Wolfbanner
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Tradition Skills
- Animal Ken: x
- Expression: x
- Melee: x
- Occult: x
- Survival: x
Praxis
Wolfbanner (Style; • to •••••)
Prerequisites: Animal Ken 2, Expression 2
Also called wolfssegner, these are magicians whose magic taps into that of wolf spirits, using wolfssegen to keep wolves from attacking someone, or wolfbann to cause them to attack. They are tattooed with the wolfsangel symbol as part of their initiation.
- Witch Trait: Wolfsangle. An occult tattoo, the wolfsangle imbues the wolfbanner with magical potency over wolves.
Apprentice (•)
- Rituals: You can serve as an assistant in any extended roll involving ritual magic for others who are also using wolfsbanner. Your basic rites are performed by working unique blade drills (a Resolve + Melee check); success on this check allows you to recover Willpower no more than once per day. You learn the techniques for Abjuration and Warding for Artificial and Natural spirits.
- Senses: You gain the benefits of the Unseen Sense Merit, but only for supernatural effects tied to wolfbanner, and to spirits of the Artificial and Natural Nations; you can purchase the full version of Unseen Sense for half the normal cost.
Initiate (••)
- Rituals: You learn the techniques for Abjuring and Warding spirits of any Nation, and for Summoning and Exorcism of spirits of the Artificial and Natural Nations.
- Other Merits: You may gain up to First Tongue ••.
- Resonance: You are considered Resonant to Artificial and Natural spirits. You become Aligned with a single Nation of spirits (Artificial or Natural), gaining bonuses when interacting with them, and penalties when interacting with others.
- Knowledge: You gain a bonus equal to your rating in this Merit to researching Artificial and Natural spirits.
- Wolfssegen: Instead of the normal time it takes to construct a Ward, a wolfbanner of his proficiency may make one roll per turn if he is using powdered rowan in the construction of a ward against wolves and wolf-spirits. Such a quick-ward will not suffice against any other entity, even if it has rowan as a Bane.
Adept (•••)
Prerequisite: Ability to wield Essence (natural, Invested, Second Sight ••• or Hag-Riding)
- Rituals: You learn the techniques for Summoning and Exorcism of spirits of any Nation.
- Other Merits: May gain up to First Tongue ••• or Rites ••.
- Wolfsangle: You may gain up to Wolfsangle ••.
- Jagdkunst: You are possessed of the so-called "Hunter's Art:" against wolf-creatures or wolf-spirits, you gain 9-Agains on all Melee attack rolls.
Master (••••)
- Resonance: You are considered Aligned with the second Nation of spirits (either Artificial or Natural) associated with wolfsbanner.
- Other Merits: You may gain up to First Tongue •••• or Rites ••••
- Wolfsangle: You may gain up to Wolfsangle ••••
- Geheul: You are able to hear Wolf's Howls as they echo through Shadow, and even understand what they mean as though you were a werewolf.
Grandmaster (•••••)
- Other Merits: You may gain up to First Tongue ••••• or Rites •••••
- Wolfsangle: You may gain up to Wolfsangle •••••
- Wolftafeln:. When you kill a wolf creature, you may feast on its Essence. Make a Presence + Animal Ken + Wolfsangle roll. Each success steals one of the entity's remaining points of Essence just before it dies and grants them to you.
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Correspondences
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Patrons of Wolfsbanner
None. Wolfsbanner are never empowered to their craft through the use of the Invested Condition.
Spirits of Wolfsbanner
- Wolf spirits are the central spirits the wolfbanner tradition interacts with routinely. These are Nature spirits.
- Plant spirits - particularly the spirits of wolfsbane and rowan - often act as important allies for wolfsbanner. These are Natural spirits.
- Blade spirits are rarely-invoked directly. They are often used to strengthen wolfbanner weapons, many of which are magical fetishes and relics of various kinds. These are Artificial Spirits.
- Writing spirits, particularly those aligned with sigils, signs, and letters, are rarely invoked by wolfbanner. They often use them to uncover information, empower their Wards, or similar feats. These are Artificial Spirits.