Randis
Randis the Deathsinger
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Race: Half-Elf, Class: Cleric (Death Domain) Background: Entertainer, Alignment: Lawful Evil Patron Deity: Shar Factions: None • Associations: The Twice-Born, The Smiling Siren, Church of Shar |
Ability Scores
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Strength 8 (-1), Dexterity 14 (+2), Constitution 12 (+1); Intelligence 10 (+0), Wisdom 17 (+3), Charisma 14 (+2) |
Proficiencies
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Bonus: +3 Saving Throws: Wisdom & Charisma Skills: Acrobatics, Insight, Performance, Persuasion, Stealth Tools: Disguise kit, lute Languages: Common, Espruar (Elvish), Chondothan, Undercommon Armor: Light, Medium Weapons: All simple weapons, martial weapons |
Traits
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Darkvision, Fey Ancestry, Skill Versatility |
Feats
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Observant |
Combat
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Attacks: • Scimitar: +5, 1d6+2, Dagger: +5, 1d4+2, Longbow: +5, 1d8+2 Armor Class: 18, Initiative: +2, Speed: 30 ft Hit Points: 37, Hit Dice: 5d8 |
Social
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Personality Traits: • I always have a plan for what to do when things go wrong. • I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. • Whenever I come to a new place, I collect local rumors and spread gossip. • I’ll settle for nothing less than perfection. • If you do me an injury, I will crush you and seek revenge. Ideals: *Retribution *Aspiration *Honesty *Faith *Greed Bonds: * I will someday get revenge on my mother for abandoning me and the grey-cloaked elves that killed my father. *I come from a noble family, and one day I’ll reclaim my rightful title. *I feel a kinship to other Half-Elves Flaws: *I will never fully trust anyone other than myself. *I do not trust elves and strongly dislike most I meet. *I killed a fellow cleric of Shar as an act of revenge for a friend. If this secret were to be revealed it would make life difficult for me within Shar’s church. *I judge others harshly. |
If you prick us do we not bleed? If you tickle us do we not laugh? If you poison us do we not die? And if you wrong us shall we not revenge? -A famous bard.
Appearance
Age: 22
Gender: Cisgender Male
Height: 5'8"
Weight: 170 lbs
Hair: White, sometimes died other colors. Often has a mohawk.
Eyes: Ice blue
Randis appears outwardly as a young, beautiful boy. Smooth skin covered in tattoos. Slightly pointed ears. White hair that is always worn short, sometimes as a mohawk, often colored. Brilliant ice blue eyes that hide a deep well of anger laying just beneath the surface. When acting as a dirgest or soft trader, he will often wear fine clothes, often all black, that give the air of nobility. When acting as Shar's Spirit of Vengeance or when heading into a fight it's all black leather and chain mail. He will wear a a black chain shirt, leather breeches, and his black leather coat of protection.
Traits
Personality Traits
- I always have a plan for what to do when things go wrong.
- I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
- Whenever I come to a new place, I collect local rumors and spread gossip.
- I’ll settle for nothing less than perfection
- If you do me an injury, I will crush you and seek revenge.
Ideals:
- Retribution: Those who betray or do harm to others deserve to be punished.
- Aspiration: I seek to prove myself worthy of Shar’s favor by being her Spirit of Vengeance.
- Honesty: Art should reflect the soul; it should come from within and reveal who we really are.
- Faith: I trust that Shar will guide my actions. If I am faithful to her she will give me power.
- Greed: I will do whatever it takes to become wealthy and accepted as nobility.
Bonds:
- I will someday get revenge on my mother for abandoning me and the grey-cloaked elves that killed my father.
- I come from a noble family, and one day I’ll reclaim my rightful title.
- I feel a kinship to other Half-Elves
Flaws:
- I will never fully trust anyone other than myself.
- I do not trust elves and strongly dislike most I meet.
- I killed a fellow cleric of Shar as an act of revenge for a friend. If this secret were to be revealed it would make life difficult for me within Shar’s church.
- I judge others harshly.
Sexuality: Romantically I am gay. I seek relationships with and fall in love with other males. Sexually, I am hetero/homo-flexible. Seeking and providing pleasure is what brings in the coin. I will bottom for coin, but I am a passionate top when the situation warrants it. Nothing is too kinky or taboo for my patrons, but in a relationship I am surprisingly vanilla.
Half-Elf Traits
- Charisma increased by 2 and two other traits increased by 1 (Dexterity, Wisdom)
- Darkvision 60'
- Fey Ancestry:
- Advantage on saving throws against being charmed - Magic can't put me to sleep
- Skill Versatility: Proficiency in 2 skills (Persuasion, Stealth)
Cleric Features
Starting Cleric
Armor: light armor, medium armor, shields
Weapons: Simple weapons
Skills: Insight, Persuasion
Spellcasting
Cantrips: 4
Prepared Spells: 8
Spell save DC: 14
Spell attack modifier: +6
Spellcasting focus: Holy symbol (Amulet of black disk with purple border)
Channel Divinity
Turn Undead
Destroy Undead: CR 1/2 or lower
Death Domain Features
Death Domain Spells (always prepared, in addition to cleric spells):
False Life, ray of sickness, blindness/deafness, ray of enfeeblement, animate dead, vampiric touch
Bonus Proficiency: Proficiency with martial weapons
Reaper:
- Chill touch cantrip
- Necromancy cantrip that targets one creature can target two creatures within range and within 5 feet of each other
Channel Divinity - Touch of Death: When hits with a meleee attack, deals extra +10 necrotic damage.
Background: Entertainer
Skills: Acrobatics, Performance
Tools: Disguise kits, lute
By Popular Demand: Can always find a place to perform. Free lodging and food of modest or comfortable standard as long as I perform each night. Strangers more friendly if they recognize me.
Feats
Observant
Quick to notice details of my environment, I gain the following benefits:
- Increase Intelligence or Wisdom by 1 (Wisdom)
- If I can see a creature's mouth while it is speaking a language I can understand, I can interpret what it's saying by reading its lips.
- I have a +5 bonus to my passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
Resources
- Coins: 380 gp
- Gems:
Magic Items
- Coat of Protection: +1 bonus to AC and saving throws
Service (Business)
- Lifestyle Provided: None (0 gp per month)
- Employees Cost: 0 gp per month
- Skilled: 0 (60 gp per month each)
- Unskilled: 0 (6 gp per month each)
- Building Cost: None • gp per mo
- Goods Cost: 25 gpgp per mo
Total Business Cost: {{{BusinessCostTotal}}}gp per mo
- Business Quality: Comfortable
- Base Cost: +50%
- Running a Business Roll: -5%
- Profit: +50%
- Running a Business Rolls
Equipment
Carried Equipment: Scimitar, dagger, longbow and arrows, shield, chain shirt, coat of protection, amulet of Shar, component pouch
- On the Job (Soft Trader, Dirgest, Entertainer): 3x fine clothes, lute, 4x candles
- On the Job (Gang): Black travel clothes, waterskin, mess kit, backpack, bedroll, flask, 4x rations, extra suit of leather armor
Stored Equipment
- The Smiling Siren: this is where I store the gear I'm not actively carrying around (listed above).
Lifestyle
- Comfortable: 2 gp/day (unless I perform)
Projects, Goals and/or Downtime
- Secure employment and a room at The Smiling Siren.
- Find a permanent residence/room.
- Make contact with the city mortuaries and death chapels and establish reputation as a dirgest.
- Make contact with Church of Shar in Waterdeep and begin taking assignments as Shar's Spirit of Vengeance.
- Begin taking on noble patrons in order to buy and sell information.
- Find out who the grey-cloaked elves are.
- Find where my mother's green gem is hidden.
- Acquire a bag of holding.
Origin
- The Moon Elf Anaiya was a diplomat who had booked passage aboard one the Elven ships that regularly sailed past and docked in Neverwinter as they ferried elves to Evermeet. She often had short stays in the cities she visited, and such was the case in Neverwinter. During one of those short stays she met a local noble, Paradorn Aromdee. They immediately hit it off and had a short, but passionate affair. But her duty was to the elves and she soon left Neverwinter. One year later, on Deadwinter Day, during the festival of Midwinter, Anaiya suddenly appeared on Paradorn's doorstep. In her arms was an infant with ice blue eyes and a shock of white hair. The child's name was Randis, born of the union of Anaiya and Paradorn. With fear in her voice she pleaded with Paradorn to keep their son safe. In her hand was a brilliant green gem. "Hide this. Don't let anyone find it. If elves appear wearing grey cloaks, run!" And then she was gone, leaving Randis and the green gem.
- Paradorn was far from overjoyed to suddenly find himself in the role of father. More than that, he was embarrassed to have a bastard half-breed son. Still, he wasn't without total compassion. He did manage to find foster parents for the boy. Peg and Uni Halfquiver owned a modest potter's shop located behind a one of Neverwinter's theaters. Unfortunately, the Halfquivers were not kind and as Randis grew treated him as an employee and source of slave labor for their trade. As Randis worked in the potter's shop he would hear the music from the theater and sing along and dream of leaving his foster parents and joining his father as a true noble.
- Shortly after his 14th birthday, Randis' father burst through the the front door of the Halfquiver home. He was bleeding and badly injured. As he lay dying in Randis' arms he whispered, "The gem. It's under the dragon's wing." No more was said. Paradorn had died. At that moment, 3 elves in grey cloaks entered the home also. They immediately killed Mr Halfquiver and leveled their gazes at Randis. "Are you the child? Where's the gem?" In the ensuing fight, both Randis and Mrs. Halfquiver attempt to flee. They find themselves in a storeroom with one small window. Only one of them would have been able to squeeze through it before the elves managed to break through the door to the storeroom. Mr. Highquiver attempted to be that one person, but a dagger across the throat ensured that Randis escaped. He fled into the night and left Neverwinter.
- Randis fled as far from Neverwinter as he could, finding his way with merchants and other travelers city to city and town to town. His hauntingly beautiful singing voice and the songs he had learned while listening outside the theater in Neverwinter kept him fed and usually with a roof over his head. While singing on the corner for some coin, a woman approached him. She identified herself as Lady Ilsa, the owner and manager of Lady Ilsa’s Travelling Curiosity Show, which she claimed was a famous band of entertainers. Randis had never heard of them but he accepted Lady Ilsa's offer to join them. Lady Ilsa took Randis under her wing and began to train him as an entertainer. From the swordmaster he learned the use of finesse weapons. The acrobats taught him to be nimble. He learned archery. Disguise. Performace. Lady Ilsa herself oversaw his training in acting and also in another skill. She began to teach him what she knew of the art of love and seduction. But Lady Ilsa's Travelling Curiosity Show was more than just a troupe of entertainers. They were a rather unscrupulous bunch. In addition to performance, troupe members engaged in theft and scams, and were even hired out to help in situations that required some special skills and often, violence. Randis considered the troupe as family. And it was with the Curiosity Show that Randis met Branly the Bard. Branly trained him in the art of song and taught him to play the lute. Randis fell deeply in love with Branly and the two began an intense affair. Branly even promised to teach Randis to be an actual bard.
- On the evening of the Festival of Greengrass after Randis had turned 17. At some point the (fill in the blank organization) is able to track Randis down with the troupe. Lady Ilsa and several other troupe members betray Randis and sell him to the (organization). However, he is able to escape and flees into the hills. His enemies give chase. Ultimately, he attempts to hide in a cave. As he goes deeper he realizes that there is an alter set up. This is a cave that the clergy of Shar have been using. Nobody is present, but as Randis collapses near the altar (from a wound?) Shar comes to him. She claims him as her own and makes him a cleric. She claims him as her Deathsinger and Spirit of Vengence and fills him with her power.
- Randis leaves the cave and kills those perusing him. He then returns to the troupe and kills all of them. He finds Lady Ilsa in her tent with Branly in bed with her. He kills Lady Ilsa, looks at Branly and tells him to go. Branly flees. Shar’s extra power leaves him, returning him to a normal level of power for a beginning cleric.
- Shar’s church briefly takes him in and begins training. But they have other plans for him. They instruct Randis to return to Neverwinter, where he fled years before, and to set up residence. As a contact they tell him to connect with Madame Arageth. He finds her in Neverwinter and she sets him up in her festhall and begins training him as a soft trader. He discovers she is a succubus.
- He meets Tyrannus Adarbrent, who hires him and becomes a patron. Tyrannus visits whenever he is in Neverwinter.
- While in her employ, Randis discovers a plot against Madame Arageth. He warns her at the last minute and enables her to escape.
- On one of Tyrannus’ visits, Tyrannus’ cousin attempts to capture Tyrannus and Randis and sell them both into slavery. Randis and Tyrannus fight them off.
- Tyrannus invites Randis to come to Waterdeep with him. The Church of Shar advises him to go.
- On the way to Waterdeep, the ship Tyrannus and Randis are passengers on, discover Ruithondor Birlond in the water after being betrayed by his crew and cast overboard. The ship saves him, but while they are distracted the ship is attacked by fish people. Tyrannus, Ruithondor, and Ranis work together to beat back the attack.
- Tyrannus helps Randis get set up in Waterdeep, but his stay is very short. Tyrannus is being sent by his family to Yartar. Initially, Randis wants to stay in Waterdeep, but the Church of Shar tell him to go to Yartar also.
- Tyrannus and Ranids go to Yartar and connect with Ruithondor, along with new acquaintances Roy (and possibly the others?). We go into business together.
- A rival gang tries to poison us. They think we have died. I use my abilities as a necromancer to bring my associates back to life. We go kick our rivals’ asses, establishing us as the local bad-asses, and earning the name Twice-Born.
- We move to the top of the Yartar food chain, and eventually to take on the big prize of Waterdeep
Important Individuals
Arageth Succubus Once the mander (or "mother") of the Beckoning Maid festhall in Yartar, you discovered Arageth's secret when she took you in to work for her: she is a succubus. Despite her infernal nature, the two of you got along excellently, so much so that when the local temple of Torm revealed her nature to her human staff and got them out of the building so they could attack her, you slipped away to warn her and help get her out of Yartar. She mentioned intending on venturing to Waterdeep, and that was the last you saw of her. | |
Eruras Berncar Sellsword Her name was Chuseya, and she was blackmailing him. There was nothing he could do about it, of course, and you felt his call for revenge as though it were your own. The fact that you hated Chuseya, another cleric of Shar, yourself? That didn't hurt. So you followed your calling, and did the deed. Now both of you are sworn to secrecy, and he's promised to be there if you need him. |