Viral Hammerheart

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Viral Hammerheart
Viral.jpg
Race: Vaalar (Mountain Dwarf), Class: Ranger (Hunter)
Background: Guild Artisen, Alignment: Neutral
Patron Deity: None
Factions: {{{Factions}}}
Ability Scores
Strength 18 (+4), Dexterity 18 (+4), Constitution 15 (+2);
Intelligence 11 (+0), Wisdom 19 (+4), Charisma 16 (+3)
Proficiencies
Bonus: +3
Saving Throws: Strength & Dextarity
Skills: Acrobatics, Animal Handling,, Athletics, Insight, Perception, Persuasion, Stealth, Survival
Tools: Brewers Supplies
Languages: Astridir, Goltiri, Gorva, Leao, Threxantran
Armor: Light armor, Medium armor, shields
Weapons: Simple weapons, martial weapons
Traits
Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Armor Training • Favored Enemy (x2), Archery, Spellcasting, Primal Awareness, Extra Attack Lands Stride • Colossus Slayer, Multiattack Defense
Feats
Observant, Sharpshooter, Skilled
Combat
Attacks:Longbow +2: +9, 1d8+6 Peircing, Two Handed, Heavy
Handaxes x2: +7, 1d6+4 Slashing, Thrown (20/60)
Javelin: +7, 1d6+4 Piercing, Thrown
Armor Class: 16, Initiative: +4, Speed: 25 ft
Hit Points: 72, Hit Dice: 8d10+2
Social
Personality Traits: I am well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.
Ideals: People. I'm commited to the people I care about, not to ideals.
Bonds: Loyalty. My family and Guild are the most important thing in my Life, Even when they are far away
Allegiance. I am a faithful citizen of my nation
Protectiveness. No one will harm those who couldn't defend themselves.
Flaws: Always need money. Will do just about anything for extra gold.
Apethetic. I Just really don't care.
I'ma Bear!. Don't fuck with the coat (even if I own several).

"The hunters will always protect the weak"
"The hunters will always aim true"
"The hunters will hunt our targets"
"The hunters will hunt you" - The code of the Hunters Guild

Appearance

Wears armor under his coat. Only doesn't wear his coat an hot days. Otherwise, you can always see him in it, on doors or out doors. Wears a pair of glasses when he reads. Red Hair and rune rings hold his beard and beard braids. Somewhat stocky, even for a dwarf, but holds it well with his muscles. All armor, coats, cloaks he wears has the symbol of his family embrored on it, for he is proud to be a member of the Bonebrew family.

Traits

Racial Traits

  • Darkvision: Can see 60' as though normal lighting, and another 60' as dim lighting.
  • Dwarven Resilience: Advantage on saves vs poison, and resistance against poison damage.
  • Dwarven Combat Training: Proficiency with battleaxe, handaxe, throwing hammer, warhammer.
  • Stonecunning: When making an Intelligence (History) check relating to stonework, considered proficient in History and add double proficiency bonus to check.
  • Dwarven Armor Training: Proficiency with light and medium armor.

Class Traits

  • Archer (Fighting Style): +2 to attack roll with ranged weapons.
  • Favored Enemy: Choose Favored Enemy (Cathian, Saleer, (6th) Hobgoblins) • I have advantage on Survival checks to track and information checks to recall information on them • I know their languages.
  • Natural Explorer: When in the (Forest, (6th) Underdark) • double proficiancy bonus with skills when I am in them • Difficult terrain doesnt slow my party down • cannot become loss by magical means • I remain alert regardless what i am doing • I can move stealth-fully if I am alone at normal pace • x2 on forageing • while tracking, i know exact number and size, and how long ago.
  • Extra Attack: May attack twice when attacking Attack action.
  • Spellcating: I can cast spells. 5 known. 4 1st slots, 3 2nd slots
  • Land's Stride: Moving through non-magical difficult terrain cost no extra movement • can pass non-magical plants without getting hurt • advantage on saving throws on magically created or that impede movement

Hunter Traits

  • Hunter's Prey: Colossus Slayer Gain 1d8 dmg once per round on a foe that is below his hit point maximum
  • Defensive Tactics: Multiattack Defense Gain +4 AC after i have been hit by a target

Background Traits

  • Guild(/Family) Buisness: Family of Brewers. Guild of "Hunters" • I know how to make beer.
  • Guild Membership: Established and respected member of my guild. I gain benefits the guild provides • guild hold political power • guild supports me, even if acused of a crime • gain favors • -5GP per month as a fee

Feats

  • Obervant: • +1 wis/int (wis) • +5 to passive Wisdom (Perception) and passive Intelligence (Investigation) • I can read lips if i know the language and can see the lips •
  • Sharpshoorter: • I do not have disadvantage on long range shots • My attacks ignore 1/2 and 3/4 cover • before i make an attack, I can choose to roll -5, and if it hits, I get +10 dmg to the attack
  • Skilled: Add three of any skills (Athletics, Acrobatics, Survival)

Resources

Magic Items

  • Wurm Slayer: A +2 Bow that took down a seemingly immortal wurm.
  • Quiver of Ellanor: A extra-dimensional quiver (designed by Dwarves) which can hold 60 ammunition, 18 javelin (or similar), and up to 6 bows, crossbows, ext. Weighs 2lb
  • Bag of holding: An extra-dimensional back, able to hold up to 500lb of items and only weigh 20lb (at all times) I can freely grab anything from within.

Worn Possessions

  • x

Stored Possessions

  • x

Lifestyle

Between hunting jobs, Viral tends to be a reader of books. He enjoys learning new skills and reading tales of fantasy. He also makes appointments to do favors around the town, for a cost. People who need urgent assistance, unless it is life threatening, will pay upfront. He makes his own brew, but keep in contact with his family mostly through work. He gets gifts from the family for the guild, which is much appreciated.


Origin

  • x

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2014: x