Sapphire Veil

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Quote

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Testament

Silence. Listen. In the hushed, still black of the night - yea, even this very night - I am there. For you, the night has long been one of many masks, giving you succor and sanctuary. No more.

Now let your masks be in service to Me. I Choose you, Sapphire Veil, and raise you up. No more let your masks hide weakness and shame. Instead, let them hide your power, as the night veils the light of day. Let my mark show upon your brow in the secret places of the world. Go to these places, in Heaven, in Creation and in the Hearts of Men. Find what has long been hidden away by those driven by petty jealousy and lust for power they are not worthy of.

Too long have these things been hidden away. Where has honor and tradition gone, in this day? Where has control of the self, discipline, trust in Heaven? Not gone, but hidden away until the Light shines once more. But the Light cannot shine without the Dark to give it contrast, and I Exalt you, Sapphire Veil, to act as that Dark. Go forth, find the hidden places, and make them your own. Make them you. In My Name.

Sapphire Veil

Caste: Night; Concept: Criminal Courtesan; Anima: X; Motivation: X; Experience Points: 5

  • Attributes: Strength 2, Dexterity 5, Stamina 2; Charisma 3, Manipulation 4, Appearance 4; Perception 2, Intelligence 2, Wits 3
  • Abilities: Martial Arts 5 (War Fans +2); Integrity 2, Performance 4, Presence 3, Resistance 1; Craft (Air) 2, Lore 1; Athletics 2, Awareness 3, Dodge 3, Larceny 3, Stealth 3; Linguistics (Rivertongue), Socialize 3
  • Backgrounds: Backing 1 (XXX), Contacts 2, Influence 1
  • Excellencies
    • First Excellency: 1m/die; Instant; Reflexive; adds +1 die to Ability dice pool, to a max. of Attribute + Ability; Applies to: Martial Arts
  • Larceny Charms
    • Flawless Pickpocketing Technique: 3m; Supplemental; Instant; Combo-OK; Augments valid pickpocketing roll, guaranteeing success; if conflicts with another Charm, add Essence in automatic successes to the Dexterity + Larceny roll to oppose the other Charm; theft cannot be spotted with normal Awareness, and even those with inhuman sensory acuity still gain a +4 difficulty to spotting.
  • Martial Arts Charms (Dreaming Pearl Courtesan Style)
    • Demure Carp Feint: 4m; Reflexive; One action; Combo-OK; Gain Essence or +2 to DVs
    • Pearlescent Filigree Defense: 1m per 1L/2B soak; Simple; One scene; Obvious; Channel essence into clothing, making them iridescent and causing golden motes to rise up from them, increasing soak; maximum motes spent = Essence.
    • Lethal Paper Fan Attack: 3m; Supplemental; Instant; Combo-OK, Obvious; paper fans treated as wind-fire wheels, sashes, long hems, sleeves and the like function as seven-section staves, all inflict lethal; enhances Speed, Accuracy, Damage or Defense of actual war fan or other accouterment meant for combat, dividing up to Essence points among them when activated.
    • Dreaming Pearl Courtesan Form: 5m; Simple (Spd 3); One scene; Form-type, Obvious, Social; Causes props and robes to take on animation, controlling one prop or bit of clothing/dot of Essence; add Martial Arts to all Presence and Performance rolls; if using Flurry of August Leaves Concentration, may animate items to attack.
    • Flurry of August Leaves Concentration: 2m per weapon; Simple (Spd 5, DV -2); Instant; Combo-Basic, Obvious; may cause props/clothing animated by Dreaming Pearl Courtesan Form lash out and attack opponents within (Martial Arts x5) yds; roll single attack roll, which applies to all attacks, and does inflict onslaught
  • Performance Charms
    • Heart-Compelling Method: 6m; Supplemental; One Scene; Combo-OK, Emotion, Social; Turns Performance-based roll to rouse emotion in others into unnatural mental influence, creating an emotion in targets with MDVs of lower than roll; Resistance costs 2 wp.
  • Presence Charms
    • Hypnotic Tongue Technique: 10m, 1wp; Simple; [Charisma] days; Combo-OK, Social, Stackable, Touch; Roll Manipulation + Presence; if exceed target's MDV, receives a compulsion to follow one order given; must spend 1wp to resist commands per day; target is unaware of compulsion and order need not ever be explicitly given in words; target may spend 4wp at once to remember and recognize the command, but only if given reason to.
  • Resistance Charms
    • Ox-Body Technique: --; Permanent; Gain one -1 and two -2 additional Health Levels per time purchased.
  • Combos
    • X: X
  • Virtues: Compassion 1, Conviction 4, Temperance 3, Valor 1; Virtue Flaw: Heart of Flint
  • Willpower: 7; Essence: 3; Personal Essence: 16; Anima Essence: 37; Anima Power: Mute own anima
  • DVs: Evade 6, Parry 7, Mental 6; Soak: 5B/2L/1A (Chain Shirt; +3B/+1L/+1A, Mob 0, Fat 0, Hard 0); Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/Inc.
  • Attacks
    • Punch: Speed 5, Rate 3, Accuracy +2 (12), Damage Str 2B, Parry DV 6 (Def +2)
    • Kick: Speed 5, Rate 2, Accuracy +0 (10), Damage Str 5B, Parry DV 4 (Def -2)
    • Clinch: Speed 6, Rate 1, Accuracy +0 (10), Damage Str 2B + hold, Parry DV N/A
    • War-Fan: Speed 4, Rate 2, Accuracy +1 (13), Damage 5L, Parry DV 7 (Def +2)
    • Seven-Section Staff: Speed 5, Rate 2, Accuracy -2 (8), Damage 9B, Parry DV 7 (Def +3)
    • Weighted Rope: Speed 5, Rate 3, Accuracy -1 (9), Damage 8B, Parry DV 6 (Def +1)
      • Weighted Rope-Clinch: Speed 6, Rate 1, Accuracy -1 (9), Damage 6B, Parry DV -- (Def --)
  • Possessions: Chain Shirt, War Fans, Elaborate Clothing
    • Artifacts: -- (Rating X, Commitment X; [Abilities])
    • Hearthstones: -- (Rating X, Slotted in X, [Manse Name & Location]; [Abilities])
  • Intimacies: Men (Negative) 4
  • Athletic Measurements
    • Horizontal Jump: 8 yds
    • Vertical Jump: 4 yds
    • Move: 5 yds
    • Dash: 11 yds
    • Lift: X lbs.