Skeksil the Corch
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Revision as of 23:24, 8 September 2016 by Chillos (talk | contribs) (New page: {{DND5CharacterSheet |Image=center|300 px |CharacterName=Skeksil the Corch |Race=kenku |Class=rogue 1, warlock 5 |Background=sailor |Alignment=Neutral |Patron Deity=...)
Skeksil the Corch
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Race: kenku, Class: rogue 1, warlock 5 Background: sailor, Alignment: Neutral Patron Deity: Factions: |
Ability Scores
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Strength x (+x), Dexterity x (+x), Constitution x (+x); Intelligence x (+x), Wisdom x (+x), Charisma x (+x) |
Proficiencies
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Bonus: +3 Saving Throws: Intelligence & Dexterity Skills: Acrobatics, Athletics, Deception, Perception, Persuasion, Sleight of Hand, Stealth Tools: thieves' tools, navigation tools, vehicle (water) Languages: Common, Espruar, Auran, Thieves' Cant Armor: light Weapons: simple weapons, hand crossbow, longsword, rapier, shortword |
Traits
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Darkvision 60', Mimicry, Ventriloquism, Comprehend Languages, Expertise (Deception & Perception), Sneak Attack, Patron: Pazuzu (fiend), Pact Magic, Invocations & Foci, Pact of the Blade Boon, Dark Blessing, Invocations: Mask of Many Faces, Thirsting Blade, Devil's Sight |
Feats
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Crossbow Expert |
Combat
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Attacks: Armor Class: 15, Initiative: +3, Speed: 30 Hit Points: , Hit Dice: 6d8 |
Social
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Personality Traits: impatient, nosy, tends to lurk in peoples shadow, daydreamer Ideals: if I cannot have the sky, better then the sea than the prison that is land, your crew is your family Bonds: flying/wings, crew mates (a ship can be replaced), Pazuzu (jerk) Flaws: shiny things, superstitious (ex. a ship MUST have a ship cat), has no personal space (and oblivious to that of others) |
"Quote." - Whosaid
Origin
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Appearance
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Resources
Moneys:
Carried Equipment:
- Equipped: studded leather armor, rapier, hand crossbow, Winged Cuffs
- Carried:
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Lifestyle:
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