Template:SRContactsRules

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Using Contacts

Before getting benefit out of a Contact, you have to get in touch with them. Generally speaking, each Contact has a preferred means of getting in touch with them. Some Contacts have multiple means, sometimes rated by Loyalty - a friend can just drop by, but those who they barely know had best call first (as an example).
Legwork: Gaining information is the main function of most Contacts.

  • Active Knowledge: A Contact rolls an appropriate Knowledge Skill (0) [Social], with a bonus equal to their Connections. Each success indicates a Threshold of knowledge on a given target.
  • Willing to Share: A Contact is willing to give away a number of Thresholds of the information they know equal to the successes on your Etiquette + Charisma [Social + Loyalty] Test.
  • Willing to Sell: When a Contact knows more than they are willing to Share, they are usually willing to Sell it. Each Threshold of their knowledge goes for a price of 500¥, reduced by 100¥ per rank of Loyalty (minimum 100¥).
  • Asking Around: A Contact that doesn't know something - or doesn't know enough of something - can find out more information by hitting up their own network. This costs 1000¥, reduced by 100¥ per rank of Loyalty (minimum 200¥). Asking Around is an Extended Knowledge Skill + Charisma [Social + Connections] Test, with an interval of 1 hour. Hits grant the Contact access to Threshold, but this is separate from the Contact's own Threshold of knowledge - if he already knows 2 Thresholds of the information, he must still cover those with this check.
  • Networking: x
  • Swag: x
  • Favors: x

Asking Around: A Contact may find out more information by hitting up their own network of Contacts. For a cost of 1000¥ - (Loyalty x 100¥), min 200¥, they will make an Extended (Connection + Connection (20 minutes)) test. These hits add to the Threshold of what the Contact knows on the subject.