Aapo
"Fell deeds await... Now for Wrath... Now for Ruin... and the Red Dawn..." - the Rohirrim at The Battle of Helm's Deep
Hi. My name is Aapo and I'm an alcoholic and a murderer. So drink up, there's lots of people that need killin, so we best not waste more time gabbin.
My ma was a wealthy merchants daughter from Crystal in the North. My da was a slave from Paragon in the South that belonged to ma's dad. Well, from what I understand they got it on with each other and ma got me planted in her belly. The two of them fled south to Great Forks where I was born and spent most of my youth. Great Forks is great and all, always an excuse to party and beat some heads in late at night, but it's not the most lucrative place. So I said see ya to the parents and relocated to Nexus where I got a job as a Guild goon. Did that for a few years and they moved me up in the world and put me on caravan guard duty. Sweet job, good pay. Life was good.
Then all this crap happened...
Well...where to begin. It was a pretty routine job that I was doing for some moron who had been newly raised in the Guild. His name was Radiant Topaz something-or-other. I was assigned a relatively small sized caravan of who knows what; we're usually unaware of what we're moving so as to avoid the potential of whetting our greedy appetites to what we're guarding. I hit the pub and gathered up some mercs that I've worked with a few times. They had a new guy amongst them. Tall, thin, long nose so that you can't help feel he's staring down it at you. I didn't like him, but he was part of the mercenary party I'd hired and I was already pretty damn drunk. Didn't look like he'd last very long anyway.
The next morning I met up with the mercenary group I'd hired and was surprised to find that Radiant Topaz himself was traveling with us. Interesting...
We gathered, geared up, prepped the caravan and left Nexus to begin the journey to Port Calin. It was going relatively well. The caravan was small and fast moving enough that I chose to take a faster route through a less populated area, though maybe a little bit more dangerous. We had fortunate weather and no encounters for most of the trip.
Then one morning I noticed that Big Nose, I never cared enough to remember the bastards name, was no longer with us. This worried me. The other mercenaries claimed not to know where he'd gone and none of the sentries had seen him disappear in the night. Not a good sign at all. Several days travel and no signs of trouble. We were nearly there.
Then we were attacked. Bandits. And of course here comes Big Nose amongst them. Fuck... Me and the mercs, good guys, big, burly, know how to handle their weapons...hot. Well, we were holding the attackers off pretty well. But then more came. And then more. We were totally screwed at this point. All my guys were killed or subdued and I was eventually taken down & tied up as well.
Big Nose and his goons pop open the caravan. But instead of hearing Radiant Topaz's screams for mercy I heard laughter. He emerged with Big Nose, both of them fucking laughing it up...they both had wine and were talking to each other like good old chums. This whole thing was a setup. I got it then. Topaz gets a promotion and is given authority to charter a caravan, loads it up with Guild crap, not too much to draw too much attention to his plans, but enough to fetch him a cozy life. Then he plots with Big Nose to have the caravan attacked and robbed. Whether he would "survive" the attack to return home or just vanish I had no clue, nor did I care. But he duped me. I was the pawn in this plan and this just didn't settle well with me at all. No fucking way!
I struggled against my bonds. Received a kick in the head from a nameless thug. Screw you. Kept trying to get free, this drew Topaz and the Nose's attention. "What do we do with the brute and his men?" asked Big Nose. Radiant Topaz shrugged, sipped his wine and said, "Kill them."
I could see and hear the bandits as they began to dispatch my men. And then I was kicked in the face and fell backwards, landing on my back as two leering brigands approached me with drawn swords. I lay there facing the sky, staring up at the sun as it stared back at me. I was going to die. This fucking sucked....
...then...the Sun.
Contents
Testament
The Words of the Unconquered Sun to Aapo, upon his Exaltation:
Rise, my child, and look upon the blood-drenched horizon. As the sun rises, its flames steep the land in red. You must become this dawn. Rise up, and lay hands on ancient weapons - take up the Sword of War, and the Banner of Ages. The world is vile and unclean in my sight. I charge you with this task, then: Go forth, and with steel and fire remake it anew. With the new dawn comes hope and purification, and you must be that dawn. Henceforth, you shall carry a piece of that dawn in your soul, and on your brow, and when its radiance drenches mortal men in blood-red, let them fall to their knees in my name. In the name of the Unconquered Sun!
Aapo the Red Dawn of Nexus
Caste/Aspect: Dawn; Concept: Borderline Sociopath Battlerager Thug; Anima: The Red Dawn; Motivation: X;
- Attributes: Strength 5, Dexterity 3, Stamina 4; Charisma 3, Manipulation 1, Appearance 3; Perception 3, Intelligence 2, Wits 4
- Abilities: Melee 5, Thrown 3, War 3, Athletics 3, Awareness 3, Dodge 4, Integrity 3, Resistance 3, Survival 1, Linguistics 1 ([Riverspeak], [Guild Cant]), Ride 1, Medicine 1, Melee Specialty (great axe) 2
- Backgrounds: Backing (Guild) 1, Familiar 3 (Kanji), Resources 3
- Excellencies
- Essence Overwhelming: 1m/die; Instant; Reflexive; adds +1 die to Ability dice pool, to a max. of Attribute + Ability; Applies to: Thrown, Presence, Dodge, and Bureaucracy
- Melee Charms:
- Call the Blade;
- Hungry Tiger Technique;
- First Melee Excellency;
- Summoning the Loyal Steel;
- Iron Raptor Technique;
- Dipping Swallow Defense;
- Resistance Charms:
- Ox-Body Technique; Permanent. Gives an additional -1 health level and two additional -2 health levels
- Durability of Oak Meditation;
- Iron Skin Concentration;
- War Charms:
- Mob Dispersing Rebuke;
- Athletics Charms:
- Increasing Strength Exercise;
- Combos:
- Combo #1: Excellent Hungry Iron Raptor Technique
- Virtues: Compassion 1, Conviction 3, Temperance 1, Valor 4; Virtue Flaw: Berserk Anger
- Willpower: 7; Essence: 3; Personal Essence: 16; Peripheral Essence: 37; Anima Power: PH3AR ME!!!
- DVs: Evade 5, Parry 8, Mental 7; Soak: 12B/8L/0A (Lamellar; Mob -2, Fat +1, Hard 0); Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/Inc.
- Attacks
- Fine Great Axe: Speed 6, Rate 2, Accuracy +1, Damage +9L/3, Parry DV 6
- Possessions:
- Artifacts: N/A
- Hearthstones: N/A
- Intimacies: Kanji (3; established)
- Athletic Measurements
- Horizontal Jump: 14 (16) yds
- Vertical Jump: 6 (8) yds
- Move: 1 (3) yds
- Dash: 7 (9) yds
- Lift: X lbs.
Kanji the Mighty, Fire of the Desert, Scourge of All Who Oppose Him
Squeak squeak squeakum! Squeak!!
/translation/ "Fear me! Oh, do you have any fish?"
OMG I want three tails!!
- Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 3, Manipulation 2, Appearance 3; Perception 2, Intelligence 2, Wits 3
- Abilities: Martial Arts 2; Integrity 2, Presence 3, Resistance 2 (Heat +2), Survival 2; Investigation 1; Athletics 3, Awareness 2, Dodge 4, Stealth 4
- Willpower: 4; Essence: 1
- DVs: Evade 4, Parry -, Mental 3; Soak: 2B/0L/0A; Health Levels: -0/-2/-4/Inc.
- Attacks
- Bite: Speed 4, Rate 2, Accuracy +1 (6), Damage 1L
- Athletic Measurements
- Horizontal Jump: 10 ft
- Vertical Jump: 5 ft
- Move: 5 yds
- Dash: 11 yds
Experience Points
Prelude: Training of the Solars
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Spent: 17; Unspent: 10
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