George Tisue
George Tisue
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Race: Human, Class: Adept Background: xxx, Social Class: xxx Calling: The Magician (Mastery of the Arcane) Destiny: Meticulous Fate: Obsessive Conviction: 3 • Corruption: 0 |
Abilities
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Accuracy |
• | 4
|
Focuses: | ||
Communication |
0
| |
Focuses: | ||
Constitution |
4
| |
Focuses: Swimming • Stamina | ||
Dexterity |
1
| |
Focuses: | ||
Fighting |
-1
| |
Focuses: | ||
Intelligence |
• | 3
|
Focuses: | ||
Perception |
• | 3
|
Focuses: Seeing | ||
Strength |
0
| |
Focuses: | ||
Willpower |
• | 3
|
Focuses: Self-discipline, Purity |
Combat Traits
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Health | Speed | Defense | Armor | Penalty |
37 | 11 | 11 | xxx | xxx |
Move: 11 • Charge: 6 • Run: 22 |
Attacks
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Attack | Roll | Damage | Range | Other |
Staff | Accuracy | 1d6+1/+3 | xxx | xxx |
xxx | xxx | xxx | xxx | xxx |
xxx | xxx | xxx | xxx | xxx |
{{{Attack4}}} | {{{Roll4}}} | {{{Damage4}}} | {{{Range4}}} | {{{Other4}}} |
Class Powers
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None |
Talents
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Observation, Psychic, Visionary |
Specializations
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None |
Arcana
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Psychic Shield, Second Sight, Psychic Contact, Visions, Object Reading |
Possessions
|
xxx |
Companions
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{{{Companions}}} |
Background
x
Adept Class Powers
Talents
Observation (novice)
Psychic (journeyman)
Visionary (novice)
Specializations
Arcana
===Psychic Shield===
===Second Sight===
===Psychic Contact===
===Visions===
===Object Reading===
- You can read psychic impressions left on places and objects, getting images of the past, as if you were actually present at a particular past event.
====ACTIVE READING====
- You can attempt to see the past of a particular place or object you are touching. This requires a major action and an Object Reading test. Active Object Reading is fatiguing, with a target number equal to the test result.
SPONTANEOUS READING
- Your ability may also spontaneously activate at the Narrator’s discretion when you are in contact with an object with particularly strong psychic impressions. This still requires an Object Reading test but is not fatiguing. The Narrator should make Object Reading tests secretly so the player doesn’t necessarily know if a particular vision is accurate or not. Consult the table for the results of a vision, based on the result of the Object Reading test.
Target Number | Result |
---|---|
9 | A vague vision that may not be accurate |
11 | A brief and accurate vision of the events |
13 | A longer vision of the events, encompassing everything that took place in a particular place and time |
15 | The ability to move the vision backward or forward in time to review the event |
17 | The ability to track the vision backward through time and space to trace an event to its origin |
19 | Near complete knowledge of a particular past event and everything involving it |
Impressions read from objects generally count as slightly familiar for the purposes of determining familiarity for other arcana, possibly more if the vision was long or extremely accurate (in the Narrator’s opinion). See Familiarity at the start of this chapter. Adepts can use Object Reading to gain enough familiarity with an otherwise unfamiliar subject to reach or affect them with other arcana.
====Calm====
Time: Major Action Tn: Opposed
Test: Communication (Animism or Psychic)
Resistance: Will Power (self-discipline)
Fatigue: none
You clear a subject’s mind of intense emotion, creating a state of calm and clarity. You must be in psychic contact with the subject. An unwilling subject makes a resistance test against your test result. A subject under the effects of Calm is free of any intense emotion and incapable of aggressive or violent action for as long as you concentrate. Any aggressive action against the subject ends the effect. Calm can also counteract any emotion-affecting arcana, such as Heart Shaping, with a successful opposed Calm test against the target arcanum’s test result.
====Psychic Weapon====