GARMENTS
|
Defense
|
Soak
|
Encumbrance
|
Hard Points
|
Other Traits
|
Cost & Rarity
|
Sourcebook
|
A/KT Tracker Utility Vest
|
0
|
0
|
–
|
1
|
Encumbrance threshold +2
|
100cr/2
|
EtU44
|
Adverse Environment Gear
|
0
|
1
|
2
|
1
|
Ignore from environment type
|
200cr • 1
|
AoRCore183
|
Armored Clothing
|
1
|
1
|
3
|
2
|
Perception to detect as armor
|
1000cr • 6
|
AoRCore183
|
Banal Apparel
|
0
|
0
|
0
|
0
|
Upgrade difficulty to identify wearer once
|
25cr/0
|
DA48
|
Beast-hide Armor
|
0
|
1
|
3
|
0
|
Gain on Charm, on Coercion
|
300cr/2
|
DC49
|
Cargo Clothing
|
0
|
0
|
1
|
0
|
Carry up to 3 items Encumbrance 1 or lower without counting toward limit
|
30cr/0
|
DA48
|
Diplomat's Robes
|
0
|
0
|
2
|
0
|
Add to social checks relating to authority
|
400cr/6
|
DA48
|
Flare Jacket
|
0
|
1
|
3
|
0
|
Maneuver to trigger flares againt targets in Short range; Vigilance to avoid being staggered, plus one round per
|
1500cr/8
|
DA48
|
Heavy Clothing
|
0
|
1
|
1
|
0
|
–
|
50cr • 0
|
AoRCore183
|
Holographic Costume
|
1
|
0
|
2
|
0
|
Computers to program new outfit while in possession of clothing; Computers to create from scratch
|
750cr/8
|
DA49
|
Lector's Outfit
|
0
|
1
|
2
|
0
|
Add to social checks involving a large group of listeners
|
525cr/6
|
DA49
|
Noble Regalia
|
0
|
0
|
1
|
3
|
Downgrade Difficulty of social checks to interact with other nobility and subordinates
|
750cr/7
|
DA49
|
Performer's Attire
|
0
|
0
|
0
|
0
|
Add to checks to perform or draw attention
|
50cr/4
|
DA49
|
Polis Massan Bodysuit
|
0
|
1
|
1
|
1
|
includes multi-directional glowrod and integrated utility belt (+1 Encumbrance)
|
300cr/6
|
SoR109
|
Reflect Body Glove
|
0
|
3
|
2
|
0
|
Concealed ; reduce Soak by 1 for each successful combat check, requires Mechanics to repair
|
2500cr/5
|
DoH45
|
Resplendent Robes
|
0
|
1
|
2
|
0
|
Allies gain to Perception, Skulduggery, Stealth checks while wearer draws attention
|
500cr/5
|
DA49
|
Second Skin Armor
|
1
|
1
|
2
|
0
|
Inflict to notice armor
|
2000cr/7
|
DA49
|
LIGHT ARMORS
|
Defense
|
Soak
|
Encumbrance
|
Hard Points
|
Other Traits
|
Cost & Rarity
|
Sourcebook
|
A/KT Mountaineer Armor
|
1
|
1
|
3
|
2
|
Integral climbing harness; gain to climbing and rappelling
|
1800cr/6
|
EtU44
|
A/KT Shockrider Crash Suit
|
0
|
2
|
2
|
1
|
Reduce Strain from vehicle Critical Hits by 1 (min 1), reduce burning damage or damage from weapons with Burn by 1
|
3000cr/3
|
SoT43, EtU44
|
A/KT Wing Commander Armored Flight Suit
|
1
|
1
|
3
|
1
|
Reduce Strain from vehicle Critical Hits by 1 (min 1), reduce burning damage or damage from weapons with Burn by 1
|
1500cr/6
|
SoT43
|
Alliance Light Stealth Armor
|
0
|
2
|
3
|
2
|
Stealth
|
2200cr/7R
|
FiB49
|
Armored Drop Suit
|
1
|
1
|
6
|
2
|
Fly as Silhouette 0, Speed 2, Handling +2, System Strain Threshold 3 vehicle using Pilot (Planetary)
|
7500cr/7
|
ND49
|
Biogel Suit
|
0
|
2
|
6
|
0
|
+1 soak vs Brawl weapons or bludgeoning Melee weapons; Clumsy to Brawn- or Agility-based checks
|
350cr/1
|
DoH45
|
Correllian Arms "Storm" Charge Suit
|
0
|
2
|
3
|
0
|
Counts as being equipped with Shock Gloves: Brawl, Dam +0, Crit 5, Engaged, Stun 3; Attacker hit for 8 Strain; , Disoriented 1 round.
|
2000cr/6
|
DC49
|
Enviro-suit
|
0
|
2
|
2
|
1
|
Sealed; 8 hours of operation; Gain to Agility and Perception tests
|
750cr/2
|
EtU44
|
Formal Jedi Council Armor
|
0
|
2
|
5
|
2
|
Gain to Charm checks with folk who respect the Jedi, or with Coercion checks against those who fear the Jedi
|
8000cr/10R
|
DoH45
|
Hauling Harness
|
1
|
1
|
3
|
2
|
OTHER
|
1000cr/6
|
DA49
|
Karflo Thinsuit
|
0
|
1
|
0
|
0
|
Facemask and filtration (6 hours), removes from hazardous environs
|
1200cr/6
|
FiB49
|
Pacnorval Defense Systems Mk.III Flak Vest
|
0
|
1
|
3
|
1
|
Soak +1 vs Blast damage
|
300cr/2
|
DC49
|
Padded Armor
|
0
|
2
|
2
|
0
|
–
|
500cr • 1
|
AoRCore183
|
Powered Capacitive Armor
|
1
|
1
|
4
|
2
|
Maneuver to power armor up or down; power up gains +1 soak/+1 defense but lose free maneuver
|
3000cr/8R
|
DA49
|
SeaScape Diving Suit
|
0
|
2
|
3
|
2
|
Provides six hours to a rebreather, along with fresh water, nutrition, and biological necessities; negate movement penalties for movement in water
|
400cr/2
|
DoH45
|
Verpine Fiber Ultramesh Armor
|
0
|
1
|
3
|
2
|
Maneuver to power armor up or down; up gains +2 Defense, but enemies may use or to cause armor to power down, cannot be repowered until end of encounter
|
3000cr/5
|
SoR109
|
HEAVY ARMORS
|
Defense
|
Soak
|
Encumbrance
|
Hard Points
|
Other Traits
|
Cost & Rarity
|
Sourcebook
|
Arakyd Industries PX-11 "Battlement" Powered Armor
|
1
|
3
|
3
|
3
|
Sealed life support, 1 hour; helmet has comlink + subtract from visual; +1 Brawn, +1 Athletics; 12 hours power (Enc 12, Def 0, lose Brawn unpowered); 5 min to don armor (half with help)
|
9000cr/9R
|
DC49
|
Heavy Battle Armor
|
1
|
2
|
6
|
4
|
–
|
5000cr (R) • 7
|
AoRCore183
|
Hunter's Trophy Armor
|
0
|
2
|
4
|
1
|
Gain to Charm; Gain to Coercion
|
2000cr/9 or 1000cr if providing craftsman with raw materials
|
ND49
|
Imperial Hazard Trooper Armor
|
0
|
3
|
4
|
3
|
Life support (24 hours), commlink, sensors (subtract from visual penalties)
|
18,000cr/8R
|
FiB49
|
Imperial Storm Commando Armor
|
0
|
2
|
4
|
4
|
Macrobinoculars, scanner goggles, remove from visual penalties, add to Perception checks to notice.
|
5000cr/9R
|
FiB49
|
Laminate Armor
|
0
|
2
|
4
|
3
|
–
|
2500cr • 5
|
AoRCore183
|
Leviathan Power Armor
|
2
|
2
|
8
|
1
|
Fully sealed, respirator, plus attachments: heating system, enhanced optics suite, strength enhancement; equipped with Mon Cal Defenses mini-torpedo launcher and one Salue DF-D1 duo-flechette rifle
|
15,000cr/8
|
SoR109
|
Loronar Corp Mk.II "Steelskin" Anti-Concussive Armor
|
0
|
3
|
8
|
1
|
Brawn and Agility tests gain ; reduce Staggered or Disoriented by 1
|
6500cr/7R
|
DC49
|
Mandalorian Armor
|
1
|
2
|
6
|
5
|
Traits are for a totally unmodified armor, which is extremely rare to find
|
6000cr/8
|
ND49
|
Rebel Heavy Battle Armor
|
1
|
2
|
5
|
5
|
Helmet fitted breathing mask and respirator
|
6000cr/6R
|
FiB49
|
Taggeco. Protector 1 Combat Armor
|
1
|
2
|
4
|
3
|
–
|
5500cr/7R
|
DC49
|
OTHER PROTECTIONS
|
Defense
|
Soak
|
Encumbrance
|
Hard Points
|
Other Traits
|
Cost & Rarity
|
Sourcebook
|
Individual Field Disruptor
|
1
|
0
|
0
|
0
|
Shorts out electronics and other field-generators; if Engaged with a droid, it takes 5 Stun damage; considered to be armed with a Melee weapon with a +2 damage and Stun Damage quality
|
9500cr/7R
|
DoH45
|
Personal Deflector Shield
|
2
|
0
|
3
|
0
|
Runs out of power on
|
10,000cr • 8
|
AoRCore183
|
BEAST TACK
|
Defense
|
Soak
|
Encumbrance
|
Hard Points
|
Other Traits
|
Cost & Rarity
|
Sourcebook
|
Caballerin-Series Riding Tack
|
0
|
0
|
2
|
0
|
Negates bare-back riding penalties
|
250cr/4
|
SoT43
|
Capari-series Padded Beast Armor
|
0
|
2
|
4
|
0
|
Negates bare-back riding penalties
|
2500cr/5
|
SoT43
|
Destri-series Laminate Beast Armor
|
0
|
4
|
7
|
1
|
Negates bare-back riding penalties; beast reduces Agility by 1
|
8500cr/7
|
SoT43
|
H-series Megafauna Carriage
|
1
|
0
|
5
|
2
|
Negates bare-back riding penalties; beast must be Silhouette 3, Brawn 5+; may be fitted with one or two Gunnery or vehicle-scale weapons
|
5500cr/7
|
SoT43
|