Varina FAD
From OakthorneWiki
Jump to navigationJump to searchRace: Human
Career: Mystic
Specializations: Makashi Duelist | Shii-Cho Knight
Morality: 41
Emotional Strength: Bravery
Emotional Weakness: Anger
Characteristics
- Brawn: 4(5)
- Agility: 3
- Intellect: 2
- Cunning: 2
- Willpower: 3
- Presence: 3
- Force Rating: 2
Skills
- Career Skills
- Athletics (Str) - 2
- Brawl (Str) - 1
- Charm (pre) - 1
- Cool (wil) - 2
- Coordination (Agi) - 1
- Lightsaber (Str) - 1
- Melee - 0
- Perception (?) - 1
- Survival - 0
- Non Career Skills
- Discipline (Wil) - 1
- Pilot (Space) (Agi) - 1
- Vigilance (???) - 1
Talents
- Resist Disarm - You may suffer 2 Strain to avoid being disarmed or having your weapon damaged or destroyed.
- Parry (Rank 4) - You may suffer 3 Strain to reduce Wound Damage from an Engaged Opponent by 6!
- Intense Presence - You may spend a Destiny Point to immediately recover Strain = Presence.
- Dedication - Increase (Presence) by 1.
- Duelist Training - You gain an additional Bonus Die when fighting a single opponent.
- Feint (Rank 1) - You may spend a Triumph or Three Advantages on a MISSED Melee/Lightsaber Attack to upgrade the opponents Difficulty by 1.
- Defensive Training (Rank 1) - When fighting an Engaged Opponent, your weapons gain the Defensive 1 Trait.
- Second Wind (Rank 1) - Once per Combat you may take an Incidental Action to regain 1 Strain.
- Quick Draw - You may draw or holster a weapon or other item as an Incidental Action.
Force Talents
- Makashi Technique - You may now use Presence instead of Brawn for the Lightsaber Skill
- Makashi Flourish - Once per Combat, you may take a Flourish Action against 1 Engaged Opponent. Check Lightsaber (Pr) (Average), Each Success deal 1 Strain Damage and you recover 1 Strain.
- Makashi Finish - You may take the Makashi Finish Attack Action against 1 Engaged Enemy. Check Combined Force + Lightsaber. You may Spend Force Results to increase Critical Injury Rolls by 10.
- Juyo Dervish - You may now activate the Juyo Dervish Ability Once per Game. Spend 2 Destiny Points. For the Next 3 Combat Rounds, you may make a Free Incidental Combined Force + Lightsaber Attack. Each Round you choose to make such an Attack, you suffer 1 Conflict. This effect lasts for 3 Rounds.
Force Powers
- Enhance
- When making an Athletics Check, you may now make a Combined Force Power (Athletics) Check. Each Force Result may be used to gain a Success or Advantage.
- Control (Resilience) - You may now apply the above effect to Resilience Checks.
- Sense:
- Make a Force Power Test. You may spend 1 Force Result to automatically detect all living things within Short Range. You may spend 1 Force Result to detect the current emotional state of one target.
- Move:
- Make a Force Power Test. You may spend 1 Force Result to move a small object (up to Silhouette 0) up to Short Range.
Combat
- Soak 5
- Armor Armored Robes - Soak 2, Defense 1
- Ranged Defense 1
- Melee Defense 2
- Wound Threshold 13
- Strain Threshold 13
- Weapons
- Dueling Saber - Damage 6 | Critical 2 | Breach 1, Sunder
- Ilum Crystal (Blue)
- Curved Hilt - Gain 1 Free Advantage when fighting against a single opponent.
- Dueling Saber - Damage 6 | Critical 2 | Breach 1, Sunder
- Equipment
- Cybernetic Arm - +1 Brawn
- Jedi Utility Belt
- Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit
- Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1)
XP
- Earned: 495
- Racial: 110
- Bonus: 10
- Knight Level Campaign: 150
- Previous Games: 220
- Earned: 5
- Spent: 490
- Characteristics: 90
- Skills 115
- Talents 250
- Force Powers 35