Tusker

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Tusker
Tusker.jpg
Race: Shield Dwarf, Class: Barbarian 6
Background: Pirate, Alignment:
Patron Deity:
Factions:
Ability Scores
Strength 17 (+3), Dexterity (8)19 (+4), Constitution 17 (+3);
Intelligence 9, Wisdom 12 (+1), Charisma 12 (+1)
Proficiencies
Bonus: +3
Saving Throws: Strength (Adv)R, Constitution
Skills: Intimidation (Cha), Athletics (Str), Perception (Wis), Survival (Wis)
Tools: Carpenter's Tools, Navigator's Tools, Vehicles
Languages: Common, Dethek
Armor: Light, Medium
Weapons: Battleaxe, Handaxe, throwing hammer, warhammer
Traits
Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Armor Training, Rage, Unarmored Defense, Reckless Attack, Danger Sense, Spirit Seeker, Totem Spirit, Extra Attack, Fast Movement, Aspect of the Beast. Bad Reputation - Pirate Feature
Feats
Sentinel
Combat
Attacks:
Armor Class: 19, Initiative: +4, Speed: 35
Hit Points: 69, Hit Dice: 6D12
Social
Personality Traits:
Ideals:
Bonds:
Flaws:

Background

Description

Traits

Dwarven Traits

  • Constitution and Strength increased by 2
  • Darkvision 60'
  • Dwarven Resilience
    • Advantage vs save against poison
    • Resistance against poison damage
  • Dwarven Combat Training
    • Proficiency with battleaxe, handaxe, throwing hammer, and warhammer
  • Tool Proficiency with artisan's tools of your choice
  • Stonecunning
  • Dwarven Armor Training
    • Proficiency with light and medium armor

Barbarian Traits

  • Rage Enter as a bonus action 4/Long Rest (Level dependant)
    • If not wearing Heavy Armor
      • Advantage on Strength checks and Strength Saving Throws
      • When making a melee attack using Strength gain +2 to damage(level dependant bonus)
      • Resistance to bludgeoning, piercing, and slashing damage
    • Cannot cast spells while raged
    • Lasts 1 minute. Ends early if you are knocked unconscious, your turn ends without you attacking since your last turn, or as a bonus action.
  • Unarmored Defense - AC = 10 + Dex mod + Con mod (Can use shield)
  • Reckless Attack
    • 1st attack of your turn can be reckless. Gives advantage on melee weapon attacks using Str during the turn
    • All attacks against you have advantage until your next turn
  • Danger Sense - Advantage on Dex saves against things you can see.
  • Spirit Seeker
    • Cast beast sense and speak with animals as rituals
  • Totem Spirit - Boar (Bear)
    • When raging you have resistance to all damage except psychic
  • Extra Attack - Attack twice during an attack action
  • Fast Movement - Speed increased by 10ft while not wearing Heavy Armor
  • Aspect of the Beast - Boar (Bear)
    • Carrying capacity (Including max load and lift) is doubled
    • You have advantage on Strength checks made to push, pull, lift, or break objects

Feats

Sentinel

  • When you hit a creature with an attack of opportunity, the creature's speed becomes 0 for the rest of the turn
  • Creatures within 5' of you provoke opportunity attacks from you even if they take the Disengage action
  • When a creature within 5' makes an attack against a target other than you, you can use your reaction to make a melee weapon attack against the attacking creature


Bad Reputation - Pirate Background

Resources

  • Coins: 500GP
  • Gems:

Magic Items

Gloves of Dexterity - Users Dexterity is 19 while wearing these. Must be attuned

Carried Equipment

  • Shield, Warpick, Gloves of Dexterity

Stored Equipment

Weapons

War Pick 1D8 Piercing

Connections