Seswyr
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Race: Ocaithe, Class: Barbarian 1 Background: Outlander, Alignment: Chaotic Good Patron Deity: TBA Factions: {{{Factions}}} |
Ability Scores
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Strength 16 (+3), Dexterity 18 (+4), Constitution 13 (+1); Intelligence 12 (+1), Wisdom 14 (+2), Charisma 11 (+0) |
Proficiencies
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Bonus: +2 Saving Throws: Strength, Constitution Skills: Athletics, Survival, Perception, Animal Handling, Nature Tools: Musical Instrument(Flute), Herbalism Languages: x Armor: Light, Medium, Shields Weapons: Simple weapons, Martial Weapons |
Traits
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Rage Unarmored Defense Predators Senses Camouflage |
Feats
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x |
Combat
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Attacks: Battleaxe +5(1d8+3), Longbow+6(1d8+4) Armor Class: 17(15), Initiative: +4, Speed: 35 Feet Hit Points: 13, Hit Dice: 1d12 |
Social
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Personality Traits: Seswyr is driven by a strong wanderlust Ideals: Life is struggle and change. We must adapt and grow. Bonds: x Flaws: Seswyr is Uncomfortable in large crowds of people. |
Origin
- Aspiration to Visit: The Giant Tree, my character has dreamed of a giant Tree of a species that he has never seen. He has heard rumors of it, and wishes to see it with his own eyes.
- Ally/Rival: Female Bosen Ranger, Fellow Hunter/Explorer , We have saved each other several times, and also raced each other to victory. Leanne's Character Ex Lover - Short Fling
- Heirloom: Elaborately Carved Longbow that Awakened with my people. It was given to him by his Mentor, and has been pased down since our awakening. I am expected to pass it on to an apprentice or return it to my tribe.
Abilities
- Predator's Senses: You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill.
- Born Hunter: You have proficiency with the shortbow and longbow.
- Camouflage: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
- Rage:
- Unarmored defense: AC when not wearing Armor equals 10 + Dex + Con. Shields may still be used.
Resources
Moneys:
Carried Weapons: Longbow, Battleaxe, Handaxe, Shield
Carried Equipment: Flute, 50 Feet of Hemp rope, Quiver
Backpack: Backpack, Bedroll, Mess Kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, Grappling Hook
Stored Equipment:
Other Important Individuals