First Lambent Lieutenant Enkohl
From OakthorneWiki
First Lambent Lieutenant Enkohl
|
Race: Kobold, Class: Fighter (Battle Master) 5th Background: Diplomat (Courtier), Alignment: Lawful Good Patron Deity: xxx Factions: xxx |
Ability Scores
|
Strength 8 (-1), Dexterity 18 (+4), Constitution 14 (+2); Intelligence 10 (+0), Wisdom 10 (+1), Charisma 14 (+2) |
Proficiencies
|
Bonus: 2 Saving Throws: Strength & Constitution Skills: Acrobatics, History, Insight, Persuasion Tools: Calligraphy Set Languages: Queens' Common, BalGez'ir (kobolds, dragons, wizards, scholars), Cyrrollae , Auran Armor: All Armor, Shields Weapons: Simple, Martial |
Traits
|
Darkvision 60ft, Intimidating Mien, Pack Tactics, Urd (30ft), Sunlight Sensitivity |
Feats
|
Dual Wielder |
Combat
|
Attacks: • Rapier: +8 attack, 1d8+5 piercing • Shortbow +8 attack, 1d6+5 piercing • Dagger: +8 attack, 1d4+5 piercing Armor Class: 14, 15, 16 (unarmored, various) • 18 (armored), Initiative: +4, Speed: 30 ft Hit Points: 52, Hit Dice: 5d10 |
Social
|
Personality Traits: x Ideals: Bonds: The Lady Luster's Hoard Grants Flaws: Pride |
Traits
Fighter Traits
- Fighting Style
- Two-Weapon Fighting - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
- Second Wind - On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
- Action Surge - On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.
- Martial Archetype
- Battle Master
Battle Master Traits
- Maneuvers
- Menacing Attack - When you hit with a weapon attack, expend one superiority die to frighten target (Wisdom save negates). Add superiority die to damage roll.
- Riposte Strike - When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.
- Pushing Attack - When you hit with a weapon attack, expend one superiority die to push a Large or smaller target 15 ft away (Strength save negates). Add superiority die to damage roll.
- Superiority Dice
- You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
Kobold
- +2 Dexterity, -2 Strength
- Darkvision: See up to 60' as though bright in dim light, or dim in darkness.
- Intimidating Mien: As an action on your turn, evoke fear in nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10' of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.
- Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5' of that creature and isn't incapacitated.
- Urd: Believe it or not, I'm walking on air!
- Sunlight Sensitivity: You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
- Languages: Common, BalGez'ir, Cyrrollae, Auran
Feats
Dual Wielder
Resources
- Moneys: 61 gp
- Worn Equipment: Scale Mail, 2 Rapiers, 2 Awesome Axes +1, 2 Saps, Shortbow, Dagger, Remnatite Communicator, Backpack, Bedroll, Diplomat's Pack, Calligrapher's Supplies