Seawolf

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Archos Kiwalkar aka Seawolf
Seawolf.jpg
Race: Sea Folk/Night Folk, Class: Warrior 3
Background: Mariner, Social Class:
Calling:
Destiny:
Fate:
Conviction: 4 • Corruption: 0
Abilities
Accuracy
2
Focuses:
Communication
2
Focuses: Bargaining, Persuasion
Constitution
2
Focuses: Swimming
Dexterity
2
Focuses: Acrobatics, Stealth
Fighting
3
Focuses:
Intelligence
0
Focuses:
Perception
1
Focuses: Psychic
Strength
3
Focuses: Intimidation, Climbing
Willpower
0
Focuses:
Combat Traits
Health Speed Defense Armor Penalty
47 12 12 5 0
Move: 12 • Charge: 6 • Run: 24
Attacks
Attack Roll Damage Range Other
Falchion Fighting 2d6 Melee
Polearm Fighting 2d6+2 Melee Two-Handed
Crossbow Accuracy 2d6 30/60 major action to reload
{{{Attack4}}} {{{Roll4}}} {{{Damage4}}} {{{Range4}}} {{{Other4}}}
Class Powers
Dark Sight • Nightvision • Weapons Groups: Brawling, Bows, Light Blades, Polearms • Heroes' Armor
Talents
Armor Training (N), Dual Weapon Style (J), Two-Handed Style (N)
Specializations
None
Arcana
None
Possessions
Companions
{{{Companions}}}

History

Mother was Sea-Folk, Father was Night Folk. Grew up on the coast, along the water. Trained as Sovereign's Finest.

Goals

Racial & Warrior Class Powers

  • Dark Sight:
  • Swimming: Swim at your speed as a minor action
  • Blowfish powers activate: Hold breath 72 rounds
  • Gurl, I'm thirsty: You must be immersed in water once per day or consume twice as much water as a normal human. A sea-folk with no immersion and who is limited to normal human water consumption or less gains a level of fatigue each day and cannot recover from fatigue until they are properly hydrated.
  • Weapons Groups: Brawling, Bows, Light Blades, Polearms

I'm not finished yet. I stopped here.

  • Arcane Channeling: Adept power

Talents

  • Psychic: Journeyman
  • Healing: Novice:
  • Animism: Novice
  • Medicine: Novice
  • Arcane Training: Novice

Specializations

None (Healer in training)

Arcana

Psychic

  • Psychic Shield
  • Second Sight
  • Psychic Contact
  • Calm
  • Sleep

Healing

  • Cure
  • Body Control
  • Ward
  • Enhancement

Animism

  • Animal Messenger
  • Summon Animal


Possessions

Relationships

  • Rhy-bond, Intensity 2,

Advancement

2nd Level

  • Increased Perception from 2 to 3.
  • Gained Healing (Intelligence) focus.
  • Gained Arcane Training (Novice) talent.

3rd Level

  • Increased Communication from 2 to 3.
  • Gained Animism (Communication) focus.
  • Upgraded Psychic talent from Novice to Journeyman.