Rodena Redforge
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Race: Hill Dwarf, Class: Cleric (Forge) Background: Clan Crafter, Alignment: Lawful Neutral Patron Deity: Moradin Soulforger Factions: Nakaltia |
Ability Scores
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Strength x (+x), Dexterity x (+x), Constitution +2 (+x); Intelligence x (+x), Wisdom +1 (+x), Charisma x (+x) |
Proficiencies
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Bonus: +6 Saving Throws: Wisdom & Charisma Skills: History, Insight, Persuasion, Religion Tools: Smith's Tools, Tinker's Tools Languages: Common, Dwarvish, x Armor: Light armor, medium armor, heavy armor, shields Weapons: Battleaxe, handaxe, throwing hammer, warhammer, all simple weapons |
Traits
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Respect of the Stout Folk • Darkvision 60', Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Toughness • Divine Domain (Forge), Channel Divinity (Artisan's Blessing, Turn Undead; 2/rest), Destroy Undead (CR 4), Divine Intervention (level%) • Blessings of the Forge, Soul of the Forge, Divine Strike, Saint of Forge & Fire |
Feats
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xxxx |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: 25 ft Hit Points: XXX, Hit Dice: 17d8 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
Traits
Spellcasting
- Maximum # of Prepared Spells: x cleric
- Spells per Day: Cantrips: x • 1st: x • 2nd: x • 3rd: x • 4th: x • 5th: x • 6th: x • 7th: x • 8th: x • 9th: x
- Magic Ability: Wisdom (Cleric)
- Saving Throw DC: x • Spell Attack Mod: +x
Prepared Spells
Spells marked with one asterix (*) are Domain Spells; those marked with a cross (+) are rituals.
- Cantrips (5): x
- 1st Level: searing smite*, sheild*
- 2nd Level: heat metal*, magic weapon*
- 3rd Level: elemental weapon*, protection from energy*
- 4th Level: fabricate*, wall of fire*
- 5th Level: animate objects*, creation*
- 6th Level: x
- 7th Level: x
- 8th Level: x
- 9th Level: x
Racial Traits
- Darkvision: Can see 60' as though normal lighting, and another 60' as dim lighting.
- Dwarven Resilience: Advantage on saves vs poison, and resistance against poison damage.
- Dwarven Combat Training: Proficiency with battleaxe, handaxe, throwing hammer, warhammer.
- Stonecunning: When making an Intelligence (History) check relating to stonework, considered proficient in History and add double proficiency bonus to check.
- Dwarven Toughness: Increase gained hit points by +1 with every level.
Class Traits
- Forge Domain Spells: 1st: searing smite, shield; 3rd: heat metal, magic weapon; 5th: elemental weapon, protection from energy; 7th: fabricate, wall of fire; 9th: animate objects, creation
- Channel Divinity: May use a Channel Divinity effect 2/rest.
- Turn Undead: Channel Divinity. As an action, present holy symbol. Each undead within 30' must make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. Must spend its turns trying to escape, can't willingly move to a space within 30'. Will use Dash actions to escape, or Dodge actions if it can't go any further. Undead of CR 4 or lower are destroyed instead.
- Ritual Casting: Can cast prepared clerical spells ritually if they have the ritual tag.
- Divine Intervention: (Level)% chance of gaining divine favor. Can mimic any cleric spell or domain spell if successful.
Forge Domain Traits
- Blessing of the Forge: At the end of a long rest, touch one nonmagical armor or weapon. It becomes a +1 item until end of next long rest. Can't use it again until finish a long rest.
- Artisan's Blessing: Channel Divinity. Create simple items. At the beginning of a short rest, conduct a ritual to Moradin that allows me to complete a finished item that is at least part metal. Item is completed at the end of the rest. Can be worth no more than 100gp, and must expend metals with a value of the item being created. Can be an exact duplicate of a nonmagical item if possess the original during the short rest.
- Soul of the Forge: Gain +1 AC while wearing medium or heavy armor • Gain resistance to fire damage • When striking a construct with an attack, deal additional force damage equal to cleric level.
- Divine Strike: Once per turn, inflict +2d8 fire damage with a weapon attack.
- Saint of Fire & Forge: Immunity to fire damage • Gain resistance bludgeoning, piercing, slashing damage while wearing heavy armor.
Background Traits
- Respect of the Stout Folk: Highly regarded by dwarves, including being given room and board by dwarves wherever she goes.
Feats
x
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x