Garth Dalan
From OakthorneWiki
Jump to navigationJump to searchGarth of Clan Dalan
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Species: Drall • Career: Sentinel • Specializations: Artisan Motivations: Ambition (Expertise) • Morality: 50 Emotional Strengths: Pride • Emotional Weaknesses: Arrogance Credits: 15 • Encumbrance: 2 of 11 |
Characteristics
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Brawn | 1 | Agility | 1 | Intellect | 4 |
Cunning | 2 | Willpower | 2 | Presence | 2 |
Skills
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Talents
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Racial: Mind for Problems & Solutions Artisan: Mental Tools, Technical Aptitude, Grit, Defensive Slicing, Natural Tinkerer |
The Force
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Force Rating: 1 |
Force Powers: Heal/Harm (Basic, Magnitude I) |
Combat
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Soak: 1 • Armor: 0/1 Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 9 • Strain Threshold: 15 |
Weapons
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The Force |
Experience Points
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Earned: 0(Racial 90 • Morality 10 • Current Game 0*) |
Spent Experience
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0 (Unspent: 0) |
Background
Work In Progress
- born & raised as part of a very sizeable and closeknit clan on Drall in the Corellian system
- excelled in school and academy, demonstrating a talent with droid personality matrices
- his skills drew the attention of and he was recruited by Danthe Artifice, Ltd and relocated to Corulag
- employer later sent him to one of Corulag's Imperial orbital research stations for a contract and he was set to work on specialized high data capacity mouse droids for some classified military operation
- gravely injured during a rebel raid on the station he worked on
- while he lay dying in the station medbay, a strange human came to visit him. He said his name was Corwin Marr and he spoke of serenity, peace and the Force. He guided Garth towards his first steps towards his new path, awakening in him a talent that had always been there, but untapped - and Garth healed the wounds that sought to take his life.
- Corwin asked him three questions. He answered them honestly. Then the two of them fled the station before being discovered.
Gear & Equipment
- Equipped: Scanner goggles, backpack (+4e), utility belt (+1e)
- Carried: Comlink, datapad (1e), hand scanner, breath-mask/respirator (1e), restraining bolt
Experience Expenditures
Racial Experience: 90 XP
Middle Morality: 10 XP
- Astrogation 1 (5 XP)
- Mechanics 2 (10 XP)
- Skullduggery 1 (5 XP)
- Stealth 2 (10 XP)
- Artisan Talents
- Mental Tools (5 XP)
- Technical Aptitude (5 XP)
- Grit (10 XP)
- Defensive Slicing (15 XP)
- Natural Tinkerer (15 XP)
- Force Power: Heal/Harm
- Basic Power (15 XP)
- Magnitude I (5 XP)
Game Play