Jod

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Jod
Jod main.jpg
Concept: The Master Smith, Caste: None
Anima: None
Attributes
Strength ••• Spacer2.jpg Charisma •• Spacer2.jpg Perception ••
Dexterity •• Spacer2.jpg Manipulation •• Spacer2.jpg Intelligence •••
Stamina •••• Spacer2.jpg Appearance •• Spacer2.jpg Wits ••
Abilities
Archery Spacer2.jpg Athletics •••
Awareness ••• Spacer2.jpg Brawl
Bureaucracy Spacer2.jpg Craft See Below
Dodge Spacer2.jpg Integrity •••
Investigation Spacer2.jpg Larceny
Linguistics Spacer2.jpg Lore •••
Martial Arts Spacer2.jpg Medicine
Melee ••• (Hammers) Spacer2.jpg Occult ••
Performance Spacer2.jpg Presence
Resistance ••• Spacer2.jpg Ride
Sail Spacer2.jpg Socialize
Stealth Spacer2.jpg Survival
Thrown Spacer2.jpg War
Other Abilities: Craft-Weaponforging •••, Craft-Armoring ••, Craft-Woodworking •
Caste Abilities: None
Favored Abilities: None
Supernal Ability: None
Other Traits
Willpower: 3
Merits: Contacts (craftsmen of Svartsten) •••, Familiar •, Influence •, Backing (Guild) •••, Language ••, Resources •••, Tempered by the Elements (cold) ••, Pain Tolerance ••••, Followers •
Flaws:
Exaltation Traits
Essence: 1 • Personal Motes: 0 • Peripheral Motes: 0 • Invested Motes: 0
Aura of Force: 5m or 0m (bonfire). Reflexively gain 5 Hardness; may be used during Initiative Crash.

Vanish into Anima: 10m, 1 wp. Anima flares blue and white and consumes Twilight's body over the next turn, if not interrupted by Twilight moving or being knocked down. Body vanishes, ceasing to exist, until the following sunset, when the Twilight returns to a place of power (manse, temple, crossroads, center of city) within 10 miles of point of activation.

Spirit Familiar: 10m. May touch an elemental or demon of the First Circle (Ess 1-3) and roll Intelligence + Occult (Dif spirit's Resolve). If successful, spirit becomes a familiar. Can reflexively summon spirit instantly for 3m, drawing it through world's Essence to appear beside her, or banish reflexively for free. May have up to (Essence) spirit familiars at one time.
Limit: 0 • Limit Trigger: None
Intimacies
Minor (+2) • Major (+3) • Defining (+4)
Principles
Ties
Combat Traits
Health Levels: -0 • -1 • -1 • -1 • -1 • -3 • INC
Soak: Plate & Chain
Natural: 4 • Armored: +7 • Total: 11 • Hardness: 0
Defenses: Parry: 4 (2+2) • Evasion: 0 (2-2) • Resolve: 3 • Guile: 1
Weapons
Weapon Accuracy Damage Defense Overw
Maul +0 +11 -1 1
Tags: Lethal, Melee, Smashing, Reach, 2H

Straight Sword +2 +9 +1 2
Tags: Lethal, Melee, Balanced

Shield +2 +7 +1 1
Tags: Bashing, Melee, Shield

Dart +7 1
Tags: Lethal, Thrown (Medium), Concealable, Mounted, Poisonable
Charms
None
Experience
General
Experience Total: x
Experience Unspent: x
Solar
Experience Total: 5
Experience Unspent: 5
Crafting
Experience Total: Silver: 3, Gold: 0, White: 0
Experience Unspent: Silver: 3, Gold: 0, White: 0

Origin

I am Forge Master Jod, Warrior of Renown, son of Afelstaf the fisherman and Pella Goatherder, Guild Prince of Monument, Last Apprentice of Master Winter Mirror, a capable sculptor and I am told I am the worst cook in the North. I have two wives, Lita and Arda, and our husband Toren, and we have six children, most of whom live in Nexus save for my daughter Arryka, who manages Guild communications in the Svarsten. I also have a magic duck. It's complicated.
When I was younger I had been an adventurer, an explorer and a soldier. Then I traveled south to see more of the world. I did some mercenary work for and later became a member of the Guild when I began my apprenticeship as a weaponsmith to the venerable Guildsman Calavash the Gallant. He died soon after in an unfortunate riding accident. I found new mentors and I would learn from the greatest weaponsmiths in Nexus, Lookshy, Sijan and Icehome before returning home to Svarsten.
I was not content being known as a great artisan, though. I sought to truly master my trade, to become a living legend! But I had already learned more than anyone else in the realm, save for one: Master Winter Mirror, known to be one of the greatest living worker of metal in the world; weapons, armor, jewelry, sculptors - everything she created was a masterpiece. I sought her as my mentor, but she refused and dismissed me. So I petitioned her again the next day - and every day following, for six months and six days, bringing her gifts and examples of my work, until finally she accepted me as her student. She had told me it was not the strength of my steel or balance of any blade I had made that impressed her, but that in every object I had brought before her, there was artistry - in the pommel, in the hilt, a design in the blade, the way I had beat and folded the metal, or a particular finish or luster, my crafts were always practical, but more importantly - they were always beautiful as well. I studied under her for near a decade and she passed onto me her secrets and made me her successor. When she retired, seeking a new life somewhere warm, I took possession of her forge, its contracts and relationships and with the aid and resource of the Guild, I expanded my operation until I had built up a merchant empire atop a bed of sharpened steel.

Intimacies

  • Principles
    • If something can be improved, it should be. (Defining)
    • I take great pride in the things I create. (Major)
    • I believe that Svartsten is the jewel of the world. (Minor)
    • Honesty is the only path forward. (Minor)
    • I am prone to acts of destruction when frustrated. (Minor)
    • I dislike inaction & laziness. (Minor)
    • Tit for tat; all actions demand an adequate response & all favors must be repaid. (Minor)
  • Ties
    • Aldimar (Protective Affection; Major)
    • Ryken (Professional Respect; Minor)
    • Eetu (Friendship & Educational Respect; Minor)
    • Seven Veils Toccata (N/A)
    • Svartsten (Patriotism; Major)
    • Frozen Principalities (Disgust; Minor)
    • Forge (Affection; Major)
    • Family (Love; Major)
    • Master Minter Mirror (Respectful Awe; Minor)
    • Greyeyes Jerk (Dislike; Minor)

Resources

Moneys:

Carried Equipment: Small Basics Toolkit, flint & steel, snow goggles, small ledger, ink bottle, pens, random lore/occult book or two, purse w/ daily coin, straight sword & some darts up his sleeve.

Travel Essentials: Tent, bedroll & blankets, small spade, mess kit, rations, beer, tinderbox, extra warm clothes, climbing kit (harness, rope, hammer, pitons, etc), simple hunter traps/snares, hooded lantern, some oil, chopping sword, shield, and his usual carried equipment. He generally travels with his donkey, Fjord.

Stored Equipment: Lots.

Other Persons of Note

  • Master Winter Mirror:
  • Arryka the Bookbinder:


Projects, Goals and/or Downtime

Crafting

Experience

Silver XP: 3
Gold XP: 0
White XP: 0

Project Slots

Project Slots Active Project
Permanent Major Slot 1 None
Permanent Major Slot 2 None
Permanent Major Slot 3 None

Active Projects

Project Time
Invested
Time
Needed
Success's
Needed
Accumulated
Success's
Rolls
Made
Notes
None None None 0 0 0
None None None 0 0 0
None None None 0 0 0

Overseer Forge

Jod forge.jpg

Forge is my magic duck. My mother says he hatched full grown the same day I was born from an egg my father intended to eat for his breakfast. This is ridiculous, but it's the tale my parents liked to maintain. I have no memory of a childhood without...Mr. Ducky. I've researched familiars and know we share some sort of spiritual bond. The particular bird I call Forge is not the one I grew up with. Mr. Ducky had died from old age, his successor I called Pigeon had been eaten by bandits in the Riverlands and the first Forge actually suffered a tragic and fatal accident with his namesake. A week or months later, a new magic duck has always shown up to replace his predecessor. I'm not sure if it's the SAME duck or not, but it's my magic duck and they all seem content with whatever name I give them.