Anzo

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Anzo
Anzo-thumb.jpg
Species: Human • Career: Soldier • Specializations: Medic
Motivation: Wanderlust • Obligations: Deserter: 10
Credits: 50
Characteristics
Brawn 2 Agility 3 Intellect 3
Cunning 2 Willpower 2 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) 1*
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) - Spacer2.jpg Cool (Prs) -
Coordination (Agl) - Spacer2.jpg Deception (Cun) -
Discipline (Will) - Spacer2.jpg Leadership (Prs) 1
Mechanics (Int) - Spacer2.jpg Medicine (Int) 2 *
Negotiation (Prs) - Spacer2.jpg Perception (Cun) -
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) - * Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) -
Survival (Cun) 1 * Spacer2.jpg Vigilance (Will) 2*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) 1* Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) - *
Ranged:Light (Agl) - * Spacer2.jpg Ranged:Heavy (Agl) 2*
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) - Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) 1 *
Xenology (Int) - * Spacer2.jpg
Talents
xxx: Talents Go Here
The Force
Force Rating: -
Force Powers: None
Combat
Soak: 2 • Armor:
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 12 • Strain Threshold: 12
Weapons
Experience Points
Earned: 190 (Racial 110 • Current Game 80)
Spent Experience
190 (Remaining 0)

Background

Talents

  • Surgeon - When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
  • Bacta Speicalist - Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care.
  • Stimpack Specialist - Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
  • Stim Application - When performing the Stim Application action, you may make a Average (2) Medicine Check to increase an ally's Characterist by 1 but suffers 4 Strain.
  • Improved Stim Application - Increase the Difficulty of Stim Application by 1 but reduce Strain inflicted to 1.
  • Master Doctor - Once per Round, you may suffer 2 Strain to decrease Medicine Difficulties by 1.
  • It's not that bad - Once per encounter, you may take an out of turn Medicine Action - Difficulty Hard (3) to prevent an ally from suffering 1 Critical Injury.

Weapons & Gear

Encumbrance: ? Money: 725

  • Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points)
  • Heavy Clothing - (Def 0, Soak 1, Encum 1/0)
  • Medpack
  • Stimpack x6
  • Backpack - +4 Encumbrance Capacity
  • Commlink (Handheld)

Experience Expenditures

  • Master Doctor (15xp)
  • Improved Stim App (20xp)
  • It's Not the Bad (25xp)
  • Ranged (Heavy) -> 2 (10xp)
  • Vigilence -> 2 (10xp)