ranged:Heavy (Agl) {{{Ranged-Heavy}}}
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) {{{Kn-Core-Worlds}}} Spacer2.jpg Education (Int) {{{Kn-Education}}}
Lore (Int) {{{Kn-Lore}}} Spacer2.jpg Outer Rim (Int) {{{Kn-Outer-Rim}}}
Underworld (Int) {{{Kn-Underworld}}} Spacer2.jpg Warfare (Int) {{{Kn-Warfare}}}
Xenology (Int) {{{Kn-Xenology}}} Spacer2.jpg
Talents
Jump Up: Once per Round, you may stand from Seated or Prone as an incidental action
Quick Draw: Once per Round, you may draw or holster a weapon or item as an incidental action
Parry: Rank 2 You may choose to suffer 3 Strain to reduce melee Damage by 4
The Force
Force Rating: 2
Force Powers: Enhance: When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check. Each Force Result may be used to gain a Success or Advantage.
Control (Coordination): You may now apply the above effect to Coordination Checks
Control (Pilot: Planetary): You may now apply the above effect to Pilot(Planetary) Checks
Control (Pilot: Space): You may now apply the above effect to Pilot(Space) Checks
Control (Agility): You may Commit 1 Force Die to increase your Agility by 1
Control (Force Leap): You may now make the Force Leap Action. To do so, make a Force Power Check. You may spend a Force Result to horizontally move to any location within Short Range.
Control (Force Leap): When you take the Force Leap Action, you may move to any location Vertically as well as Horizontally.

Control (Force Leap): You may take the Force Leap Action as a Maneuver instead.

Misdirect: Make a Force Power Test. You may spend 1 Force Result to make 1 Target up to Short Range (up to Silhouette 1) undetectable until your next turn.
Range (Rank 1): You may spend a Force Result to increase the range of Misdirect to Medium.

Seek: Make a Force Power Check. You may spend two Force Results to gain insight to the general direction of a person or object you have knowledge of. In addition you may make a Combined Force Power (Vigilance) Check (Average Difficulty). If the Vigilance Check is successful, you may spend a Force Result to immediately see through an illusion.
Control (Ongoing Effect): You may Commit 1 Force Die to upgrade one die in any Vigilance or Perception Check.

Technosorcery:Make a Force Power Check. You may spend 1 Force Result to disable any device within Short Range until the Start of your Next Turn. You may instead use this Power to inflict Strain Damage equal to your Cunning to a Droid, Vehicle or Starship.
Range: You may Spend a Force Result to increase the Range Band of this Power by one.
Control: You may Spend Force Results to reduce the Rating of a Item Quality and increase the Rating of different Item Quality, to include granting the item a Quality it didnt previously have. This lasts until the start of your next turn.
Control: All Mechanics Checks may now be made as Combined Power Checks. Force Results may be spent to gain Successes or Advantages.

Combat
Soak: 2 • Armor: {{{Armor}}}
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 12 • Strain Threshold: 13
Weapons
xxx
Experience Points
Earned: 490
Spent Experience
490
Characteristics: 100
Skills: 105
Talents: 105
Force Powers: 180

Race: Human
Career: Seeker
Specializations: Ataru Striker
Morality: 50
Emotional Strength: Curiosity / Compassion
Emotional Weakness: Recklessness / Obstinatness

Characteristics

  • Brawn: 2
  • Agility: 4
  • Intellect: 2
  • Cunning: 2
  • Willpower: 3
  • Presence: 2
  • Force Rating: 2

Skills

  • Career Skills
    • Athletics (Br) 2
    • Coordination (Agi) 2
    • Perception (Cun) 2
    • Survival (Cun) 1
    • Vigilance (Will) 2
    • Lightsabers (Agi) 3
    • Pilot (Planetary) (Agi) 1
  • Non Career Skills
    • Mechanics (Int) 2
    • Stealth (Agi) 2

Talents

  • Jump Up - Once per Round, you may stand from Seated or Prone as an incidental action
  • Quick Draw - Once per Round, you may draw or holster a weapon or item as an incidental action
  • Parry (Rank 2) - You may suffer 3 Strain to reduce Melee Damage by 4.

Force Talents

  • Ataru Technique - You may now use Agility instead of Brawn for the Lightsaber Skill
  • Reflect (Rank 2) - When Hit by a Ranged attack you may suffer 3 Strain to reduce Wound Damage by 4 (2+Ranks)
  • Hawkbat Swoop - When making a Lightsaber (Agi) Attack against an Enemy within Short Range, you may add Force Dice up to your Force Rating to your Attack, you may Spend a Force Result to immediately move to Engaged and/or Force Results to add Advantages (one for one)
  • Saber Swarm - Perform Saber Swarm Maneuver and suffer 1 Strain, next Lightsaber (Agi) Check gains the Linked Quality equal to Force Rating.

Force Powers

  • Enhance
    • When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check. Each Force Result may be used to gain a Success or Advantage.
    • Control (Coordination) - You may now apply the above effect to Coordination Checks
    • Control (Pilot Planetary) - You may now apply the above effect to Pilot (Planetary) Checks
    • Control (Pilot Space) - You may now apply the above effect to Pilot (Space) Checks
    • Control (Agility) - You may Commit 1 Force Die to increase your Agility by 1.
    • Control (Force Leap) - You may now make the Force Leap Action. To do so, make a Force Power Check. You may spend a Force Result to horizontally move to any location within Short Range.
    • Control (Vertical Leap) - When you Leap you may move to any where vertically as well as horizontally
    • Range - You may Spend 1 Result to increase the Force Leap Range to Medium.
    • Control - You may now take the Force Leap Action as a Maneuver.
  • Misdirect
    • Make a Force Power Test. You may spend 1 Force Result to make 1 Target up to Short Range (up to Silhouette 1) undetectable until your next turn.
    • Range (Rank 1) - You may spend a Force Result to increase the range of Misdirect to Medium.
  • Seek
    • Make a Force Power Check. You may spend two Force Results to gain insight to the general direction of a person or object you have knowledge of. In addition you may make a Combined Force Power (Vigilance) Check (Average Difficulty). If the Vigilance Check is successful, you may spend a Force Result to immediately see through an illusion.
    • Control (Ongoing Effect) - You may Commit 1 Force Die to upgrade one die in any Vigilance or Perception Check.
  • Technosorcery
    • Make a Force Power Check. You may spend 1 Force Result to disable any device within Short Range until the Start of your Next Turn. You may instead use this Power to inflict Strain Damage equal to your Cunning to a Droid, Vehicle or Starship.
    • Range - You may Spend 1 Force Result to increase the Range Band of this Power by one up to Long Range
    • Magnitude - You may Spend 1 Force Result to affect 1 additional Target.
    • Control - You may Spend Force Results to reduce the Rating of a Item Quality and increase the Rating of different Item Quality, to include granting the item a Quality it didnt previously have. This lasts until the start of your next turn.
    • Control - You may now may Combined Force (Mechanics) Tests for all Mechanics rolls. Force Results may be spent on Successes or Advantages.

Combat

  • Soak 2 (3)
  • Armor - Armored Clothing Defense 1, Soak 1
  • Ranged Defense 2
  • Melee Defense 3
  • Wound Threshold 12
  • Strain Threshold 13
  • Weapons
    • Lightsaber - Damage 7 | Critical 3 | Breach 1, Sunder, Disorient 1
      • Dathamiri Amber (Dragite Gem)
    • Armored Battle Gauntlet (Brawl) - Damage 4 | Critical 4 | Defensive 2, Deflect 1, Pierce 2

Equipment

  • Sorosuub Wanderer Scout Surveryor Droid
    • Brawn 2, Agility 4, Intellect 1, Cunning 1, Willpower 1, Presence 1
    • Soak 3, Wound 10, RD/MD: 1/0
    • Perception 3, Survival 3, Stealth 2, Knowledge (Lore) 1
    • Swift, Stalker 1 (Gains 1 Boost on Stealth)
    • Leg Swipe - Damage 4 | Critical - | Knockdown

XP

  • Earned: 490
    • Racial: 110
    • Bonus: 10
    • Knight Level Campaign: 150
    • Previous Games: 220
  • Spent: 490
    • Characteristics: 100
    • Skills 105
    • Talents 105
    • Force Powers 180