Human Kunmarg

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Kunmarg are native to the Frost Sun system. They are of middling height, usually over five feet, but rarely over six feet tall, with women being somewhat slighter than men. Kunmarg have pale skin that ranges from a light blue in tone, through a pale white to a slightly ruddy pinkish complexion, and they often freckle when they spend time in the light of any sun save their native Frost Sun. Their eyes tend to be hazel-to-brown in color and small; Kunmarg develop crow's feet and laugh lines early, and their eyes often disappear into small slits when they smile. Their builds are thick with muscle and fat, with broad shoulders, wide hips, and shorter legs. Their hair tends to be light-colored, ranging from a pale white (in Kunmarg of any age, not just the aged), bleeding to pale blondes and red colors.

Kunmarg in the Ravimarga

x

  • Baharis: x
  • The Golden Sun: x
  • The Blood Sun: x
  • The Frost Sun: x
  • The Dragon Sun: x

Kunmarg Traits

2d6 Roll Benefit
2 Kunmarg Ability
3 Kunmarg Weapon Group
4-6 Kunmarg Focus
7-8 Kunmarg Ability
9-10 Kunmarg Focus
11 Kunmarg Weapon Group
12 Kunmarg Ability

If you choose to play a Kunmarg, modify your character as follows:

  • Add 1 to your Constitution Ability.
  • Pick one of the following Ability Focuses: Communication (Animal Handling), Perception (Seeing)
  • You can speak and read one cultural language and one additional language.
  • Cold Resistant: You have a natural AR 2 against cold damage. This increases by +1 every three levels (so at 3rd, 6th, 9th, etc).
  • Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).

Kunmarg Benefits

Roll twice on the Kunmarg Benefits table for additional benefits. Re-roll if you end up with the same result.

  • Kunmarg Ability: Choose one of the following Abilities to increase by +1: Fighting, Perception, Strength. You cannot increase any Ability by more than +1, even if you get this result multiple times.
  • Kunmarg Focus: Choose one of the following Ability Focuses: Accuracy (Bows, Brawling), Constitution (Drinking, Running), Fighting (Axes, Bludgeons), Intelligence (Brewing, Navigation), Perception (Tracking), Willpower (Courage)
  • Kunmarg Weapon Group: Choose one of the following Weapon Groups to gain proficiency in: Axes, Bludgeons, Brawling. If you gain a Weapon Group proficiency granted by your class, you may choose an Ability Focus for that group instead.