Name
|
Attachment Type
|
Benefit
|
Mod Options
|
Cost
|
Hardpoints
|
Sourcebook
|
Amphibious Modification
|
Any armor that can logically have an air tank attached
|
Enough oxygen (or pplicable gas) for up to 5 hours of submersion or in an airless environment (Does not protect against vacuum); Remove from physical checks due to underwater conditions
|
+2 hours oxygen supply x2
|
500cr
|
1
|
SM p57
|
Biofeedback System
|
Any full-body armor
|
Increase strain threshold by 4
|
Innate Talent (Rapid Recovery)
|
3,330cr
|
2
|
FaDCore p201
|
Comlink
|
Any helmet
|
A long-range comlink is integrated into the helmet
|
None
|
200cr
|
0
|
CD p53
|
Cortosis Weave
|
Any armor
|
Armor gains Cortosis quality
|
None
|
10,000cr
|
2
|
AoRCore p205; EoECore p194
|
Custom Fit
|
Any armor
|
Remove from Athletics and Stealth checks
|
+1 Remove from Athletics and Stealth checks
|
400cr
|
1
|
SM p57
|
Energy Dispersion System
|
Any armor
|
When reducing damage dealt to wearer, count soak value as 2 higher.
|
None
|
500cr
|
1
|
FaDCore p201
|
Enhanced Optics Suite
|
Helmet
|
Removes up to added to Perception, Vigilance, and Combat skill checks due to darkness, smoke, of other vision obscuring effects.
|
+1 Vigilance
|
1,750cr
|
1
|
AoRCore p206; EoECore p194
|
Hands-Free Weapon System
|
Any armor; Weapon must be modified costing 1 HP; Can mount any Ranged (Light) or Ranged (Heavy) weapon with ENC of 4 or less.
|
Mounts a single weapon to the armor that can be aimed and fired without using hands or arms.
|
None
|
1,000cr
|
2
|
DC p53
|
Heating System
|
Any armor that covers entire body and can be sealed
|
Reduces difficulty on extreme cold Resilience checks by 1; Removes up to added to checks due to extreme cold.
|
None
|
1,000cr
|
1
|
AoRCore p206; EoECore p194; FaDCore p201
|
In-Helmet Scanner
|
Any helmet
|
Remove imposed on checks due to darkness, smoke or fog; Allows user to detect heat sources and motion within medium range
|
Install a hands-free comlink
|
750cr
|
1
|
FaDCore p201
|
Integrated Ascension Gear
|
Any armor
|
As an action make an Average Ranged (Light) check to secure the grappling hook to an object within medium range. On success, as an action. he may reel in the cord, pulling himself to the object (or, if the object is unsecured and lighter than he is, pulling it to him). May be used to pull another character with; must make an Easy Athletics check to avoid losing his grip on partner
|
None
|
350cr
|
2
|
SM p57
|
Integrated Med-Systems
|
Any armor that covers the majority of the body
|
Activate once per session as an incidental, counts as one stimpack; All Medicine checks to heal wearer gain
|
Successful Medicine checks to heal wearer heal 1 additional wound. x2
|
2,500cr
|
2
|
DC p53
|
Integrated Scanner
|
Any Helmet
|
Grants benefits of a general purpose scanner. ; Adds to Perception checks made to detect movement or hidden enemies
|
+1 Perception
|
1,000cr
|
1
|
DC p54
|
Integrated Slicer Gear
|
x
|
x
|
x
|
x
|
x
|
SM p58
|
Integrated Targeting Computer
|
Any Helmet (some models also gloves/gauntlets)
|
Add to all Ranged attacks at long or extreme range
|
Innate Talent (Natural Marksman)
|
3,000cr
|
1
|
DC p54
|
Ion Shielding
|
x
|
x
|
x
|
x
|
x
|
SM p58
|
Optical Camouflage System
|
Any armor; useless on laminate and plastiod heavy armor
|
Upgrades the ability of all Stealth checks twice
|
Innate Talent (Master of Shadows); +1 Stealth
|
5,500cr
|
2
|
AoRCore p206; EoECore p195
|
Radiation Shielding
|
x
|
x
|
x
|
x
|
x
|
SM p58
|
Range Finder
|
Any Helmet
|
Innate Talent (Sniper Shot)
|
+1 Innate Talent (Sniper Shot)
|
1,500cr
|
0
|
DC p54
|
Reinforced Gauntlets
|
x
|
x
|
x
|
x
|
x
|
SM p58
|
Self-Repair Systems
|
x
|
x
|
x
|
x
|
x
|
SM p58
|
Strength Enhancing System
|
Laminate armor or similar full-body hard armor
|
Increases wearer's Brawn by 1; does not increase soak or wound threshold
|
+1 Athletics x2; Innate Talent (Brace) x2
|
5,500cr
|
2
|
AoRCore p206; EoECore p194
|
Superior Armor Customization
|
Any
|
Gives Superior quality
|
None
|
5,000CR
|
1
|
AoRCore p206; EoECore p195; FaDCore p201
|
Thermal Shielding System
|
Any medium or heavy armor that covers the entire body and can be sealed.
|
Reduces the difficulty of Resilience checks for fire and extreme heat by 1; Removes up to added to checks due to extreme heat or fire
|
None
|
1,000cr
|
1
|
AoRCore p207; EoECore p194; FaDCore p201
|
Vacuum Sealed
|
Only laminate and battle armor
|
Ignore effects of vacuum or poisonous atmospheric environments for up to 10 minutes
|
None.
|
1,000cr
|
1
|
AoRCore p207; EoECore p195
|
x
|
x
|
x
|
x
|
x
|
x
|
x
|