Tower of Shadows: Sorcery - Enchantment
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Revision as of 10:37, 11 December 2016 by Jackofhearts1216 (talk | contribs) (New page: * '''Calm Beast''' (10xp) - you may make a Calm Beast Sorcery Check. Spend 14px to add 16px up to your Arcane Rating to your next R...)
- Calm Beast (10xp) - you may make a Calm Beast Sorcery Check. Spend to add up to your Arcane Rating to your next Ride or Survival Skill Check to affect an animal within Short Range. You may spend on this subsequent Check to gain or
- Empowerment - Duration (5xp) During a Calm Beast Sorcery Check, you may spend to increase the effect of this Spell to 1 additional subsequent Ride or Survival Skill Check per spent.
- Empowerment - Pack Leader (10xp) When you make an Calm Beast Sorcery Check, you may spend to increase the number of affected targets by your Willpower.
- Charm Mind (15xp) - you may make a Charm Mind Sorcery Check. Spend to add up to your Arcane Rating to your next Social Skill Check against a character up to Short Range.
- Empowerment - Duration (5xp) During a Charm Mind Sorcery Check, you may spend to increase the effect of this Spell to 1 additional subsequent Social Skill Check per spent.
- Empowerment - Mass Charm (10xp) When you make an Charm Mind Sorcery Check, you may spend to increase the number of affected targets by your Presence.
- Conjure Illusion (15xp) - you may make a Conjure Illusion Sorcery Check. Spend create a single illusionary person or object, up to Silhouette 1, that is perceptible by one character within Short Range until the end of your next turn or 5 minutes. Additional may be spent to increase the Silhouette of the illusionary object by 1 per spent.
- Empowerment - Duration (5xp) After you make a Conjure Illusion Sorcery Check, you may Commit to extend the duration of your illusion by 1 additional Round or 5 Minutes per Committed.
- Empowerment - Mass Illusion (10xp) When you make a Conjure Illusion Sorcery Check, you may spend to increase the number of affected targets by your Cunning.
- Domination (15xp) - you may make a Domination Sorcery Check. Spend make an opposed Discipline Check. For each , a target within Engaged Range will adopt an emotional state of your choice or believe something untrue until the end of your next action or 5 minutes.
- Empowerment - Emotional Torture (10xp) During a Domination Sorcery Check, you may spend to Inflict 2 Strain on your target for each spent.
- Empowerment - Duration (10xp) After you make an Domination Sorcery Check, you may choose to Commit to increase the Duration of this Spell by 1 additional round or 5 minutes for each Committed.
- Empowerment - Mass Domination (10xp) When you make an Domination Sorcery Check, you may spend to increase the number of affected targets by 1 per spent.
- Doppelganger (10xp) - you may make a Doppelganger Sorcery Check. Spend to make one person within Short Range, up to Silhouette 1, appear as someone else until the end of your next turn or 5 Minutes.
- Empowerment - Convincing Mask (10xp) When you make a Doppelganger Sorcery Check, you may spend to grant per on any subsequent Check to convince others the Doppelganged target is who they appear to be.
- Empowerment - Duration (10xp) After you make a Doppelganger Sorcery Check, you may Commit to increase the duration of this spell by 1 Round or 5 Minutes per Committed.
- Endless Endurance (10xp) - you may make an Endless Endurance Sorcery Check. Spend to add up to your Arcane Rating to your next Athletic or Resilience Check. You may spend on this subsequent Check to gain or
- Empowerment - Duration (5xp) During a Endless Endurance Sorcery Check, you may spend to increase the effect of this Spell to 1 additional subsequent Athletics or Resilience Check per spent.
- Empowerment - Enhancement (10xp) After you make an Endless Endurance Sorcery Check, you may choose to Commit a to increase your Brawn by 1 for the Duration of the Spell.
- Heighten Reflexes (10xp) - you may make a Heighten Reflexes Sorcery Check. Spend to add up to your Arcane Rating, to your next Coordination or Stealth Check. You may spend on this subsequent Check to gain or
- Empowerment - Duration (5xp) During a Heighten Reflexes Sorcery Check, you may spend to increase the effect of this Spell to 1 additional subsequent Coordination or Stealth Check per spent.
- Empowerment - Enhancement (10xp) After you make a Heighten Reflexes Sorcery Check, you may choose to Commit a to increase your Agility by 1 for the Duration of the Spell.
- Mend Steel (10xp) - you may make a Mend Steel Sorcery Check. Spend to touch and repair or inflict 1 level of damage on a metal object.
- Empowerment - Range (5xp) During a Mend Steel Sorcery Check, you may spend to increase the Range of this Spell by 1 Range Band per spent.
- Empowerment - Artisan (10xp) During a Mend Steel Sorcery Check, you may spend to grant or increase by one level, a Quality on the object, this effect lasts for until the end of your next turn or 5 minutes. You may permanently reduce your Strain Threshold by 1 to make this effect permanent.
- Minor Invisibility (20xp) - you may make a Minor Invisibility Sorcery Check. Spend to make one object or person, up to Silhouette 1, unseen to a character within Short Range until the end of your next turn or 5 Minutes. Additional may be spent to increase the Silhouette of the object you can affect by 1 per spent.
- Empowerment - Affect Crowd (10xp) When you make a Minor Invisibility Sorcery Check, you spend to increase the number of affected targets by your Presence.
- Empowerment - Duration (10xp) After you make a Minor Invisibility Sorcery Check, you may Commit to increase the duration of this spell by 1 Round or 5 Minutes per Committed.
- Shape Earth (15xp) - you may make a Shape Earth Sorcery Check. Spend to alter the shape of an area of earth (such as dirt, mud, and stone) up to Silhouette 1 until the end of your next action or 5 minutes. This can create or seal openings, thicken or thin small portions of wall, ect. In Game System terms, you may increase or decrease the Wound Threshold of such objects by 1 and this effect may be activated multiple times. Additionally this spell may be used to create Cover or block line of sight completely.