Skeksil the Corch

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Skeksil the Corch
Skeksil1.jpg
Race: kenku, Class: rogue 1, warlock 5
Background: sailor, Alignment: Neutral
Patron Deity:
Factions:
Ability Scores
Strength x (+x), Dexterity x (+x), Constitution x (+x);
Intelligence x (+x), Wisdom x (+x), Charisma x (+x)
Proficiencies
Bonus: +3
Saving Throws: Intelligence & Dexterity
Skills: Acrobatics, Athletics, Deception, Perception, Persuasion, Sleight of Hand, Stealth
Tools: thieves' tools, navigation tools, vehicle (water)
Languages: Common, Espruar, Auran, Thieves' Cant
Armor: light
Weapons: simple weapons, hand crossbow, longsword, rapier, shortword
Traits
Darkvision 60', Mimicry, Ventriloquism, Comprehend Languages, Expertise (Deception & Perception), Sneak Attack, Patron: Pazuzu (fiend), Pact Magic, Invocations & Foci, Pact of the Blade Boon, Dark Blessing,
Invocations: Mask of Many Faces, Thirsting Blade, Devil's Sight
Feats
Crossbow Expert
Combat
Attacks:
Armor Class: 15, Initiative: +3, Speed: 30
Hit Points: , Hit Dice: 6d8
Social
Personality Traits: impatient, nosy, tends to lurk in peoples shadow, daydreamer
Ideals: if I cannot have the sky, better then the sea than the prison that is land,
your crew is your family
Bonds: flying/wings, crew mates (a ship can be replaced), Pazuzu (jerk)
Flaws: shiny things, superstitious (ex. a ship MUST have a ship cat), has no personal space (and oblivious to that of others)

"Quote." - Whosaid

Origin

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Appearance

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Resources

Moneys:

Carried Equipment:

  • Equipped: studded leather armor, rapier, hand crossbow, Winged Cuffs
  • Carried:

Stored Equipment:

Lifestyle:

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Important Individuals

Projects, Goals